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Old Nov 25, 2006, 09:54 PM // 21:54   #61
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Find away to counter it instead of complaining about it.
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Old Nov 25, 2006, 09:56 PM // 21:56   #62
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http://gw.gamewikis.org/wiki/Frigid_Armor

Wow a skill that completely shuts down searing flames.
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Old Nov 25, 2006, 11:57 PM // 23:57   #63
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well as soon as I played with Searing Flames I started to think Hmmm mybe this is a bit too powerful.

I agree it should be balanced a bit (nerfed is a bad term).

However I can't help but want to have more fun with that skill.
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Old Nov 26, 2006, 12:07 AM // 00:07   #64
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I love how people are listing one skill counters like Frigid Armor and Mantra of Flame as reasons why Searing Flames is balanced. Because everyone has spare attribute points and skill slots to dedicate to Water Magic and Inspiration Magic, right?

Searing Flames is, at the moment, overpowered. As I've said a million times over, just more the cast time of Searing Flames to 2 seconds. Everyone will be happy.
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Old Nov 26, 2006, 02:35 AM // 02:35   #65
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heh agree with most other players. Dont nerf searing flames add more skills as powerful to water/air etc

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Old Nov 26, 2006, 03:01 AM // 03:01   #66
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Quote:
I love how people are listing one skill counters like Frigid Armor and Mantra of Flame as reasons why Searing Flames is balanced. Because everyone has spare attribute points and skill slots to dedicate to Water Magic and Inspiration Magic, right?
Why do you single out these (bad, overspecialized) counters and ignore the good ones that already exist? Oh that's right, because it would destroy your argument.

Ever heard of a dom mesmer? Shatter enchant? Diversion? Or a ranger carrying distracting shot? These things ringing a bell?

Quote:
Searing Flames is, at the moment, overpowered. As I've said a million times over, just more the cast time of Searing Flames to 2 seconds. Everyone will be happy.
Adding a 2 sec cast time is a retarded idea. It would completely ruin the skill.
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Old Nov 26, 2006, 03:23 AM // 03:23   #67
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compared to the other ele elites SF is uber overpowered. then again all others uber suck for dmg'
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Old Nov 26, 2006, 05:34 AM // 05:34   #68
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Quote:
Originally Posted by Gizzen Garr
compared to the other ele elites SF is uber overpowered. then again all others uber suck for dmg'
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Sandstorm maybe? How about "You're All Alone!"? Or maybe the Dervish forms?

Yea, NF elites are SO weak...


Oh yea, I just rembered.

Searing Flames is a Fire Magic elite. As such the user is going to have NO GOOD DEFENCES. If you can simply counter the damage, and then attack the user with a decent amount of damage, you can eliminate them.

I personally killed Korr, Living Flame (one of the bosses with the skill) in about 15 seconds using Heroes + henchmen. All I had to do was bring along a damage reduction move + high damage spells.

Last edited by Curse You; Nov 26, 2006 at 05:39 AM // 05:39..
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Old Nov 26, 2006, 08:27 AM // 08:27   #69
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Quote:
Originally Posted by Gizzen Garr
compared to the other ele elites SF is uber overpowered.
The problem isn't that SF is overpowered, but that all the other ele damage elites are underpowered...
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Old Nov 26, 2006, 08:52 AM // 08:52   #70
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Searing isn't overpowered at all, some people just need to learn to preprot, kite and spread out beyond "nearby." Good players can beat searing teams without Mantra of Flame or other 'hard' counters with little effort.


Quote:
Originally Posted by Zinger314
I love how people are listing one skill counters like Frigid Armor and Mantra of Flame as reasons why Searing Flames is balanced. Because everyone has spare attribute points and skill slots to dedicate to Water Magic and Inspiration Magic, right?

Searing Flames is, at the moment, overpowered. As I've said a million times over, just more the cast time of Searing Flames to 2 seconds. Everyone will be happy.
OK, so here are a few amazing counters that pretty much every tombs build has: Prot Spirit, Shield of Absorption, RC and 4 arrow keys.

Unless your prot monk is retarded, he just spams out Prot Spirit and SoA, then helps the healer out with his 100hp heals from RC. Everyone else simply stays spread out and moves out of the AoE damage when it hits.

Is that really so hard?

Last edited by B Ephekt; Nov 26, 2006 at 09:00 AM // 09:00..
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Old Nov 26, 2006, 09:04 AM // 09:04   #71
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This just reminded me of the debates about touch rangers.

http://www.guildwarsguru.com/forum/s...ou ch+Rangers
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