Dec 07, 2006, 02:51 PM // 14:51
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#1
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Add Istani/Sunspear/Primeval Armor for Rit/Sin
Add Istani/Sunspear/Primeval armor for Sin & Rit.
I found it very odd that you can't get max armor at C.Docks and have to wait till Vabbi / Bone Palace to get new armor.
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Dec 07, 2006, 03:29 PM // 15:29
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#2
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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/signed to add primevil
Ill agree that they should add primevil if they have 5k and 10k armor, because those are elite class armor/expensive sets.
But I think they assume that because Sin and Rit are unique to factions, that you would already have max armor and there is no need to buy 1.5k stuff.
Which is kind of correct really.
You have to assume that any Rit or Sin coming over from cantha has atleast already got 1.5k already and more likely got 15k armor too.
Why would they want to buy more 1.5k/cheaper armor at the start of a new campaign?
Most people would assume you'd go straight for the more expensive stuff and start saving up for it.
/notsigned on the adding 1.5k
No doubt they will do the same for the 4th campaign and only give 1.5k and 15k to the core professions, while the unique campaign based professions only get expensive stuff.
It makes sense to me because its what I did.
I went to Elona in my 15k canthan ele stuff and waited till the very end to get new primevil. Why waste gold on anything else?
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Dec 07, 2006, 03:49 PM // 15:49
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#3
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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I was pleasantly surprised to find that sins and rits got new skills AND new armor at all.
But, /signed because I don't mind having more options... but I think they lucked out regardless. ANet could have decided not to love them one bit and not offered anything.
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Dec 07, 2006, 07:12 PM // 19:12
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#4
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Site Contributor
Join Date: Oct 2006
Location: Finland
Guild: Runners of the Rose [RR]
Profession: R/
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/notsigned, simply because ritualist and assassin are unique to Factions and not Nightfall. It was very nice that they put two new armors in the game for them but I don't think any more are needed.
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Dec 07, 2006, 08:56 PM // 20:56
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#5
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by Perynne
/notsigned, simply because ritualist and assassin are unique to Factions and not Nightfall. It was very nice that they put two new armors in the game for them but I don't think any more are needed.
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The main reason is why the huge cost to convert from static armor to slotted armor. I would of not objected if there was one set and it was located at c.dock.
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Dec 07, 2006, 09:00 PM // 21:00
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#6
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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/signed for primeval. Why they got Vabbi and Ancient but not that one, I have no idea...
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Dec 07, 2006, 09:31 PM // 21:31
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#7
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Lion's Arch Merchant
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/notsigned
Really now, we got new skills, new greens and 2 sets of new armor (except males still lack in both the hot- and cool-department) Be grateful for what you have.
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