Nov 10, 2006, 05:17 AM // 05:17
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#1
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Lost Dynasty [SEEK]
Profession: W/Mo
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Elite of the Elite Skills
Skills so powerful they require 2 skill slots. Cannot be used in PvP. Require 2 bosses killed to reactivate and cannot be used on certain bosses, like end game ones. When you use one your enegy is depleted and you suffer from 100% exhaustion. Some skills do not have a cast time because they are attacks, but these can be blocked or evaded. You cannot use an elite with one of these skills
~Warrior~
Balthazar's Blade: Melee Attack. Strike for +300 damage and target foe suffers from bleeding and deep wound for 20 seconds. This attack has 10% armor penetration
~Monk~ Cast:3
The Gift of Life: Spell. For 60 seconds target ally gains health regeneration equal to any degeneration and gains health equal to any damage taken.
~Elementalist~ Cast:5
Nuclear Fission: Spell. Target foe and all adjacent foes take 350 fire damage, are knocked down, and suffer from blind and burning for 10 seconds
~Necromancer~ Cast:2
Grenth's Call: Spell. Sacrifice 100% maximum Health. Target foe dies and all adjacent foes take 200 shadow damage and suffer from poison and disease for 10 seconds.
~Assassin~
Ignorince is not Bliss: Melee Attack. If target foe is not attacking you, you deal +300 shadow damage and target foe becomes weakened for 15 seconds
~Ranger~
Snipe: Bow Attack. Target foe is struck for +300 damage and suffers from dazed and bleeding for 15 seconds. If that foe was casting a spell, all spells of the same attriubute on that foe are disabled for 5 seconds.
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Nov 10, 2006, 06:33 AM // 06:33
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#2
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Desert Nomad
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o_O
No thanks. Having one "best" skill for every profession pretty much means everyone will have to play that build. Not to mention it wouldn't be fun.
Why do people always think having something overpowered would be really great? The only reason you play is for the challenge, take that away and it becomes boring or a grind.
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Nov 10, 2006, 07:18 AM // 07:18
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#3
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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/notsigned
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Nov 10, 2006, 07:22 AM // 07:22
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#4
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by Carth`
No thanks. Having one "best" skill for every profession pretty much means everyone will have to play that build. Not to mention it wouldn't be fun.
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Agreed.
__________________
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Nov 10, 2006, 07:31 AM // 07:31
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#5
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Cataclysm
~Warrior~
Balthazar's Blade: Melee Attack. Strike for +300 damage and target foe suffers from bleeding and deep wound for 20 seconds. This attack has 10% armor penetration
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I love how you threw in the 10% armor penetration. Yeah, the extra 5 or 6 damage from that is what really makes this skill overpowered.
In all seriousness, there's no point in playing games where one click wins the game. Where's the challenge in that? Hooray, my index finger works, I win teh PvE!
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Nov 10, 2006, 08:08 AM // 08:08
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#6
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Ascalonian Squire
Join Date: Nov 2006
Guild: | Zen |
Profession: W/Mo
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I agree with everyone else here having ridiculous skills like that would kill any fun there is coming up with builds as those skills would force players to use them.
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Nov 10, 2006, 08:51 AM // 08:51
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#7
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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its obvious that the skills are imbalanced, but looking at it again, they aren't even balanced with each other...
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Nov 10, 2006, 08:54 AM // 08:54
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#8
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Krytan Explorer
Join Date: Feb 2006
Location: Nottingham, UK
Guild: GV
Profession: W/
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Armageddon Spell - Everyone in the area dies and your penis grows by 2 inches.
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Nov 10, 2006, 09:02 AM // 09:02
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#9
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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/not signed for obvious reasons.
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Nov 10, 2006, 09:07 AM // 09:07
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#10
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La-Li-Lu-Le-Lo
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Holy shi-
If you want to boss farm, learn a real build.
__________________
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