Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 20, 2006, 12:26 PM // 12:26   #1
Ascalonian Squire
 
Join Date: Jun 2006
Guild: Chaos Council
Advertisement

Disable Ads
Lightbulb Next Campaign Suggestion

I don't expect this to be used or for me to get any credit, etc. but it's just what I'd like to see in the next campaign.

The Story
---------

Set in a misty, woodland continent (similar to Medieval Britain) where a civil war has broken out among Factions. Each Faction has a citadel (possible ideas for new Guild Halls) where it's base of operations is set. The story could include making your character siding with one of these Factions to neutralise the others, or to try and settle the Civil War at the (initially unknown) cause.

New Classes
------------
I've noticed the additional campaigns so far have had a "offensive" and "defensive" class added. So sticking to this pattern I thought of:

A type of Pikeman, prehaps?
New attributes such as Polearm Mastery, and a Primary that improves effectiveness of Stances.
I had the idea to make this a defensive kind of character who runs in first, then uses a stance that makes the character unable to attack, but so long as he doesn't move or attack, nearby party members gain armour and high chances of "block".
Looks like an old Cavalier with Decorative Chain Armour.

A second I thought of may be too similar to Warrior or Assassin, but here goes.
Possibly a type of Highland Berserker. Very little armour but a Primary with inherent that constantly adds small amounts to armour and movement speed.
Blunt Mastery for use of small clubs and makeshift weapons, but the benefits of combining with Warrior class is quite obvious here.
Possibly only a form of body Tatoo/Wrapping for Chest/Head (banadana? ) Armour, but Fur/Leather Gloves, Leggings, Boots.



Was hoping some die-hard Guild Wars fans out there could help me fill in the blanks and give me feedback.
Let me know what you think.

Appreciated!

Last edited by Curly G; Aug 20, 2006 at 12:33 PM // 12:33..
Curly G is offline   Reply With Quote
Old Aug 20, 2006, 12:41 PM // 12:41   #2
Academy Page
 
Minus30's Avatar
 
Join Date: Jul 2005
Location: Belgium
Guild: DVDF
Profession: W/
Default

i like the scenery and the new profs but not the factions again >.< i wanna play the whole game without having to befriend 2 times ...
Minus30 is offline   Reply With Quote
Old Aug 20, 2006, 04:28 PM // 16:28   #3
Ascalonian Squire
 
Join Date: Jun 2006
Guild: Chaos Council
Default

Wasn't a fan of the "You must chose a side!" thing either... but I can't think of any other decent storyline to match Prophecies of Factions.

How about you start sided with the King, but after his death the Assassin from a rebel faction make you realise he was not the great man everyone thought so soon you're sided with those guys, but other Rebels, those Royal to the King and those who just want land and power are competing.
Soon, your friends are destroyed, and you befriend a small group of people in the woods who know the true reason all this chaos has surfaced and all they require is your aid to make them strong enough to silence it.
Curly G is offline   Reply With Quote
Old Aug 20, 2006, 09:18 PM // 21:18   #4
Pre-Searing Cadet
 
Malduran Quickblood's Avatar
 
Join Date: Aug 2006
Guild: Chaos Council
Profession: Me/E
Default

Hi G, now i like the beserker idea but i believe that it would not seem right for him/her to gain extra armour. i think it would be more characterfull if it gained more health and an almsot uber endure pain. this would have to be a primery only skill however to stop warriors from getitng the best of both worlds.

what do you see the beserker looking like by the way?
Malduran Quickblood is offline   Reply With Quote
Old Aug 20, 2006, 09:24 PM // 21:24   #5
Ascalonian Squire
 
Join Date: Jun 2006
Guild: Chaos Council
Default

Well Extra Armour gained but less from it's actual armour is more fair, btu Health is good too...

Was thinking of less-heavy Warriors with Ranger-ish armour, as in Leather and Fur, and probably have more hair.
Curly G is offline   Reply With Quote
Old Aug 20, 2006, 09:26 PM // 21:26   #6
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

I hope they don't repeat chapters, new content is a must.

Personally, I think they should just allow Warriors to put both hands on a large sword, with the shield still attached to their arm, just so it looks like a proper 2 handed sword, because they already have big enough swords. The pikeman idea is alright, but with Paragon in chapter 3, I don't look forward to another flavor of spear right away. I think for a normal spear to be significantly different enough from throwing spears they would be better off going with some sort of mounted class with a Jousting lance, although I don't highly desire another armored class either.

I hope they go with an island exploring (sea farring) chapter instead of turning british landscape into a continent, Sea Farring can explore islands of many unique and secluded cultures, from Hawaii to the Carabean, from British to Japanese. I would rather have a chapter like Tyria with a mesh of many cultures instead of a single culture, and with a general island theme it would be very natural.

Last edited by BahamutKaiser; Aug 21, 2006 at 04:00 AM // 04:00..
BahamutKaiser is offline   Reply With Quote
Old Aug 20, 2006, 09:34 PM // 21:34   #7
Pre-Searing Cadet
 
Malduran Quickblood's Avatar
 
Join Date: Aug 2006
Guild: Chaos Council
Profession: Me/E
Default

i would love to see the beserker as a celt looking killing machine.... but that might jsut be me. alot more hair is a must
i cant say i like the idea of several cultures, two or three would be good but any more would be quite erratic. the island idea however is quite good.
Malduran Quickblood is offline   Reply With Quote
Old Aug 20, 2006, 09:36 PM // 21:36   #8
Desert Nomad
 
Kai Nui's Avatar
 
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
Default

Wow we're risking our lives to help people, but there's an unoriginal twist of feuding factions and you have to help one, even though you don't know why!

Guild Wars: Factions: Again - Buy It Now!!!
Kai Nui is offline   Reply With Quote
Old Aug 20, 2006, 11:46 PM // 23:46   #9
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

I would change the two faction to conquring Romanistic Legioniars vs the celtic barbarian who are fighting for their freedom.
actionjack is offline   Reply With Quote
Old Aug 21, 2006, 12:57 AM // 00:57   #10
Furnace Stoker
 
draxynnic's Avatar
 
Join Date: Nov 2005
Guild: [CRFH]
Default

Quote:
Originally Posted by Malduran Quickblood
i would love to see the beserker as a celt looking killing machine.... but that might jsut be me. alot more hair is a must
i cant say i like the idea of several cultures, two or three would be good but any more would be quite erratic. the island idea however is quite good.
For realism, it shouldn't be TOO erratic - islands that are close to one another should have common cultural threads. Britain, Japan, the Carribean and the Hawaii all have, at the very least, a large ocean seperating them from the nearest of the others, and Britain and the Carribean are seperated from Japan and Hawaii by continental landmasses as well - landmasses which, until both British and Japanese cultures were well estabolished, were extremely hazardous to navigate around by sea.

A better example of what would happen in an island setting would be to look at an archipelago such as Indonesia - there are cultural differences between the isles, but not on the scale as the differences between BK's examples. An island setting could certainly be interesting, but I don't think it would allow quite that much variety. It could also lead to something like the locked-gate phenomenon in Factions, requiring missions to be completed to travel between islands (a few may have bridges between them or even have the water in between shallow enough to wade, but generally I suspect you'd need a ship ), but at least it would feel like less of an artificial barrier than in Factions.
draxynnic is offline   Reply With Quote
Old Aug 21, 2006, 03:58 AM // 03:58   #11
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

Im not talking about an island chain, I am talking about exploration of the high seas and areas all around tyria and cantha, elona and beyond.

In a new Sea Exploration chapter you may be able to see all of tyria and all of cantha on the map, but only be able to visit them if you have, er proper acceptance (bought those chapters), but you can sail the seas all around them and discover Islands all around the (known) world, kind of like the great explorations of the world in the past. There could be island chains and such patches of several islands which share the same theme, or serve as a significant or primary location for the chapter, wile other locations would be obscure outposts, or such of that nature.

A chapter of that sort could involve searching for a mythical (X device, power, salvation, whatever) to save (X country or the world) from (X impending doom of blah blah blah), leading you to search the high seas and many new undiscovered or secluded islands.

The other thing I would like about this kind of chapter is if the missions where sub grouped, so they are not linear. You can explore the seas through quests and missions to reach new islands, and once at a certain island or island chain (or whatever) there would be a small set of missions you need to complete there, missions on other islands would not be linked in progress, so you could choose which way to sail and where you want to do missions in a semi random order. The last missions can simply be locked off til all other missions are completed. Because most future chapters will be end game content, it isn't important which missions are first, they should all be set to a difficulty fitting for end game players, and they can scale up in difficulty in their small set of missions for that (X island whatever, archipelago).
BahamutKaiser is offline   Reply With Quote
Old Aug 21, 2006, 12:25 PM // 12:25   #12
Ascalonian Squire
 
Join Date: Jun 2006
Guild: Chaos Council
Default

Nice ideas.
I like the non-linear Island idea. Complete a certain number of Mission in any order to unlock the next major mission prehaps?
Complete 10 Minor Missions to get a Major Mission.
Total of 3 Major Missions which have high difficulty and a large max party size.

I would like to see mounts but at the same time... not really.

How about a Halberdier class instead of Pikeman?
Varies more from a spear/lance but keeps it's function and can be used in Melee more effectively (realistically).

I'd also like to see them expand the existing classes even more by adding new attributes aswell as new skills.

And prehaps later along the line classes will overlap if enough campaigns are made which will both tarnish the charm of a particular class but boost the less popular one's.

Could there also be a chance of Race other then Human aswell as Class.
May be reaching too much towards WoW but a Tengu W/E would be pretty cool, I think.

Stop me if I'm reaching too far.
Curly G is offline   Reply With Quote
Old Aug 21, 2006, 01:07 PM // 13:07   #13
Wilds Pathfinder
 
Join Date: Jun 2006
Profession: N/
Default

Splitting PvP and PvE into two completely seperate games as I imagine there's a ton of nerfs on the way to keep the whiners complaining about overpowered builds happy.

Also lose the stoopid faction idea or how about letting PvE players spend some Balth faction on a non PvP char for something as I've got 10K Faction sitting there gathering dust as I dont have any PvP only chars

Last edited by Blackhawk; Aug 21, 2006 at 01:11 PM // 13:11..
Blackhawk is offline   Reply With Quote
Old Aug 21, 2006, 01:39 PM // 13:39   #14
Frost Gate Guardian
 
Knight Othin Of War's Avatar
 
Join Date: Apr 2006
Guild: Spartan Warrior Elite
Profession: W/Mo
Default

Quote:
Originally Posted by Curly G
I don't expect this to be used or for me to get any credit, etc. but it's just what I'd like to see in the next campaign.

The Story
---------

Set in a misty, woodland continent (similar to Medieval Britain) where a civil war has broken out among Factions. Each Faction has a citadel (possible ideas for new Guild Halls) where it's base of operations is set. The story could include making your character siding with one of these Factions to neutralise the others, or to try and settle the Civil War at the (initially unknown) cause.

New Classes
------------
I've noticed the additional campaigns so far have had a "offensive" and "defensive" class added. So sticking to this pattern I thought of:

A type of Pikeman, prehaps?
New attributes such as Polearm Mastery, and a Primary that improves effectiveness of Stances.
I had the idea to make this a defensive kind of character who runs in first, then uses a stance that makes the character unable to attack, but so long as he doesn't move or attack, nearby party members gain armour and high chances of "block".
Looks like an old Cavalier with Decorative Chain Armour.

A second I thought of may be too similar to Warrior or Assassin, but here goes.
Possibly a type of Highland Berserker. Very little armour but a Primary with inherent that constantly adds small amounts to armour and movement speed.
Blunt Mastery for use of small clubs and makeshift weapons, but the benefits of combining with Warrior class is quite obvious here.
Possibly only a form of body Tatoo/Wrapping for Chest/Head (banadana? ) Armour, but Fur/Leather Gloves, Leggings, Boots.



Was hoping some die-hard Guild Wars fans out there could help me fill in the blanks and give me feedback.
Let me know what you think.

Appreciated!
nice ideas, i don't like the factions bit though, don't wanna keep choosing sides etc

the storyline reminds me of the romans vs the saxons era
Knight Othin Of War is offline   Reply With Quote
Old Aug 21, 2006, 07:41 PM // 19:41   #15
Desert Nomad
 
Mr. G's Avatar
 
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
Default

"Im not talking about an island chain, I am talking about exploration of the high seas and areas all around tyria and cantha, elona and beyond"

what is it with you and sea exploration B.K?
Mr. G is offline   Reply With Quote
Old Aug 21, 2006, 10:35 PM // 22:35   #16
Pre-Searing Cadet
 
Malduran Quickblood's Avatar
 
Join Date: Aug 2006
Guild: Chaos Council
Profession: Me/E
Default

i can see a problem with being able to explore every where... what can you do next? as much as i want to be able to see the world i will still always want more, or to think there is more to a game then what it is giving us.

how about each island has a mission (or 3) to complete but in order to get at each you have to complete 5 missions on a sertain island? might be a little odd but sounds funktastic to me.
Malduran Quickblood is offline   Reply With Quote
Old Aug 22, 2006, 05:31 AM // 05:31   #17
Frost Gate Guardian
 
lapsus's Avatar
 
Join Date: Jul 2006
Guild: AMO
Profession: A/
Default

Im all for the islands, and a storyline revamp... Civil war ok, choose sides no thanks. Write a good, honest story to it other then "we dont like them because their this way" and "their mongrels so we dont like them". Maybe make the PC's revolutionaries or bandits or something (pirate class anyone?). Missions are the bread and butter of PvE but several to get to an island would turn off a large portion of ppl.
Keep: Setting in the OP, or the islands. Work On: Storyline, and mission ideas.

Then ill take the bait and buy a new game.
lapsus is offline   Reply With Quote
Old Aug 22, 2006, 05:44 AM // 05:44   #18
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Greek themed and under-water chapter is one that I would have money on...
actionjack is offline   Reply With Quote
Old Nov 18, 2006, 01:47 AM // 01:47   #19
Ascalonian Squire
 
Flutter Box's Avatar
 
Join Date: Sep 2006
Profession: Mo/Me
Default

Quote:
Originally Posted by actionjack
Greek themed and under-water chapter is one that I would have money on...

that sounds lovely.


i also hope they come out with an Egyptian campaign. that'd have some awesome armor. & we could explore pyramids!
Flutter Box is offline   Reply With Quote
Old Nov 18, 2006, 02:38 AM // 02:38   #20
Ascalonian Squire
 
Join Date: Nov 2006
Guild: Enflamed Dragons [DrgN]
Profession: W/N
Default

Quote:
Originally Posted by BahamutKaiser
Im not talking about an island chain, I am talking about exploration of the high seas and areas all around tyria and cantha, elona and beyond.

In a new Sea Exploration chapter you may be able to see all of tyria and all of cantha on the map, but only be able to visit them if you have, er proper acceptance (bought those chapters), but you can sail the seas all around them and discover Islands all around the (known) world, kind of like the great explorations of the world in the past. There could be island chains and such patches of several islands which share the same theme, or serve as a significant or primary location for the chapter, wile other locations would be obscure outposts, or such of that nature.

A chapter of that sort could involve searching for a mythical (X device, power, salvation, whatever) to save (X country or the world) from (X impending doom of blah blah blah), leading you to search the high seas and many new undiscovered or secluded islands.

The other thing I would like about this kind of chapter is if the missions where sub grouped, so they are not linear. You can explore the seas through quests and missions to reach new islands, and once at a certain island or island chain (or whatever) there would be a small set of missions you need to complete there, missions on other islands would not be linked in progress, so you could choose which way to sail and where you want to do missions in a semi random order. The last missions can simply be locked off til all other missions are completed. Because most future chapters will be end game content, it isn't important which missions are first, they should all be set to a difficulty fitting for end game players, and they can scale up in difficulty in their small set of missions for that (X island whatever, archipelago).
I like the idea but why not make the chapters setting on an archipelago with many different islands, each like you said you different cultures.

For classes forget about another spear user or halberdier or warrior berserker or any of those not very original or even cool ideas you guy said. Im not sure if they should even create new classes for this kind of chapter, just make lots of skills for all 10 classes(but try to make more for the new classes so they balance or have a near equal amount of skils.

New classes(i said no to classes but...) could be based on indian or native culture from the Colonization Era. Culture could be based on Tainos, Caribes, or many of the natives from that time period.
Flex1 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:21 AM // 11:21.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("