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Old Nov 03, 2006, 01:46 AM // 01:46   #1
Wilds Pathfinder
 
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Default Concept Class - The Vadin

"A dark and evil warrior, descendant of Grenth worshiper of death."

Attributes

Focus - With each attribute point into Focus, your characters attack speed is raised by 2%

Long Sword Mastery - With each attribute point into Long Sword Master, your damage is increased while using a Long sword

Darkened Aptitude - This attribute has no inherit affect. Many skills relating to your longsword and damaging your opponent will increase effectivness with more points in this attribute

Spiteful Aptitude - This attribute has no inherit affect. Many skills relating to using undead forces will increase effectiveness with more points in this attribute

Artifice - This attribute has no inherit affect. Many skills relating to game plan and healping teamates will increase effectiveness with more points in this attribute

Skills

Focus

Speed of the Hawk - Stance; for 5-11 second you attack 33% faster and cannot be evaded

5 energy
30 sec. recharge

Shoulder Strike - Attack; target for is knocked down if not moving and is dazed for 3-12 seconds

5 energy
15 second recharge

Grasping Intensity - Stance; for 7-14 seconds target foe is knocked down when you have a critical hit

5 energy
30 second recharge

Focus Stength - Elite Stance; for 5-11 seconds you do +15-32 damage

5 energy
45 second recharge

Long Sword Master

Darkened Moon Strike - Attack; you attack for +10-25 damage and target foe is blinded for 3-11 seconds.

5 stikes of adren.

Grenth's Impale - Attack; target for suffers bleeding for 12-24 seconds. This attack cannot be blocked, evaded, or dodged

4 strikes of adren.

Unsteady Strike - Attack; strike for +5-19 damage and if target foe is moving they are knocked down

6 strikes of adren

Hasty Jab - Attack; strike for +12-22 damage, this damage is doubled if under an enchantment, this damage is tripled if under a hex

8 strikes of adren

Darkened Aptitude

Bite of Fury - Attack; you strike for +22-33 damage if not under an enchantment

3 strikes of adren.

Scratch the Blade - Enchantment Spell; for 24 seconds you strike with piercing damage and when critical striking your foe suffers bleeding for 11-22 seconds

10 energy
30 second recharge

Mark of Grenth - Hex; If target foe dies in the next 10-36 seconds you gain 10-25 energy

5 energy
45 second recharge

Disable Advantages - Elite Hex; for 12-30 seconds target foe moves 25% slower and for each enchantment on him and their nearby party members he suffers 25-46 damage (maximum 120 damage)

Spiteful Aptitude

Gargoyle Grab - Focus Spell; target foe is dazed for 6-14 seconds and suffers 25-58 earth damage (might not work with a Focus of 4 or less)

5 energy
20 second recharge

Blaze of the Underworld - Elite Focus Spell; target foe is set on fire for 1-5 seconds, at the end of the foe suffers 10-30 damage for each second they were set on fire (might not work with a Focus of 4 or less

5 energy
45 second recharge

Breath of Acid - Focus Spell; target foe is poisoned for 6-14 seconds and suffers 3-9 damage when not moving for that time duration

5 energy
20 second recharge

Grenth's Infection - Hex; sacrifice 15% health, your target foe suffers bleeding for 7-22 seconds and if target foe is knocked down in this duration they are diseased for 6-15 seconds

5 energy
30 second recharge

Words of Exaustion - Focus Spell; target foe loses 5-20 energy and if bleeding suffers exaustion you gain the same amount of energy lost

5 energy
10 second recharge

Artifice

"Go Around the Bend!" - Elite Shout; all adjetant allies move 33% faster when under an enchantment for 4-16 seconds

5 energy
20 second recharge

Black Armor - Stance; you have +20 - +35 armor and +50 - +200 armor for 5 seconds

5 energy
5 second recharge

Grenth's Sacrifice - Elite Spell; sacrifice 30% health, you and target ally share all damage equally for 5-30 seconds

10 energy
20 second recharge

Champion's Roar - Stance; for 5-12 seconds you attack 50% faster and have a 50% chance to evade attacks

5 energy
30 second reccharge

Armor

The Vadin's armor is 80 AL just like the warrior.
*Legs - +1 energy regeneration 80 AL
*Arms - 80 AL
*Chest - +1 energy regeneration 80 AL
*Pants - 80 AL

http://souldesigns.cottages.polycoun..._knight_01.jpg - amazing picture, almost exactly what I think their armor should be like

The armors look, is just like the warriors but more dark looking with a touch of what necromancers armor looks like

Other

Weapon of Choice: Long Sword; two handed, attack range is 12-39
Base Energy: 25 with 2 pips
Prof Type: Close Melee

Last edited by Brandon1107; Nov 03, 2006 at 03:04 AM // 03:04..
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Old Nov 03, 2006, 01:56 AM // 01:56   #2
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80 armor with 3 pips of energy.....

/no

-.-

what the heck are you thinking?
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Old Nov 03, 2006, 02:27 AM // 02:27   #3
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changed some things, please look before saying yes or no
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Old Nov 03, 2006, 03:07 AM // 03:07   #4
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I am sorry, but I have to say no on that idea too. But I'd just like to say that you do have some good parts in your thread, but to me it seems more or less a copy of other classes put together into one. You also listed too many skills warriors already have like your stances. Even though you may have tweaked a few things in your attacks, it's still basically the same thing. And since we already have long swords techinically there isn't any new weapons choice either. Next time I would recommend you to be a bit more creative, and not make another clone of any classes.

I fully understand how hard it is, but I only expect you to make 1 attribute which is COMPLETLY different than all of the other classes....the other attributes you should make it different but you needn't stress of it. If you know what I mean.
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Old Nov 04, 2006, 06:13 PM // 18:13   #5
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the primary is a bit too powerful ... default increased attack speed annd other people's ideas of default speed increase is just too powerful
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Old Nov 07, 2006, 07:01 AM // 07:01   #6
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Quote:
Originally Posted by unholy guardian
the primary is a bit too powerful ... default increased attack speed annd other people's ideas of default speed increase is just too powerful
I was actually thinking up a concept class which had a similar primary, but i scrapped it bc it was overpowered, unless you make it something like for every 3 ranks attack speed goes up by 2% or something, but even then...anyways, interesting idea, and props for creativity
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Old Nov 07, 2006, 02:52 PM // 14:52   #7
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i think im gonna just redo the whole entire thing...should I?
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Old Nov 07, 2006, 11:39 PM // 23:39   #8
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yeah, i get the feeling of a necro/war for some reason. no for me too, might want to redo it, kool name though.
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Old Nov 08, 2006, 02:04 AM // 02:04   #9
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i tried not to make it like a W/N caus ei tried to bring out a new concept (focus spells) and tried not to include many hexes. I didn't try to bring anything with bringing alive undead or much sacrificing.
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