CC: the Brigand
The brigand is not only a thief, but a hinter and sellsword. But background, who cares, what you want are skills
The skills
Theft [P] - For each rank in Theft your attack have a 2% chance to steal 2 energy from your target. Skills relating to stealing and redistribution are more effective with high theft
Melée - No inherant effect. Skill's relating to your ability to fight in close combat increase with higher Melée.
Bowmanship - No inherant effect. SKill's relating to your ability to use crossbows increase with high Bowmanship.
Hunter - For each rank of hunter you have the contracts fulfilled untill the hunt ends increases. Skills relating to your ability to hunt creatures increase with high hunter skill.
New weapons
Melée weapons - A selection of gloves and other handwear to fight without a conventional weapon. THIS WILL NOT ALLOW YOU TO FIGHT WITH NO WEAPON
Crossbows - Powerful weapons with greater penatration and range than the bow, but much slower - designed to deliver powerfull single shots instead of a barrage of less powerfull ones
New concepts
The hunt - A special kind of stance that only ends when a contact has been fulfilled
Contract - A contract is forfilled everytime the positive effect of a hunt is triggered
Theft - all theft skills are preformed at touch range
Armour
75AL main armour
Headgear a selection of hats
Insignias
Shadow insignia - extra chance of theft 6% body/4% legs/2% anywere else
Combatants Insignia - +1Al for each hit made in combat (until hit)
Huntmasters Insignia - 6% more damage to hunted on chest/4% on legs/2% anywhere else
Skills
Theft
Steal weapon - 5 1/4 20
Theft. Your next 1....4 attacks hit for the damage of the next attack made agaisnt you
Rob Blind - 10 1/4 30
Stance. The next theft you preform blinds your target for 3....9 seconds
Mind Theif - 10 1/4 25
Theft. The next time target casts a spell, you energy equal to 20....50% of that spells energy cost
Eye for an Eye - 5 1/2 30
Theft. If you are suffering from a condition target suffers from blindness untill that condition ends (fails with theft under 4)
Honor amongst thieves - 10 1 30
Stance. For 20....60 seconds you cannot use thefts or be the target of thefts.
Steal Enchantment - 15 3/4 45
remove one encahntment from target. that enchantment is given to you with 20....40% of its remaining duration.
Armoured Theft [E]- 15 3/4 30
Elite Hex. touched target suffers -5....-15AL for the next 10....25 seconds. when this hex ends you gain 1AL for each second it was active, for the next 5....15 seconds.
Give to the poor [E] - 15 1,1/2 50
Elite Spell. For each foe within touch distance, allies within earshot gain 20....80 health and 1...4 Energy
Melée
Deaths Blow - 3A 1/2
Attack. If you are below 10....20% health your this attack does +10....70 damamge and you are reduced to 1 health.
Attack of opertunity - 5 1 30
If target is in a stance this attack does +5....30 damage and foe is knocked down.
Brawlers dance - 15 2 60
Stance. For the next 30....60 seconds, for 1 second after each attack made against you, you have a 50% change to evade attacks. This stance ends if you use an attack skill.
Taunt - 8A 1/4 20
Touch. the next attack of target has a 60....80% chance to miss, but costs no energy. You gain 1....5 energy is it miss's.
Bowmanship
To be completed
Hunter
Brawler Hunt - 10 2 15
Hunt. Untill this hunt ends you deal 5....25% more damage to foes attacking in Melée, but 25....5% less damage to those activation skills.
Magehunter - 10 2 15
Hunt. Untill this hunt ends you deal 5....25% more damage to foes casting spells, but 25....5% less damage to those attacking.
Un-natural hunter - 10 2 15
Hunt. Untill this hunt ends you deal 5....25% more damage creations, but 25....5% less damage to anything else
Beast Hunter - 10 2 15
Hunt. Untill this hunt ends you deal 5....25% more damage to Pets, but 10....0% less damage to anything else.
Executioner - 10 2 15
Hunt. Untill this hunt ends you deal 5....25% more damage to foes under 50% health, but 25%....5% less damage to anything else.
Skirmisher - 10 2 15
Hunt. Untill this hunt ends you deal 5....25% more damage to foes above 50% health, but 25%....5% less damage to anything else.
Elitist hunter [E] - 15 2 20
Hunt. Untill this hunt ends your attacks interupt any foe using a elite skill, but you deal 50....25% less damage.
Spartan [E] - 15 2 20
Hunt. Untill this hunt ends you deal 5....50% more damage to foes activating skills, but 0 damage to those who are not
Hunt master [E] - 10 1 30
Skill. Lose 50....20% of your contracts, each party member is given 1 contract of your current hunt (does not replace hunts alreayd active by party members)
Flexable hunter [E] - 10 1/2 60
Stance. Your next 2....6 attack suffer no negative penlties from hunts.
There should also be hunts for creature types, but theres no point listing them
The build needs some work as you can see, but i fell in love with the idea of hunts...I came froma mix of the curreny bounty system in nightfall and the old ranger creatue thing from D&D. I feel this class should be flexable, allowing you to play vastly different aspects of it - in a hope to lessen the monotony of playing a single class for a while.
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