Nov 05, 2006, 03:55 PM // 15:55
|
#1
|
Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
|
prot spirit change
max damage prevented 5...50..60. We all know why I'm suggesting it lol.
|
|
|
Nov 05, 2006, 04:05 PM // 16:05
|
#2
|
Lion's Arch Merchant
|
Because you want to start a flame war?
|
|
|
Nov 05, 2006, 04:11 PM // 16:11
|
#3
|
Desert Nomad
|
Huh..?
|
|
|
Nov 05, 2006, 06:48 PM // 18:48
|
#4
|
Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
|
No... just... no.
They nerfed like 5 other farming builds already. Long live the 55.
|
|
|
Nov 05, 2006, 07:57 PM // 19:57
|
#5
|
Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
|
I'm not bothered, but why not just make it like spirit bond, expire in 10 triggers?
edit: just an idea..
Last edited by Skuld; Nov 06, 2006 at 07:45 PM // 19:45..
|
|
|
Nov 05, 2006, 10:50 PM // 22:50
|
#6
|
Banned
Join Date: Nov 2005
Location: Europe
Guild: Guardians Of Eternal Sands [GoeS]
Profession: W/
|
because its already bad? why nerf a bad skill? its only good for farming.
(i never needed this skill in pve)
|
|
|
Nov 05, 2006, 10:57 PM // 22:57
|
#7
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
Quote:
Originally Posted by Cybah
because its already bad? why nerf a bad skill? its only good for farming.
|
And it's also good for PvP.
|
|
|
Nov 05, 2006, 11:02 PM // 23:02
|
#8
|
Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
|
Quote:
Originally Posted by Cybah
because its already bad? why nerf a bad skill? its only good for farming.
(i never needed this skill in pve)
|
Protective spirit is one of the best skill in the game. I has helped my team so many times in HA or GvG. Of course you wouldn't need it in PvE, PvE is a joke, all the aggro goes to the high armored warriors, which would never take more than 10% anyway. I don't know about you, but I like eviscerate limited to 53 damage on a 60 AL target.
Back on topic, I completely agree, in fact, I suggested the exact same thing in another thread.
/Signed
Ok, off topic again, I find the OP's name fitting
|
|
|
Nov 05, 2006, 11:06 PM // 23:06
|
#9
|
Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
|
Protective Spirit has it's uses outside of farming.
No.
/notsigned and catch up with the times; monk farming is dead.
|
|
|
Nov 05, 2006, 11:11 PM // 23:11
|
#10
|
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
|
"Not a Fifty Five" is alittle late with the 55 hate lol.
|
|
|
Nov 06, 2006, 01:36 AM // 01:36
|
#11
|
Wilds Pathfinder
Join Date: Sep 2005
Location: Indiana
Guild: Gui1d War스 P01ic트 [Pr으]
Profession: Mo/
|
Quote:
Originally Posted by Why_Me
Protective spirit is one of the best skill in the game. I has helped my team so many times in HA or GvG. Of course you wouldn't need it in PvE, PvE is a joke, all the aggro goes to the high armored warriors, which would never take more than 10% anyway. I don't know about you, but I like eviscerate limited to 53 damage on a 60 AL target.
Back on topic, I completely agree, in fact, I suggested the exact same thing in another thread.
/Signed
Ok, off topic again, I find the OP's name fitting
|
Do you even play PvE? More specifically, Nightfall PvE. Prot spirit before NF was not really necessary at all, but in NF it has saved countless team members in countless numbers of my parties. Can we say Kournan Bowmasters, anybody? It also allowed me to keep my pathetic level 2 Koss alive so I could actually level him against high level mobs.
|
|
|
Nov 06, 2006, 03:02 AM // 03:02
|
#12
|
Wilds Pathfinder
|
nerf'ing prot spirit now eh?!
for a 10en skill i found its use to be rather limited already...
particularly it's prone to ench stripping
/not signed
|
|
|
Nov 06, 2006, 05:47 AM // 05:47
|
#13
|
Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
|
well prot spirit is pretty massively overpowered. It's not just 55s, its the duration bit. 24 seconds, 32 with blessed aura! It smakes sense in a) nerfing 55s, and b) balancing the skill. Anet makes a zillion skirting the edges nerfs to solo farming, this would simply complete it so we wont have any other "OMG ANET NOT ANOTHER ANTI_FARM I HATZORS YOU" this would end it for a long time.
|
|
|
Nov 06, 2006, 07:54 AM // 07:54
|
#14
|
Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
|
Farming for monks is mostly dead now, and you want the last resort to be nerfed as well?? Not to think of the normal uses in pve to.
You fail monking.
/not signed
|
|
|
Nov 06, 2006, 11:47 AM // 11:47
|
#15
|
ǝuoʞoɯ
|
Quote:
Originally Posted by Cybah
because its already bad? why nerf a bad skill? its only good for farming.
(i never needed this skill in pve)
|
lol, did you ever play somewhere else besides pre/shing jae/kamadan?:P
Quote:
You fail monking.
/not signed
|
no he doesnt really. you probably do more than him if you rely on the massive power of prot spirit. of course its there to be used, but the way it currently is its way too strong.
Quote:
I'm not bothered, but why not just make it like spirit bond, expire in 10 triggers?
|
sounds best.
and all those mentioning farming; bleh go die and do something else but farm :\
|
|
|
Nov 06, 2006, 06:02 PM // 18:02
|
#16
|
Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
|
*shrug* I dont care about solo farmers, I care about bots messing up the economy. Sure, if someone wants to spend 4000 hours making a fortune off trolls, let them. But if someone wants to make bots that farm all day for them using simply builds, thats just wrong.
And yeah prot spirit is just way too damned powerful. 10 energy for a possible, what, 1000 damage prevention in some high level areas?
|
|
|
Nov 06, 2006, 07:14 PM // 19:14
|
#17
|
Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
|
Hmm, the on possible changes, if you really wanted to do something, a third choice would be a set duration, with a scaling expiry. Like "For the next 10 (or 20?) seconds, target ally can not take more damage than 10% of their maximum health from a single source. Protective Spirit ends when it has prevented damage 1+(X/2) times this way."
Something like that.
Not saying Protective Spirit needs changing, just offering additional choices for consideration.
|
|
|
Nov 06, 2006, 07:23 PM // 19:23
|
#18
|
Frost Gate Guardian
Join Date: May 2005
Location: Somewhere over the rainbow
Guild: Devil Me [DEvM]
Profession: E/D
|
For PvP, prot spirit is used mainly for stopping/catching a spike. It doesn't need the 20-30 sec duration. Either cap the number of instances of dmg reduction to 10, or set a static duration 8 or 10 sec. It's does really hurt it's use in PvP, since it doesn't need to last so long, and it nerfs farming, which a.net is always willing to do.
Spirit bonder farming is dead, and the 55 should go with it.
|
|
|
Nov 06, 2006, 07:37 PM // 19:37
|
#19
|
Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
|
WOW. People are unbelievably bad at this game.
|
|
|
Nov 06, 2006, 07:41 PM // 19:41
|
#20
|
Lion's Arch Merchant
Join Date: Nov 2005
Profession: Mo/R
|
AGAIN?!.....All I can say is no, go die and stop trying to ruin the game for other people. If bots are ever going to adapt after that AoE update, chances are they are not going to 55, since Ele farming is way faster now, so if anything nerf ele so that bot can't use it -.-.
Btw, end game PvE mobs can do constant dmg of 100+ constantly, prot spirit with long duration helps there.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:53 AM // 11:53.
|