Dec 07, 2006, 04:09 AM // 04:09
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#21
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Underworld Spelunker
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Quote:
Originally Posted by CyberNigma
I don't think they need to implement reconnects because The Admin's Bane has only had one err 7 in 15 months...
:-)
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he is lucky as i have had 3 in 19 months/1200+hours
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Dec 07, 2006, 04:16 AM // 04:16
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#22
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Banned
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I was recently in stygian veil and our nec err 7'd right at the end when we had 1 claw left to kill..if that was you than im sry man that sucked
rt/w - marius xaver
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Dec 07, 2006, 04:17 AM // 04:17
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#23
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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Quote:
Originally Posted by Loviatar
he is lucky as i have had 3 in 19 months/1200+hours
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heh, you should switch ISPs or upgrade your hardware. Either your connection sucks or you went cheap on the ethernet adapter/switch.
:-)
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Dec 07, 2006, 04:19 AM // 04:19
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#24
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Wilds Pathfinder
Join Date: Jul 2005
Location: Portugal
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C'mon! Giving a Scyth to Varesh Minipet was a much more urgent matter!
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Dec 07, 2006, 04:46 AM // 04:46
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#25
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Please implement this feature. Hours wasted already in DoA due to tons of disconnects(including me), which is bound to happen if you're playing for a long stretch of time.
When you play with people not only using different types of internet connections, but also are spread across the world, this will always happen, and is not uncommon in MMOs. Hell, I cant remember the last BWL raid in WoW I was a part of where all 40 members stayed online throughout the time.
I wont bother to narrate my bad experiences because of the lack of this feature, since the problem is obvious and long-standing. But introduction of elite areas which require 2-3hrs of time, if not more brings this into sharper focus. Yes, this was a problem in Urgoz and The Deep as well, but since accessibility to those places was so limited, not many raised their voices.
/beg
/signed
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Dec 07, 2006, 05:02 AM // 05:02
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#26
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ArenaNet
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Quote:
Originally Posted by VitisVinifera
/signed
simple laziness that they haven't worked this one out -- Gaile has said for a VERY long time that this is on the top of their priorities, but hey why waste time fixing such an obvious deficiency when there's another chapter to capitalize on?
again, simple laziness
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And where did you gain your 10 years of experience if programming games, dear, that you can say this so surely? The fact that we do not yet have reconnects is due to the fact that adding reconnects is a very complex challenge, that it is not easily accomplished!
We are working on it.
We will continue to work on it.
We will add it, as soon as we have it developed, tested, and proved.
But please, be fair: Don't denigrate the team with silly comments that are 100% inaccurate.
__________________
Gaile Gray
Support Liaison
ArenaNet
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Dec 07, 2006, 05:11 AM // 05:11
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#27
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Banned
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Why would A.Net impede the development of a superbly cool feature?
Laziness is not a reason coz if they're sure damn lazy, prolly there's no chapter 2 and 3 out now.
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Dec 07, 2006, 05:29 AM // 05:29
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#28
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Quote:
Originally Posted by Gaile Gray
The fact that we do not yet have reconnects is due to the fact that adding reconnects is a very complex challenge, that it is not easily accomplished!
We are working on it.
We will continue to work on it.
We will add it, as soon as we have it developed, tested, and proved.
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That is true. The addition of this to Guild Wars is a sophisticated technical addition because of the way it currently works. If you log out at a particular place in town, you dont log back in at that same place, which is what you might expect if you've played other mmos. 'Remembering' where exactly a player is at any point of time is a significant database burden, which the devs originally thought to simplify by just remembering the zone. Currently, if you log out/disconnect at an explorable area or mission, you are ported to the last town/outpost you were in before that.
When this change were to take place, not only will the game have to remember and decide where in the zone to put you (start of zone? rez shrine closest to party? what happens if there's no rez shrine? ), but the major task will be to map you back to the same instance you were in. If I was starting development of a new game, would I see this as an immense technical challenge? Not really. But for an existing game, this would mean recoding a massive part of the existing stuff.
So, yeah, we're not expecting this in an update this weekend. But that doesnt mean the complexity makes it not worth implementing. This is a very important aspect which the game needs, and which we are (atleast I am) keenly awaiting.
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Dec 07, 2006, 05:31 AM // 05:31
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#29
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Desert Nomad
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Hasn't this been true of The Deep etc for a long time? People managed there.
I think you need to take it with a pinch of salt when people tell you they got an err 7. 3 or 4 hours is a long time to commit to something, how many people are actually just quitting because they want to do something else or are being made to by parents or because they have work/school the next day.
Compare 2 situations:
1:
"sorry gtg"
"you lamer why did you come if you can't stay ffs"
2:
"err 7"
"np"
"anet ruined it for us"
For example when playing The Deep, I tried with PUGs many times, most got an error 7 in the first few minutes after dying. Sometimes people got an error 7 when it was getting late. I try with a guild group, no error 7s at all, complete it with all 12 players. Hmm. Try with a PUG again, same thing happened every time. So I go with a guild group, nobody leaves at all and we finish again.
Last edited by Carth`; Dec 07, 2006 at 05:34 AM // 05:34..
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Dec 07, 2006, 05:35 AM // 05:35
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#30
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Quote:
Originally Posted by Carth`
Hasn't this been true of The Deep etc for a long time? People managed there.
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People didnt manage there. More than half of my Urgoz runs failed because of people getting disconnected.
Yes, what you say is true. A lot of times a player goes offline, its because he cannot carry on, and doesnt want to take the blame. But there are as many, if not more occassions where its a genuine disconnect/game crash and such.
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Dec 07, 2006, 05:39 AM // 05:39
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#32
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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Would you people get off Anet's backs already. They're doing their best and you guys whining about it won't speed it up any further. It's not out of loyalty or anything, but try putting yourselves in their shoes and see the endless stream of complaints that they have to deal with. The fact that they DO listen to their fans should be enough to know that they WILL do something about it.
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Dec 07, 2006, 05:41 AM // 05:41
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#33
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Wilds Pathfinder
Join Date: Aug 2006
Location: North Carolina, US
Guild: The Arctic Marauders [TAM]
Profession: W/
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Quote:
Originally Posted by lacasner
Antheus, your right but cause this game is kinda not really an online game in some regards it has different standards.
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It's cool if I say that was a pretty stupid comment right?
Anyway, yeah reconnects would be great (I hardly err7, if ever, but for party members its great). Someone posted that QandA about reconnects, and yeah thats what is holding it back . Makes me kinda sad.
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Dec 07, 2006, 05:42 AM // 05:42
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#34
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Desert Nomad
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Quote:
Originally Posted by Anarkii
People didnt manage there. More than half of my Urgoz runs failed because of people getting disconnected.
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So did mine, but only the ones with PUGs and where they aren't on TeamSpeak with you. It is never me that has the err 7.
Also I love the old "hey guys I'm getting lag if I leave it is err 7". People say this just before they want to leave.
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Dec 07, 2006, 05:56 AM // 05:56
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#35
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Lion's Arch Merchant
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Quote:
Originally Posted by Giga_Gaia
Would you people get off Anet's backs already. They're doing their best and you guys whining about it won't speed it up any further. It's not out of loyalty or anything, but try putting yourselves in their shoes and see the endless stream of complaints that they have to deal with. The fact that they DO listen to their fans should be enough to know that they WILL do something about it.
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There's a fine line between whining and constructive feedback.
I would contest the point and that loyalty is exactly the reason why people are complaining.
Many of the people who post here are the biggest GW players and who only want to see the game improve.
We get frustrated as improvements aren't happening fast enough and we see ways of how to improve the game.
I bet most of us care deeply about the game and want it to be the best it can be.
Let me ask the question - "would you bother reading forums everyday, sign up and post for a game that was bad or even mediocre?"
Most people would answer this with No so the vast majority of posters want to make this great game even better - as there's no instant fix frustration/ranting often prevails as they can see how to improve the game in their eyes....
Me, I own many many games and there's only a handful I have registered for forums but GW I read guru and gwonline everyday right now... Bad games - I play them for a few hours and never again.
Signed - a whiner who cares.
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Dec 07, 2006, 06:05 AM // 06:05
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#36
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ArenaNet
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Quote:
Originally Posted by Blackest Rose
God I hope you prove me wrong and we don't have vaporware here.
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Rose, because I believe you do care, and are not just making noise to admire the whining sound, I promise you a dozen of my rather-famous homemade truffles if we don't deliver on reconnects. I will promise you double that number if we roll it out but make it exclusive to a specific campaign.
Honestly, and truly, folks: This is under development, and it is very high on our list of priorities. Please keep faith -- it's not as far as you worry that it may be, and not as hopeless as you seem to feel that it is!
And when it comes, I expect a whole lot of emails from happy players, so I can put them on my Wall of Fame.
__________________
Gaile Gray
Support Liaison
ArenaNet
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Dec 07, 2006, 06:14 AM // 06:14
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#37
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Lion's Arch Merchant
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Quote:
Originally Posted by Gaile Gray
Rose, because I believe you do care, and are not just making noise to admire the whining sound, I promise you a dozen of my rather-famous homemade truffles if we don't deliver on reconnects. I will promise you double that number if we roll it out but make it exclusive to a specific campaign.
Honestly, and truly, folks: This is under development, and it is very high on our list of priorities. Please keep faith -- it's not as far as you worry that it may be, and not as hopeless as you seem to feel that it is!
And when it comes, I expect a whole lot of emails from happy players, so I can put them on my Wall of Fame.
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I'll be among the first Gaile.... ...um to email you gleefully I mean ... and in this case hopefully NOT be munching on newly arrived homemade truffles.
Good luck - I hope you crack reconnects and GW progresses from strength to strenght via great chapters and heavily requested core improvements.
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Dec 07, 2006, 06:20 AM // 06:20
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#38
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Heh I agree. If ANet says its hard to implement then I accept that answer for two reasons. 1. Because I don't have the experience or knowhow to say otherwise and 2. Because I sincerely doubt they would lie about it, and they know their code best. However, I would prefer to be told flat out "We are no where near even starting development of said feature" than "We are working on it. We will continue to work on it."
Now I want it clear, I'm not saying that in this instance Gale is just repeating herself or that they have indeed been singing the "same ol' song" over and over. I've seen reconnects mentioned once or twice before and don't recall reading a response from ANet (most likely because I didn't read every post and missed it). I'm just saying that I think most people are looking for some sort of "timeline" if you want to call it that. Not actual dates per say but maybe just whether there is any progress or not.
"We'll continue to investigate the possibilities and will weigh the merits and drawbacks in the context of several ideas we have on the table."
Maybe something telling us if one of the possibilities has panned out or is at least feasible? Or if they are still exploring options because they haven't found anything that they think will work yet? Not asking for specifics, just some sort of progress. Saying "We are working on it. We will continue to work on it." could mean one guy looking at it every now and then, or it could mean a team of people spending all day every day. It tells us nothing of progress which is what I think people are more after than an actual time and date.
With that said I understand that ANet owes us no explanation on these facts. However, throwing us a few bones will probably keep the "dogs" (being us the players ) at bay.
EDIT: Just want to say I started this after reading 3 posts up :S
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Dec 07, 2006, 06:22 AM // 06:22
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#39
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Banned
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definately try a different isp...if youre running high speed broadband like i used to it had huge speed spikes and was causing me to disconnect. i now use either low speed dsl modem or dial up and both have very stable connections and have had no problems with disconnects with either of them..56k really isnt as slow going as you might think with this game and im amazed it isnt....gj on that anet
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Dec 07, 2006, 06:23 AM // 06:23
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#40
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Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
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don't blame the developers... re-tooling old code sucks...
I'm actually going with Gaile's explanation here. Anyone who has had to redesign, refactor, or fix anything major in the software industry after it has already been implemented knows that the job sucks and takes a while depending on the task at hand. I don't doubt that they have their work cut out on them and seeing as how it will be a live update will probably have to go in baby steps.
however, it can be said that the situation has arisen as the result of very poor foresight. Design issues in the beginning obviously did not take disconnects during really long missions into account (or they thought it was minor). In this case I would not (and would hope the rest of you would not) put any blame on the developers. I am sure they are doiong the best they can. However, I would assume that the lead designer (as well as the requirements manager) is either really closed-minded, or just a plain ***** not to have foreseen this. What's done is done though and nothing can be done about that (toungue twister ehh lol).
Give the devs time like hse says and don't blame them.
FYI, quite a bit of refactoring instances come about because of a later redesign due to new requirements. While this is most definitely a new requirement, it seems to be so through lack of forethought and not because of changing conditions/targets.
EDIT: sorry, shouldn't have called anyone an idiot, regardless, so I edited it out.
Last edited by CyberNigma; Dec 07, 2006 at 06:26 AM // 06:26..
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