Nov 27, 2006, 05:51 PM // 17:51
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#21
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by Series
Then some rich guy would buy all the ectos (or anything) in the world from the trader, shooting the price up, and then trading them to people for massive money. Anything not sold is refunded 100% in 24 hours.
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Being able to sell items back to the trader for 100% of their value would incourage people to do just that.
You would have the merchant sold out every single day.
People would know they could buy an item, attempt to sell it to others and then sell it back if they werent able to. And not loose any money.
Plus what if someone buys all the ectos, rases the price within 24 hours and then sells them back?
What does the merchant base the price on to buy them back?
The new increased price or the price which no longer exists?
If you consider how many materials, weapons, armor and other items are sold every second of every minute in the game to thousands of people at the same time.....
...thats alot of information to store. The servers couldnt handle it. Your talking hundreds of megabites for each player, each 24 hours.
They would have to put a limit on how many items you can buy each day.
Or you could only do it by allowing them to sell the item back to the merchant, for the price at the time.
So if the price increases within 24 hours, they make a profit.
This is why we have such smaller prices when their sold back to discourage this.
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