Nov 16, 2006, 01:00 PM // 13:00
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#1
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: Corruption Inc [CiX]
Profession: W/E
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Could this idea finally fix Fame?
Hey guys, I've been playing Guild Wars for a long time and ever since the beginning the fame system has always been broken in the way that everyone uses it to reflect someone's true skill and therefore discriminates other people simply because of their rank. People have suggested resetting everyone's fame counter but I think that would ruin everything because even though it is broken, people have worked hard for their fame and also it wouldn't solve the main problem.
What I propose is to leave the fame system as it is but also add a new fame system on top of it. Bear with me as I try to explain how it would work.
Firstly, someone could play ten rounds of HA and lose every round after just one win, therefore gaining 10 fame in 10 runs while someone else could have one run, win 4 in a row and get 10 fame. The new fame system would give 1 point per win regardless. If you win 5 matches, you get 5 points, if you win 5 matches in a row, you get 5 points, if you win 500 matches in a row, you get 500 points.
Call it something like the 'Competitor' title track and add it so you only get Competitor points in HA.
What this would do, is that the people who have their high ranks already, will be able to continue gaining fame in the way you can currently but on top of that people also get Competitor points as well. It would also make sense to allow use of the /rank and /fame emotes for the various levels of the Competitor title track (3,6,9 etc).
At least this way, you have a reflection of how much a person has played Heroes Ascent and 6v6 Pvp instead of a reflection of how much someone has played (successfully) HA holding builds. You're never going to get a true indication of someone's skill but this way you at least get an indication of how much someone plays.
You could even go as far as extending the Competitor title track to incorporate RA, TA and GvG by simply scaling the amount of points gained per win, for example: 1 point per RA win, 3 points per TA win, 5 points per HA win and 20 points per GvG win, this way you get an overall idea of how much someone has Pvp'd instead of restricting each separate Pvp-type to their own title tracks. I know that Balthazar faction can show this, but because of the fact that it's been capped, it can't truly reflect someone's accomplishments in Pvp, and also there's no title to show for it. A title track for overall Pvp accomplishments would solve a lot of problems which we have in the Pvp part of the game where elitism and discrimination rules everything.
Something needs to be added to Pvp to solve these problems and I think that this solution is going down the right track, the situation is already out of control but it's never to late to fix-up.
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Nov 16, 2006, 01:05 PM // 13:05
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#2
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Frost Gate Guardian
Join Date: Jul 2005
Location: Brisbane, Australia
Guild: n/a
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<insert flame here>
k thx bai.
EDIT: ok, to clarify, this is quite possibly the worst idea for 'fixing' fame out there. There are plenty of suggestions, some are even decent. Try searching for them.
Last edited by Clusmas; Nov 16, 2006 at 01:10 PM // 13:10..
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Nov 16, 2006, 01:12 PM // 13:12
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#3
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Tombs is about winning and trying to hold. Fame is about how good/experienced someone is at playing that specific tombs gametype. It's not supposed to be a measure of how many times someone has won a match at underworld. Maybe you want it to be something different and should be suggesting changes to the entire setup, or even just play something other than HA if you don't like it?
I don't like the HA setup either, so I do my part by not playing tombs much. If the popularity drops enough they'll look for ways to make it more appealing.
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Nov 16, 2006, 01:12 PM // 13:12
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#4
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Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
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HA - Hero
RA & TA - Gladiator
GvG - Champion
Why add another title track for those?
Patchwork ain't good imo, go with the status quo!
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Nov 16, 2006, 01:26 PM // 13:26
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#5
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Personally i do HA just for the fun of it, but i know alot of people who only do it for the title not to actually use the title but for the emote that comes with the titles, if anet were to add emotes in for the other Titles like the RA/TA & GvG ones it would be good but this would drop the number of Ha players even more so its a no win scenario atm
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Nov 16, 2006, 01:29 PM // 13:29
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#6
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Krytan Explorer
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Lengthy conversation about this in IRC, where I established singlehandedly that this is utterly pointless. It's not a title that will actually be used by the people you think it'll help (new players). HA players will continue to use Fame, then they'll use Fame + your Competitor's Title. The gap will still be apparent.
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Nov 16, 2006, 01:33 PM // 13:33
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#7
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Ascalonian Squire
Join Date: Apr 2006
Location: Texas - United States
Guild: Einherjar Legion [EL]
Profession: R/Rt
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There's nothing wrong with fame, so it doesn't need to be fixed. If you lose every time after the first match, that should be evident.
If people who complain had as much "skill" as they claim to have, they should have no trouble getting the requisite R3, right?
Last edited by Dark Helmet; Nov 16, 2006 at 01:36 PM // 13:36..
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Nov 16, 2006, 01:45 PM // 13:45
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#8
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Lion's Arch Merchant
Join Date: Aug 2006
Location: The Underworld
Guild: Leader of Grenth Gaming Inc [GG]
Profession: Mo/Me
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I missed the part where there was a problem with fame. You get people who abuse PvE by solo farming (like me ) and you get people who abuse PvP with cheapo holding builds. Live with it.............
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