Nov 08, 2006, 04:36 PM // 16:36
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#1
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Academy Page
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nerf overpowered searing flame?
I'm sure if anyone play HA, you already know how overpowered this skill is. It's like 99% of heroway spamming this skill without any doubt. Believe it or not, this skill (searing flame) has generally affected the gameplay of HA negatively. It's just so annoying seeing every heroway team abusing this overpowered skill. Hope this would raise concern to the GW design team, and hopefully you guys will make reasonable adjustment to it. Thanks.
Do give your comment on this too guys.
Last edited by looloo; Nov 08, 2006 at 04:50 PM // 16:50..
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Nov 08, 2006, 04:53 PM // 16:53
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#2
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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We finally get such a good elite ele dmg spell and you wan't to kill it
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Nov 08, 2006, 06:38 PM // 18:38
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#3
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Jungle Guide
Join Date: Aug 2005
Location: Vlaardingen, The Netherlands
Guild: Survivor Squad[SS]
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Searing flames is not overpowerd...
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Nov 08, 2006, 11:24 PM // 23:24
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#5
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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I've been on the business end of it, but I still disagree to nerfing this skill. Just bring a couple guys with extinguish if it's irritating you that much.
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Nov 08, 2006, 11:29 PM // 23:29
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#6
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by Jeff Highwind
I've been on the business end of it, but I still disagree to nerfing this skill. Just bring a couple guys with extinguish if it's irritating you that much.
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That's true..extinguish heals a whole bunch on burning characters
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Nov 08, 2006, 11:44 PM // 23:44
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#7
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Wilds Pathfinder
Join Date: Mar 2006
Location: With many other ugly people
Guild: We Are All Pretty [ugly]
Profession: R/
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Deal with SF. It is not overpowered. You should find a build to counter it instead of call for a nerf.
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Nov 09, 2006, 12:15 AM // 00:15
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#8
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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There are disabling, disrupting and interrupting skills as well as backfire to overcome any spell ever how great or small it is. It is no disfunction that the proclaimed damage dealing class of the game can deal damage, or that it actually requires a counter to survive some attacks, it applies liberally to many other classes, it should apply to elementist as well, damage should not be mitigated easily.
Quite honestly, alot of Elementist spells are trash and need to be improved to the level of significance neccessary to be a threat, the fact that this is your riding concern about elementist just shows how lacking they are in the overall firepower they require to be a balanced threat on the battlefield.
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Nov 09, 2006, 12:27 AM // 00:27
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#9
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mexico
Guild: Go for the eyes [jizz]
Profession: W/Mo
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The main problem is that Searing Flames gives out way too much damage while compared to other spells, thus unbalancing elementalists skills. Its either make the other elementalists spells as powerful as SF or lower its damage.
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Nov 09, 2006, 01:12 AM // 01:12
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#10
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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The pathetic weakness of thier other skills is not a scale to measure a skills effectiveness. It is the combine effectiveness of a build vs other builds. If Searing Flame builds overshadows crappy elementist builds, which include a vast majority of their skills, it means nothing, except they should improve such crappy skills. The balance lies in Searing Flame builds Vs other top builds, If Searing Flame is significantly more effective and unbeatable than other top builds, than it needs to be nerfed, it is no different than any other top build which often includes a single or 2 skills which vastly out preform most of that classes other skills.
Does SS need to be nerfed because it has alot more potential than other Necro skills and elites? Does Mobius Strike need to be nerfed because most of Assassin skills suck? Does Blood Magic need to be axed because a good class/attribute combination can make effective use out of it?
No, there is always one skill which outperforms, and the lack of balance lies in all the skills below it which arn't acceptable because they don't meet the expectations of pro build output.
The vast sum of Elementist skills are just a little to weak to deal useful damage, they all need to be fixed, many of them just cost too much or have way to long a recast to produce enough damage to compete with other builds, the fact that one of them is good enough doesn't mean that it is unbalanced, your comparing a working skill to an overall weak selection of skills, it is not a fair or balanced assesment.
My grief is that elemental damage and most elementist skills are so weak that a proper counter and protection against them are not a common and neccessary part of every parties build. Why isn't there an Aegis Equivalent to Elemental damage, Why arn't Elemental resistance techniques valuable, Why isn't Ward Against Elements common? Because the Elemental damage isn't significant enough to merit it, and bringing elemental defense seems like an unneccessary burden, because Elementist are useful for Ward Against melee to mitigate the Melee damage which is a real threat instead of dealing damage and protecting against elements.
The fact that you are actually rallying to break a usefull skill because people don't expect to contend against elemental damage in particular and because most elementist skills commonly suck just measures the utter depravity you have fallen victim to, and proves that elementist is overdue for redevelopements which would make it the threat it should be in general, and not with one particular skill.
Last edited by BahamutKaiser; Nov 09, 2006 at 01:20 AM // 01:20..
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Nov 09, 2006, 05:39 AM // 05:39
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#11
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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I'd /sign this if it actualy had merit. However, since Searing Flames is not overpowered, there's no reason to nerf it because it is overpowered.
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Nov 09, 2006, 06:06 AM // 06:06
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#12
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by Taurus
The main problem is that Searing Flames gives out way too much damage while compared to other spells
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That's because almost every other Elementalist ELITE sucks (or is at least a bit underpowered).
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Nov 09, 2006, 07:11 AM // 07:11
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#13
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Core Guru
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Quote:
Originally Posted by looloo
I'm sure if anyone play HA, you already know how overpowered this skill is. It's like 99% of heroway spamming this skill without any doubt. Believe it or not, this skill (searing flame) has generally affected the gameplay of HA negatively. It's just so annoying seeing every heroway team abusing this overpowered skill. Hope this would raise concern to the GW design team, and hopefully you guys will make reasonable adjustment to it. Thanks.
Do give your comment on this too guys.
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Well i feel that this has to be asked so here goes, are you herowaying as well against searing flames hero groups? If you are, you deserve no sympathy from us and searing flames should be left as is. A human team spread out with appropriate condition removal should have no problem with a searing flames built. It only seems overpowered if you try to heroway against a searing flames heroway built cause your team would bunch up all nice and cuddly for the big bonfire roast.
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Nov 09, 2006, 10:27 AM // 10:27
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#14
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Krytan Explorer
Join Date: Dec 2005
Location: The netherlands > friesland > balk
Guild: [JAMM] Justified Ancients of Moo Moo
Profession: E/Me
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Everything in the game has a counter, not one build can beat EVERY other build, so don't whine because your build doesn't pwn everything anymore, just be flexible and try to counter it. What would guildwars become if anet nerfs everything you don't like? Axes dealing only 11-17 because you could spike with them? mending giving negative regen because it owned you once?
jup, DON'T nerf the ele's!
An damage dealing class which got nerfed to only supporting....
Definatly NOT and i repeat NOT signed... (and yes, i encountered foes with searing flames )
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Nov 09, 2006, 12:02 PM // 12:02
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#15
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Jungle Guide
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I suppose we can wait til more and more people learn how to counter Searing Flames. But what if the trend is to not do that, but instead just do Searing Flames also? HA could become a Searing Flames arena. Unless there's a build that can really counter this with good damage or just flat out fight it head on and be effective, a build that will catch on like Searing Flames. Stay tuned...
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Nov 09, 2006, 12:20 PM // 12:20
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#16
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Meh I like SF (no i dont run heros) but i think its got that simple sort of power that makes PvP - PvP....
To be honest along with the signet spike i see it as the next possbile Zaishen build (we need new ones eh? bit more challenge to everyones fave Faction gatherer)
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Nov 09, 2006, 12:20 PM // 12:20
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#17
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Drop one Quickening Zephyr and you screw the entire SF team.
Last edited by Lordhelmos; Nov 09, 2006 at 12:26 PM // 12:26..
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Nov 09, 2006, 12:42 PM // 12:42
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#19
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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If anything, change the recharge to 4. It wouldn't kill SF but at the same time it would force the searer to choose to use glowing gaze to gain energy or to use searing flames again for the bonus damage. With a recast of 2 what is making the spell so powerful is the ability to use it 2 times and use glowing gaze within the 7 seconds of burning the spell causes. This deals 119 area damage, 40ish target damage and 10 energy gain within the time frame of 1-3 seconds.
I'm 100% sure SF is getting nerfed to 4, so im calling it now.
But if your going to nerf SF, better nerf Rampage as One as well. That skill is way broken.
But still you can beat SF with QZ and extinguish anyday...
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Nov 09, 2006, 12:45 PM // 12:45
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#20
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Quote:
Originally Posted by looloo
For those saying searing flame is not overpowered, then why 100% of the heroway got SF ele? Cmon..stop lying to yourself yea, there are counter against it, in fact i should have nothing to complain against it since i do able to beat them. But the thing is SF just make the whole gameplay in HA dull. If you guys say no to nerfing SF, then why on earth should we nerf Vim or IWAY since it's relatively easy to beat them too....I'm sure by nerfing that, players will not abuse AI of heroes using only that SF build
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To my knopwledge,IWAY, the skill wasn't nerfed,but the build became defunct in HA. VIM became overused,so the "nerf bat" tapped it a bit.
SF is just being used effectively,and if it continues,it will get "tapped" by the Nerf Bat eventually as well.
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