Dec 04, 2006, 05:52 AM // 05:52
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#2
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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you answered your own question.
Other than Geomancers, there is no +Armor VS Earth Damage available to anyone. Unless you count Mesmers' Mantra of Earth.
So giving Ebon weapons a boost, when they already naturally have a boost for that reason, would over power Earth weapons vs all other Elemental weapons.
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Dec 04, 2006, 06:16 AM // 06:16
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#3
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Desert Nomad
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Quote:
Originally Posted by Arcanis the Omnipotent
Other than Geomancers, there is no +Armor VS Earth Damage available to anyone. Unless you count Mesmers' Mantra of Earth.
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There is now, it was added in Nightfall.
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Dec 04, 2006, 07:09 AM // 07:09
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#4
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Not the point.
Yes, Rangers now have the Earth Bound Insignia. But only people who own Nightfall have access to that armor style anyway. The Core armor set does not allow for Armor Vs Earth except for Geomancer armor.
Prophecies and Factions only accounts would be at an immediate disadvantage.
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Dec 04, 2006, 07:14 AM // 07:14
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#5
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Lion's Arch Merchant
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Quote:
Originally Posted by Arcanis the Omnipotent
Prophecies and Factions only accounts would be at an immediate disadvantage.
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People that don't buy the expansion are naturally at a disadvantage.
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Dec 04, 2006, 07:17 AM // 07:17
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#6
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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No, this is only true in terms of combinations of skills available.
The general rules of the game for damage and prevention of damage remain the same at the Core of the game.
Ebon weapons, other than vs Nightfall Rangers who use Earth Bound Insignias or Warriors with Shields that have a Vs Earth stat, have a unique damage boost naturally. They are the one elemental weapon which has the least chance of having its damage reduced. Adding additional damage to the weapon would be overpowering it.
If a Conjure Earth was to be created, the damage it would add would have to be significantly less than the other Conjure spells.
Last edited by Arcanis the Omnipotent; Dec 04, 2006 at 07:20 AM // 07:20..
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Dec 04, 2006, 07:22 AM // 07:22
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#7
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Bah, it wouldn't make sense anyway. What's the effect of conjuring dirt onto your weapon?
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Dec 04, 2006, 07:32 AM // 07:32
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#8
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by Terra Xin
Bah, it wouldn't make sense anyway. What's the effect of conjuring dirt onto your weapon?
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Dirt, no... jagged rocks around it, yes.
And to say that it doesn't belong in the game just because ranger armor in Prophecies and Factions can't reduce it is a weak argument. Elementalists can make foes do earth damage. Earth isn't overpowered as a damage type, just not usually the expected one going against (most things, players and enemies, use air and fire.)
__________________
Last edited by Kha; Dec 04, 2006 at 07:42 AM // 07:42..
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Dec 04, 2006, 07:58 AM // 07:58
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#9
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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And simply saying that conjure earth is reason enough because there are conjures for the other three is also a weak argument. Did anyone look into the fact that earth magic is superior in defense than the other three attribute lines? Or how about the fact that lightning and fire are mainly offensive attribute lines?
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Dec 04, 2006, 08:41 AM // 08:41
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#10
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Lion's Arch Merchant
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And water? Water provides offensive and defensive spells. Air, also has strong defensive abilities with blinding and weakening. Would adding conjure earth suddenly turn earth magic into offensive line?
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Dec 04, 2006, 08:51 AM // 08:51
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#11
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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Quote:
Originally Posted by skillsbas8
People that don't buy the expansion are naturally at a disadvantage.
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Well my astounding advice would be to, buy NightFall.
Sorted.
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Dec 04, 2006, 10:36 PM // 22:36
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#12
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Lion's Arch Merchant
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Quote:
Originally Posted by freekedoutfish
Well my astounding advice would be to, buy NightFall.
Sorted.
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Umm ok. I have NF, and that still doesn't add a conjure earth.
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Dec 04, 2006, 10:49 PM // 22:49
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#13
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Once added, everything else is balance. If such a skill would be overpowerred compared to the other elements, make it use more energy, last less, etc...
Instead of the 60 seconds, 1..17 extra damage, I would make... something like this:
Conjure Earth
E:25 C:2 R:60
Enchantment Spell. For 3...7 seconds, if you're wielding a fire weapon, your attacks ignore armor.
(Attribute: Earth)
Note: The 'ignore armor' means that any attack will deal the damage stated on the skill or the weapon description, that is, not like the target having 0 armor vs Earth, but having 60.
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Dec 04, 2006, 11:44 PM // 23:44
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#14
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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I'd like it.. but... too much damage >:E!
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Dec 04, 2006, 11:44 PM // 23:44
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#15
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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I'd like it.. but... too much damage >:E!
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Dec 05, 2006, 12:51 AM // 00:51
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#16
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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You people seriously take everything into an "if this gets added it will be the only skill used" perspective.
Seriously. how many people are going to give up all other weapon mods for an Ebon mod just so they can use Conjure Earth? I sure as hell wouldn't. MAYBE as an Ele, I would have that on my bar along with wards / other defenses...just so I could have some damage output.
As a Dervish, D/E with that and Ebon Dust Aura would be nice, which is the only place I see it affecting power at all.
You won't see many other classes running around as X/E just for that, when they could be giving up some important skills from other classes (self heals from monks, mobility from assassins / rangers, control from mesmers, etc...)
It's a good idea because yes, it does make sense.
Afterall, there ARE 4 prominent elements in most literature. Eart, Fire, Wind, and Water. Why negate one and give love to the others?
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Dec 05, 2006, 01:04 AM // 01:04
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#17
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Quote:
Originally Posted by Terra Xin
Bah, it wouldn't make sense anyway. What's the effect of conjuring dirt onto your weapon?
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if you throw a rock at someone, it hurts. add metal in under it, u get blunt plus whatever your weapon deals... i think i guess
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Dec 05, 2006, 01:08 AM // 01:08
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#18
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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I've actually been wondering this too. The fact that they have a water line for the conjure spells makes me think the earth should be added as well. IMO Water and Earth are similar, both have strong defensive and offensive spells. I'd like to see it somewhere in the next chapter.
@ Arcanist - As for "Conjure Earth being super overpowered" thats nonsense, I personally know, or ever seen anyone equipped with All frostbound armor to protect against water damage, want to know why? because there are more important things a ranger can wear (energy addtion for instance) than protection to a specific element. Anyways, Stone Daggers would demolish a ranger faster than any conjure spell.
However i do agree that the spell shouldnt be too powerful, seeing that W/E thumpers might have too much fun if its like "possible chance of knockdown".
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Dec 05, 2006, 01:38 AM // 01:38
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#19
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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I dont see where it would change that much. Some are arguing over powered but how so? a mes second would combat it as mentioned before.
~the dirty rat~
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Dec 05, 2006, 02:01 AM // 02:01
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#20
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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This skill might have been good as a Nightfall skill, seeing how they also added anti-earth ranger armour with Nightfall.
Saying that Conjure Earth would overpower people with only Prophecies and Factions, is like saying that PvP is unfair because you need all the campaigns...
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