Nov 20, 2006, 08:06 AM // 08:06
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#1
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: NONE
Profession: Mo/Me
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Guildwar too difficult game
I looked for a similar thread but I could not find it so I hope this thread I am opening is new...
Well...after playing Guildwars for 14 months,and playing all three chapters
of the saga...I would say...that Gw is a little bit too difficult.
Let me explain...I have played several and different Role-playing-game
and I have never died so many times as I died in Guildwars.
I think I am not a genius but neither an idiot...so I say the game is too difficult...especially in the main areas.
I don't want to kill all the monsters by myself alone...but dying against a little
group because now the monk monster flees and heals any damage my group
does to the monsters is quite bad.
I would suggest that,when engineered,the monsters AI was more balanced against an average Human Intelligence...not against a superhuman intelligent.
Thank you
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Nov 20, 2006, 08:10 AM // 08:10
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#2
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Its true every successive game is getting harder But hey I aint complaining ^^ And you've played a lot of RPGs but how many MMORPGs?
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Nov 20, 2006, 08:12 AM // 08:12
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#3
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Well considering the game is based on skill, it's perfectly reasonable to have the game be difficult, especially in some areas.
Who have you been playing with? PUGs? Henchies? Neither of those are optimal groups... generally guilds are the best to go with. Although, I have found some incredible PUGs in the past.
In all, I'd say that I agree in some aspects- those being that the game is difficult. Though I personally wouldn't change the AI to make it easier at all.
As an added note, it's well advertised that Guild Wars is not an MMORPG. It's a CORPG. ANet said so. Competitive Online RPG, I believe is what it stands for.
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Nov 20, 2006, 08:17 AM // 08:17
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#4
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Frost Gate Guardian
Join Date: Aug 2006
Guild: [DoA] - The Darknights of Ascalon
Profession: R/
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Quote:
Originally Posted by devonemilio
I don't want to kill all the monsters by myself alone...but dying against a little
group because now the monk monster flees and heals any damage my group
does to the monsters is quite bad.
I would suggest that,when engineered,the monsters AI was more balanced against an average Human Intelligence...not against a superhuman intelligent.
Thank you
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I would have to disagree. While parts of Guild Wars are more difficult then others, I think overall it is just fine. In some cases I actually think they need to up the difficulty a bit, but that's a whole other story.
This plays back a bit to the idea that, while the monsters may come in larger numbers, higher levels, or unbalanced class distribution, you still have the ability to adapt. You died from a group, in a mission, on a quest...so evaluate what went wrong and adjust. Fix class builds, switch out weapons, armor, insignias, skills, attribute points..ect. the enemy can't adpat, but you can, making it possible for you to come back as the ultimate count build. Only then will you be able to press on.
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Nov 20, 2006, 08:19 AM // 08:19
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#5
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Wilds Pathfinder
Join Date: Apr 2006
Location: Cute And Fluffy in My Tummy
Guild: Cult Classic [CC]
Profession: R/
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LOL I love the way you are calling yourself dumb. (No offence)
GW is based on skill, it is also based on Groups, Also, It is noted on the Game box that "dying has carries no loss" Meaning you are expected to die.
Instead of trying to hack away at the Foes, hack away at the monk first. if you are doing that and it doesn't work, tweak your skills. Thats the great thing about GW, you can go back, retract and reuse your Att. points instead of "once they are used, theya re gone" most RPGs have.
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Nov 20, 2006, 08:49 AM // 08:49
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#6
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Half the fun in GW is tweaking your build to be effective after a horde of bloodthirsty monsters wipes the floor with you. My main characters have over 1000 deaths apiece. They (and I) also have learned the skills to adapt to most situations and succeed.
In short, it doesn't take a "superhuman" intellect to do well, it just takes a willingness to adapt.
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Nov 20, 2006, 08:56 AM // 08:56
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#7
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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I hate to say it bud, but it's probably you....
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Nov 20, 2006, 08:57 AM // 08:57
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#8
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Ascalonian Squire
Join Date: Nov 2005
Location: Norway
Guild: Helmguard Elite
Profession: Mo/Me
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Guild Wars to Difficult?
I Just wonder what MMO or mmorpg you are compearing to?
For some reason I find Guild Wars a lot easyer to play than most online games, And it got a really easy learning curve, especaly the profecies.
I might understand you If you only own Factions, The only GW game where the difficulity raise relativly fast.
I mean you can bring a hench team containing a monk, ele and a warrior, you dont need a single skill, just point at the closest mob, and they will do the work for you trough half of the game...... How can that be to hard?
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Nov 20, 2006, 10:00 AM // 10:00
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#9
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: NONE
Profession: Mo/Me
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let get it straight one for all ok?
Well you know the command /deaths?
If you don't know this command...use it while you are logged in Guildwars..
Now if you have a great numbers of deaths...like you said before to me...
you are a dumb...while I just say I cannot do miracles ok?
I started to play Guildwars as a warrior...but I was forced to play Monk
because I got killed too many times also in the easy missions or coops due
stupid henches that are not powerful and intelligent as real human player ok?
and you do not try to say different ok?
also heroes are not smart as human player by the way I want to play with
real humans not stupid bots ok?
We can also say that if you use a team of henchies or heroes(it is not different they are the same) you will not see the farming ok?
as you know farming is spoiled with henchies and heroes ok?
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Nov 20, 2006, 10:03 AM // 10:03
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#10
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Here's a question for you that might help other people advise you on general gameplay.
How many characters do you have?
Which classes do you have the most gameplay on?
Do you use builds designed by other players / voted on as usable in most situations by other players?
Do you read skills and attempt to work them with other skills, or spread your attributes thin and use as many "cool sounding" skills as possible?
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Nov 20, 2006, 10:29 AM // 10:29
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#11
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Krytan Explorer
Join Date: May 2005
Location: aggro bubble
Guild: [RD];[FW];[GOTS];[baed];[kiSu]
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I can understand that someone who plays GuildWars occasionally or just got to the game might have a lot of problems dealing with mobs you can find in the Realm of Torment. It is a tough area, but not tougher than when you went to the Shiverpeaks the first time, or the Ring of Fire. Lava Spitters and Lava Imps anyone? With burning and crippling as an environment effect? 5 Meteor Shovers in a row? Mind Burn, especially since the update?
I mean yes, it is tough, but in no way worse then when you got to the Ring of Fire island chain the first time. Someone who played through both campaigns with several toons should not have too many problems. And I don't think that Prophecies prepared you better to what was about to come. Honestly on my first time through the game I did not know what 90% percent of my skills were actually doing and I was just running around like a headless chicken compared to now.
I don't think it's too hard. You should just get a better preparation. The starter island, Kourna, then Vabbi have a slow increase of difficulty. The Desolation is way easier than the areas before with the Wurms whilst the Realm itself requires much more thinking than just throwing a 400 dmg Rock(?) at some tiny demon that goes down in two hits.
Did I mention I don't like being inside a wurm?
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Nov 20, 2006, 10:34 AM // 10:34
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#12
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: NONE
Profession: Mo/Me
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what characters I play
I play only Monk as first character(pg) and I also play warrior for farming.
I use builds(skills/spells bar) designed from other people and also builds
designed by myself.
with my monk I play as healer and also as bonder.
I ask when I can...for advices from other people...
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Nov 20, 2006, 11:12 AM // 11:12
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#14
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Ascalonian Squire
Join Date: Nov 2005
Location: Norway
Guild: Helmguard Elite
Profession: Mo/Me
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Dumb?
Hmmm, first you calling us dumb, then yeha it would be a good idea to seek advice from "other people"
As for your statement on the Heroes/hench, I think it's a god sent gift, I been able to do a lot of things a random team was never able to do, eaven after a LOT of tries. But I wont tell you their a substetute for real players, becuse you are right, they'r not as good as a experienced player no.
For the farming part, I really dont see the problem? Im still able to farm Sorrows with heroes, solo farm UW (smites only)/ or the beach in FoW. Yeah it's gotten harder, and takes longer, but still possible.
But ok lets consider making it easyer agen, let evrey rune drop down to 100g agen because it's so easy to farm, The update Is really improving the economy in the game And dont worry farming is not dead, you simply just have to adapt.
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Nov 20, 2006, 11:24 AM // 11:24
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#15
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Unless you were trying for the Survivor title, how many times you've died seems to be something to brag about in GW.
I died 4 times last night doing a mission. I was dead with 47% DP as the cinematic started, but I'd completed the mission, so it didn't matter.
In GW, with no permanent penalty (such as loss of xp or rank), dying is part of the game.
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Nov 20, 2006, 11:25 AM // 11:25
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#16
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Not sucking is key.
PVE is, and never has been hard. There are a few missions that are difficult to hench though because they require you to carry things or heal npcs (which bots are spotty about healing and/or keeping up with).
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Nov 20, 2006, 11:27 AM // 11:27
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by devonemilio
Well you know the command /deaths?
If you don't know this command...use it while you are logged in Guildwars..
Now if you have a great numbers of deaths...like you said before to me...
you are a dumb...while I just say I cannot do miracles ok?
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OMG when I typed /deaths I found out I died over 5,000 times!!!
I must be the most stupid person in the whole world"£$%^
Hold on... that doesn't make sense, I'm rank 6 and got protector's title from all 3 chapters and still happily farming away in the realm of torment...
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Nov 20, 2006, 11:38 AM // 11:38
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#18
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Academy Page
Join Date: Mar 2006
Location: The Netherlands [Woot]
Guild: Looking for a decent one :P
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Quote:
Guildwar too difficult game
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Pffew, he's talking about Guidwar and not about Guild wars
Anyways Guild Wars isnt too hard, just because you die many times.
But prolly its because the other MMORPG's youve played are different from Guild Wars. Since 'the other MMORPS's ' have one world and dont give everyone an own copy of the map of an area you're exploring. This means if you play other MMORPG's you'll see other players and not just in Towns/Outposts.
Ive played other MMORPG's and when you go out and kill some mobs, you wont have mobs 'for your own' but you're gonna have to 'share' them with others. This way you'll die less likely, because the mobs get attcked from many different players. Here at Guild Wars you got Heroes and henchies though, but with the max party size there are not that much of them.
So please don't call Guild Wars too difficult....
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Nov 20, 2006, 11:40 AM // 11:40
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It is true that some areas are a bit hard... and the IA is sometimes illogical.
Ok, a Margonite, a Charr, a forgotten one, an Avicara, a dwarf, any human (White mantle, Corsair, Am Fah, etc...) they are intelligent, they should have the best IA Anet can give them, but...
Golems and plants can't feel pain, so, how does they know how to get ot of an AoE?
Insects have hierarchy and know wich ones to protect, but they can't think about who is the one they should attack first.
Trolls, vermin, animals, etc... they know that they are suffring damage and know when to flee, but they can't know skills and choose targets or go to positions giving them advantage, they can't think so much, they can't foresight movements.
Yetis, Giants... they are not dumb, but neither brilliant, they should not be able to make skill combos longer than 2 or 3 skills.
IA should not be exactly the same for all the monsters.
There should be IA grades.
*Block head - (They just move to nearest target and attack)
*Insect - (They have defensive strategies but not ofensive, they rely on numbers when attacking)
*Chordate - (They can feel pain and fear, so they scape bad situations and change they positions, but they can't predict where to stay before bad situations happen)
*Grunt - (They move arround and choose targets, but they are not very bright using skill combos)
*7-years-old-child (current IA, and the better possible they could make)
And Bosses should be one step over the IA of their race, even variable builds
The more you avance in the game, the more intelligent creatures are. But some creatures will stay the same, as they can't be more intelligent than they are.
Not to make them all like in PreAscalon, just to make them think as they should.
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Nov 20, 2006, 11:43 AM // 11:43
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#20
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by Not A Fifty Five
Its true every successive game is getting harder But hey I aint complaining ^^ And you've played a lot of RPGs but how many MMORPGs?
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Games in general are getting harder mainly due to the ever increasing AI, this makes it more challenging which is what most people want, but at times some points rather than difficult can be annoying since it requires near perfection which as we all know isnt a regular human characteristic, and simply take many attempts until the peson suceeds or they give up do to gaming stress
But i dont think GW is too hard, its challenging perhaps at times, buts that all part of its charm if it was easy the whole way through u wouldnt feel like had acheived anythign in completing it
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