Nov 05, 2006, 04:39 AM // 04:39
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#261
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Jungle Guide
Join Date: Nov 2005
Guild: WTB: q8 bows
Profession: R/N
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/unsigned
I think heroes is so far the best solution to the rank elitism issues and ironically in pve I've had rank9 people be some of the worst players because they IWAY'ed to their rank.
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Nov 05, 2006, 04:41 AM // 04:41
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#262
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Krytan Explorer
Join Date: Oct 2006
Location: Granite Citadel
Guild: Post Searing Ascalonian Merchants
Profession: N/Me
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/signed
Reason is that NPCs, no matter how smart they are, they are still programs, with playing against people, you have surprises and laughters, that's the distinctive difference between PvP and PvE.
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Nov 05, 2006, 04:43 AM // 04:43
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#263
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Jungle Guide
Join Date: Apr 2006
Profession: Mo/W
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I guess what good thing is now the Rank req's will die.
Since you can run Heroway and get rank.
Lol and you'll never see LF R9 Heroway!
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Nov 05, 2006, 04:44 AM // 04:44
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#264
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Frost Gate Guardian
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As much as I hate fighting zaishen, i mean heroway 24/7, I can see the use of it, so I'll offer a compromise here. Put in a 3 real people limit in HA. This way, the newer players will only need to find 2 other people and their heros to form a group, and the experienced people can not have to fight the 1 man + 3 heros + 2 Hench teams anymore.
Here's why I'm for heros in HA. I can EASILY form a group of 6 very high ranked people off my flist most of the time, however, sometimes there's times where you are missing that 1 person, and I certainly wouldn't mind making an NPC and micro-managing it to round off the team. I can guarantee you that 1 hero under control (well micromanaged) won't affect the quality of the team that much and will perform up to ~95% of the full team's capacity anyways, plus I much rather have a NPC hero under someone's control than some random r9+ PUG.
Now, what would be GREAT, is if they made it so if someone err-7s, the guy who e7 is replaced with a hero under the new "leader's" control with the exact same skills/armor/weapon. Now THAT'd be good stuff.
Last edited by phoenixtech; Nov 05, 2006 at 04:47 AM // 04:47..
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Nov 05, 2006, 04:57 AM // 04:57
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#265
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Academy Page
Join Date: Jan 2006
Location: Europe [Neths]
Guild: [iP]
Profession: R/
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Quote:
Originally Posted by Dougal Kronik
/not signed
Maybe now I may try and go into HA. Could never get into a group before (no rank).
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Not every big group requires fame to let somebody in. Mostly it requires being able to play a certain build. Like Shocker... I mean I can still pick out the IWAY-ONLY players... Dude can u go SB, because we have 2 monks already. So I dont need to take a pet then? HA needs real players if i wanted to have a laugh I'll go to the Jade Quarry (or whatever it is called)
/signed PvP and PvE keep them separated!
I mean last night our monk dropped the res orb outa nowhere and everybody was laughing and stuff...
Or are we going to give our Hero's voices too and them be able to sign into our TS.... It's true AI is going to take over the world
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Nov 05, 2006, 05:17 AM // 05:17
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#266
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Frost Gate Guardian
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Quote:
Originally Posted by generik
/unsigned
As a long time PvEer it is so hard for us to get into some HA action and earn some fame. For once we have customisable henchmen (heroes) which are good enough to do some HA. Now the same losers that excluded us from their teams turns around and whines?
Not a chance, if you can't win against the heroes you have no business playing in HA, still less excluding other players from your teams.
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Not a chance, if you can't even get a team of real players you have no business playing in HA.
Look who's whining here, "Nobody want to play with me please get me some henchies so I can play T___T". It is hard for pver to get into HA or any PvP in general that's not because u do pve, it's because you are not good enough for that particular game style. If you want to get into a team go observer mode and observe, why should anyone waste their time to teach you? That's just as stupid as someone expect you to farm 10 green weapons for some complete stranger.
Henchmen are not good enough for HA, they are there to make up the number so losers like you can actually click "enter". If you read the other post you'll see everybody can beat heroway.
2 weeks later you'll realise you cant win with heroway and u'll start crying again, then Anet might have to improve the your hero friends' ai so they'll actually ping on the map telling you where to go ping the target u should be on and ask u to use a specific skill and u may eventually stop crying.
It's people like u that screw up HA. You go in and expect to get fames and get ur cool deer, if u cant u cry and blame the high rank players that dont let u leech their team. If you really enjoy the game you should just go in and play the best u can, if u lose u think about why u lose and learn from ur mistake, see what others do and learn from them, try to understand the game better, be a better player. Every high rank player have done this. You need to understand the fun of HA (or PvP or the game in general) is not that getting the fame/reward, it's the game itself.
I just cant understand those saying they cant get a team because they are unranked, why cant they just go make an unranked team? Please please tell me the reason.
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Nov 05, 2006, 05:30 AM // 05:30
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#267
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Frost Gate Guardian
Join Date: Feb 2006
Location: USA
Guild: The Primevil Spartans
Profession: A/
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HA is for people/people
Hero Battles is for hero's/people
The only place heros should be allowed in pvp is hero battles..cuz ah common sense here.
and plus, do you really want the favor system to rely on henchmen?....being in america i say hell no
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Nov 05, 2006, 05:48 AM // 05:48
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#268
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Frost Gate Guardian
Join Date: Feb 2006
Location: Melbourne, Australia
Guild: [LBS]
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/signed
I am SOOO sick of bringing a group full of friends into HA and only finding heroway.
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Nov 05, 2006, 06:04 AM // 06:04
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#269
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Banned
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Quote:
Originally Posted by achilles ankle
HA is for people/people
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Ah, so how do I get to play as the Ghostly Hero? As you say, HA only has players involved...
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Nov 05, 2006, 06:09 AM // 06:09
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#270
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Ascalonian Squire
Join Date: Nov 2006
Guild: Lose Your Nerve
Profession: Mo/W
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Quote:
Originally Posted by Series
Ah, so how do I get to play as the Ghostly Hero? As you say, HA only has players involved...
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err... is that a sarcastic remark?. that has no relevance to the concept of removing heroes from HA. Ghostly Hero is somebody you are to defend. a NPC that can not be controlled by anyone.. It shouldn't even be mention. Plus its been there before the new Heroes system was introduced
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Nov 05, 2006, 06:14 AM // 06:14
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#271
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Banned
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Quote:
Originally Posted by LoStLaNdS
err... is that a sarcastic remark?. that has no relevance to the concept of removing heroes from HA. Ghostly Hero is somebody you are to defend. a NPC that can not be controlled by anyone.. It shouldn't even be mention. Plus its been there before the new Heroes system was introduced
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AI was never allowed in HA, EVER. Ghostly Heroes, Minions, Pets, and Henchmen are all just myths.
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Nov 05, 2006, 06:36 AM // 06:36
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#272
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Forge Runner
Join Date: Apr 2006
Location: Western Australia.
Guild: Crystal Mountain [CM]
Profession: W/
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/notsigned
if u cant beat Hench, wat chance do u have against decent teams?
also i think 6v6 > 8v8 for hA.
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Nov 05, 2006, 06:44 AM // 06:44
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#273
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Ascalonian Squire
Join Date: Nov 2006
Guild: Lose Your Nerve
Profession: Mo/W
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Quote:
Originally Posted by -Old 3FL-
/notsigned
if u cant beat Hench, wat chance do u have against decent teams?
also i think 6v6 > 8v8 for hA.
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Henchmen and Heroes are no where alike.
Henchmen you only have rally control over them.
Heroes is fully customizable and also the rally control.
The chances against a decent team full of players would be better. Heroes are controlled by AI, therefore computing and microing moves and actions much faster than any normal player.
Its like "People counting with their fingers and toes VS. Modern time Calculators"
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Nov 05, 2006, 07:11 AM // 07:11
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#274
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Wilds Pathfinder
Join Date: Nov 2005
Location: Baltimore, Maryland
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wanna tissue?
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Nov 05, 2006, 07:42 AM // 07:42
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#275
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Mysterial
I don't think anyone's disputing that a good guild group (or at least friends) is better than anything else. However, if you were suggesting that more can be learned from a PUG than a hero team, I don't think you've played in many PUGs recently.
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There's the irony of your assessment. Guild groups (or at least friends) don't just appear out of nothing.
Example. I hooked up with my first PvP-minded guild through a friend's HA PUG experiences with them. After I joined the guild, I needed to set-up Vent and TS, and then also started doing GvG fairly frequently, specializing in mesmer, and often would call my own builds, because my guild mates knew that I knew what I was doing.
HA was similar. They'd have a basic role for me to fill, and the rest of my skill bar was largely up to me, because I knew what would fit within the framework of such a character goal. I would have never gotten that HA experience (actually, the entire PvP experience) had I not had those connections born out of PUGs.
Don't be so quick to shrug off PUGs, man. Yeah, a lot of them have the craptacular insta-leavers when things go bad, but the good PUGs are the ones that build your networks. I'm no longer a part of TCS, but the experience there was still invaluable, and that entire run with TCS came out of a networked PUG group from a friend of mine.
My current guild, Rare, has a similar story; Desbreko had hooked up (PUG) with Savio & CO for some Grenth's Footprint/Sorrow's Furnace runs, and joined the guild a month or so after that, in fact leaving our original (and inactive) guild of QKT. I was already part of TCS at that point. I did some AB with Rare during the Factions preview weekends, with that temp account we created, and shortly after that, when TCS and I went our separate ways, Desbreko hooked up my official account with a guild membership.
The membership in Rare lead to more networking, hooking up with a few different groups for a variety of different game modes, especially after the alliance feature was introduced. When MEEP is doing GvG, I always make sure to see if they have a free spot open. A call for AB over alliance chat usually grabs one or two people from SMS, sometimes even a MEEP. HA, same deal.
All of that came from a networked PUG group from a friend of mine.
And then, I've got a few good, solid players for HA on my friends list, that I met through PUGs.
PUGs themselves aren't bad. It's the lousy PUGs that are bad. But even a bad PUG is better than heroes, because at least with a bad PUG, you've still got humans on your team, and thus, the potential for intelligent feedback and build design growth and improvement.
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Nov 05, 2006, 07:45 AM // 07:45
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#276
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by tomcruisejr
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'
lol, "to quote myself from another thread".
I wasnt talking 2 myself, just quoting myself.
IWAY noob! /jk :P
/signing again cuz i feel like it.
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Nov 05, 2006, 07:48 AM // 07:48
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#277
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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Quote:
Originally Posted by -Old 3FL-
/notsigned
if u cant beat Hench, wat chance do u have against decent teams?
also i think 6v6 > 8v8 for hA.
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read the arguments nub...
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Nov 05, 2006, 08:57 AM // 08:57
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#278
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Banned
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Quote:
Originally Posted by Lord Mendes
'
lol, "to quote myself from another thread".
I wasnt talking 2 myself, just quoting myself.
IWAY noob! /jk :P
/signing again cuz i feel like it.
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sorry i was sleepy
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Nov 05, 2006, 09:39 AM // 09:39
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#279
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Academy Page
Join Date: Aug 2006
Location: Europe
Guild: FTW
Profession: A/E
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Quote:
Originally Posted by LoStLaNdS
The chances against a decent team full of players would be better. Heroes are controlled by AI, therefore computing and microing moves and actions much faster than any normal player.
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Never. Your so-called AI is nothing but bunch of scripts with predefined behavior. If you can't fool it, try better. I agree heroes are better at interrupting and attacking called targets than average but so are skilled players. If you constantly lose to hero team, thats because:
1. You're bad/average player
2. You aren't bad but foe is better which means that he knows how to set hero builds, knows how to equip them, knows how to control 4 characters including himself..
If 2 then he would probably defeat you anyway in decent human team.
/notsigned
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Nov 05, 2006, 09:48 AM // 09:48
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#280
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Frost Gate Guardian
Join Date: Mar 2006
Profession: E/Me
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Quote:
Originally Posted by akh
Never. Your so-called AI is nothing but bunch of scripts with predefined behavior. If you can't fool it, try better. I agree heroes are better at interrupting and attacking called targets than average but so are skilled players. If you constantly lose to hero team, thats because:
1. You're bad/average player
2. You aren't bad but foe is better which means that he knows how to set hero builds, knows how to equip them, knows how to control 4 characters including himself..
If 2 then he would probably defeat you anyway in decent human team.
/notsigned
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Hey, pro-nub, while u r posting here, heroway winning HA.
/signed
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