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Old Dec 04, 2006, 02:43 PM // 14:43   #21
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Time to learn that protection prayers are better than healing prayers IMO.

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Old Dec 04, 2006, 02:46 PM // 14:46   #22
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AI does not go directly for monks; AI goes for the player with the lowest AL/Health. I'm going to take a wild guess and say you're using radiant insignias (same as Ascetic's)?
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Old Dec 04, 2006, 02:47 PM // 14:47   #23
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Monks have skills that give chances of blocking and evading attacks.

Use them.
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Old Dec 04, 2006, 04:42 PM // 16:42   #24
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Yep. Stupid idea. I just posted it last night as a "whatever" or a "nothing" (Take that, Ray Johnson). Anyhoo, I just watched an episode of Nadesico and I could care less for anything else in the world. Beat it like a dead horse, lock it, whatev. Just make sure you enjoy yourself.
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Old Dec 04, 2006, 05:43 PM // 17:43   #25
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KamikazeChicken pretty much hits it on the nail I believe.

Minor runes are generally all you'll need. They're sufficient for PvP, so they should be more than sufficient for PvE. Run survivor over Radiant. With good energy management and not overhealing, you should be able to get by with just around 48 or so energy.

My monk runs 635 life and 49 energy, and she has no trouble saving people's butts even in DoA ^^
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Old Dec 04, 2006, 09:29 PM // 21:29   #26
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This is a pathetic idea. Monks already have the most powerful single unit support ability in the game, and that includes themselves. It is perfectly and inexhorably balanced that the class with the most support, have less armor, and lack broken defensive additions like passive evasion, and yes it is most certainly BROKEN on any idea, when he already provides the best supportive and suvival skills in the game.

Monks have immense defensive capabilities, and to top it off, they can deal significant damage to foes crowding them as well, thus the simplest solo character in the game is the solo monk. They are so proficient that they can survive multiple attackers and kill them, on their own, vs much stronger creatures. And you think they need a broken defensive addition? Simply put, your idea is amature and broken, learn to play, and accept balance.

This idea is no better than asking that Warrior should be able to equip a healing weapon and attack allies to sustain them, your asking for a broken and misdirected addition to a class which isn't ment to provide that function.

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Each of the first four stones was the embodiment of a specific school of magic: preservation, destruction, aggression, and denial. Magic would still exist in the world, but the devastating power of all four types together would never again be at the command of one single creature. Those who accepted the gift would have to cooperate if they intended to use it to its fullest.
http://www.guildwars.com/theworld/ty...storytyria.php

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Old Dec 04, 2006, 09:35 PM // 21:35   #27
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If your monk can't handle staying alive, learn2play or get a new build.
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Old Dec 04, 2006, 10:34 PM // 22:34   #28
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Quote:
Originally Posted by FelixCarter
So... I present an idea to help solve the poor, poor Monk's dilemma. Divine Favor should have an inherent effect: For every 1 rank in Divine Favor, Monk's have a 1% chance to "evade" incoming attacks.
How can I say this in a nice way...

You're retarded.

Divine Favor already has an inherent effect.

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Old Dec 04, 2006, 10:54 PM // 22:54   #29
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It's a good point, but the idea of the evasion is not needed as monks can protect themselve fairly well.

On another note though, Mobs in the game should not be as smart as Anet has made them. They SHOULD not have a main target, unless they are a Humannoid mob, humannoid mobs have some intelligence and would suggestively take out the healer only because the Mob starts to figure out that the thing is not dieing because of the healer. Aggression should be built up, not immediately directed at one spacific target already programmed into thier heads to kill first if they see it.
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Old Dec 05, 2006, 01:27 AM // 01:27   #30
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Old Dec 05, 2006, 01:55 AM // 01:55   #31
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No. We don't that is why we have a line called protection and it works really well.Try it and practice some more kiting.

Last edited by Age; Dec 05, 2006 at 01:59 AM // 01:59..
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Old Dec 05, 2006, 02:21 AM // 02:21   #32
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You know, the OP has already retracted the suggestion, so people don't need to keep ridiculing him/her. Everyone who's arguing against it is arguing against nobody .

There are some good things to keep in mind here, though. With decent energy management, in my experience, monks don't need lots of energy - so instead of carrying +energy insignia and mods you can carry +health insignia and mods instead. That goes a long way to lowering your target priority in the eyes of the AI.

When you are being pestered, I generally have a short checklist. If I can survive what I'm being hit with with the occasional self-heal and still be able to support the rest of the party, I'll do that. If not, I'll try kiting - sometimes you can manage to stop and get heals off in between jogs, and you may even get the pest to switch targets (it does happen). Step 3, if I absolutely cannot do my job while a particular gribbly is on me, I call the target, and hope some nice Warrior, Ranger, Elementalist or Mesmer will do something about it for me (not necassarily kill - the right hex or condition can often deal with the problem long enough for the rest of the party to finish what they've been doing).

It is something for the rest of the party to keep in mind, though - if the monk or other support character (such as a non-channeling Ritualist) calls a target, it's probably because that target is stopping them from doing their job. Thus, it's often worth checking what their target is and what they're doing to see if you can help - especially if you have one of those nifty hexes or conditions that could shut the target down without too much difficult before you switch to a new target.

And it's also something worth checking regularly when you're using AI healers that can't call for help - sometimes, identifying and dealing with the pressure on your own monks can be more important than ganking theirs.
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Old Dec 05, 2006, 02:36 AM // 02:36   #33
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Quote:
Originally Posted by draxynnic
You know, the OP has already retracted the suggestion, so people don't need to keep ridiculing him/her. Everyone who's arguing against it is arguing against nobody .

There are some good things to keep in mind here, though. With decent energy management, in my experience, monks don't need lots of energy - so instead of carrying +energy insignia and mods you can carry +health insignia and mods instead. That goes a long way to lowering your target priority in the eyes of the AI.

When you are being pestered, I generally have a short checklist. If I can survive what I'm being hit with with the occasional self-heal and still be able to support the rest of the party, I'll do that. If not, I'll try kiting - sometimes you can manage to stop and get heals off in between jogs, and you may even get the pest to switch targets (it does happen). Step 3, if I absolutely cannot do my job while a particular gribbly is on me, I call the target, and hope some nice Warrior, Ranger, Elementalist or Mesmer will do something about it for me (not necassarily kill - the right hex or condition can often deal with the problem long enough for the rest of the party to finish what they've been doing).

It is something for the rest of the party to keep in mind, though - if the monk or other support character (such as a non-channeling Ritualist) calls a target, it's probably because that target is stopping them from doing their job. Thus, it's often worth checking what their target is and what they're doing to see if you can help - especially if you have one of those nifty hexes or conditions that could shut the target down without too much difficult before you switch to a new target.

And it's also something worth checking regularly when you're using AI healers that can't call for help - sometimes, identifying and dealing with the pressure on your own monks can be more important than ganking theirs.
They seemed to be having fun, so it's chill. I'm actually kinda suprised that they kept beating it like Andy Goldsworthy and a pile of rocks on a cold day.

Also, I upped my health from 520 to 580 using a staff and I figured out a way to kinda glitch the opponent while kiting so they'll (usually) go after another target, which i can just cast a few healing spells on.

Thanks for the info, one and all, and especially you, draxynnic.
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Old Dec 05, 2006, 02:44 AM // 02:44   #34
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When i'm playing on my monk, the AI does pretend that i'm the only one on the battlefield most of the time. But I learned a trick.. rush INTO your teammates, preferable minions. The minions will come to your aid or at least body block, giving you time to get outta there. Or just become a Mo/A or Mo/W and bring stances that help you evade attacks if the aggro is still too much.

Having inherent evasion would completely destroy PvP, because a Spellbreaker monk with Healing Touch, plenty of hex+condition removal and the divine favor bonus can kite for a loooooong time.

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Old Dec 05, 2006, 03:04 AM // 03:04   #35
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/unsurely signed?

I don't know. Maybe we're playing the game wrong now? A monk tank would be ideal if they drag all the aggro to them like the former stance tank who holds the gear/book/bundle.

But then again, it seems like the monsters should be attacking the monk. Maybe if we try above method long enough Anet will nerf it's nerf >_<. Catch 22 and Paradox? Nah, it's more ironic than anything... ?
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Old Dec 05, 2006, 03:11 AM // 03:11   #36
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Quote:
Originally Posted by Kai Nui
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I don't know. Maybe we're playing the game wrong now? A monk tank would be ideal if they drag all the aggro to them like the former stance tank who holds the gear/book/bundle.

But then again, it seems like the monsters should be attacking the monk. Maybe if we try above method long enough Anet will nerf it's nerf >_<. Catch 22 and Paradox? Nah, it's more ironic than anything... ?
I just died of laughter. If I ever see you in game, I'll give you an item or something for the post made of win and god.
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