Dec 07, 2006, 03:00 AM // 03:00
|
#1
|
Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
|
The lack of any sort of reconnect feature and DoA...
<RANT>
Anyone else think it's completely ridiculous that they still haven't created a way for people to rejoin the games which they're booted out of? The only real challenge in DoA is avoiding the inevitable ERROR 7 HAMMER OF DOOM and hoping to God it doesn't hit you, your tank, or basically anyone in your party.
It's completely reasonable for there to be a way to join games already in progress. I don't see how this is too "difficult" or too "unbalanced" to do? I mean, your game server as far as we know will continue to exist as long as there are players in the game. I know there are a lot of exploits possible with dropping out to go sell and coming back with more inventory space but problems like that can be fixed by forcing players to choose to rejoin as soon as they log in and before they're in town...
Anyways, I've had more trouble completing the quests in DoA from error 7 (and one full crash) than the actual mobs. If you put quests into the game that take about 4 hours currently (less later, we were clearing Stygian Veil very fast actually) and then offer people no way to come back to their games, how is that a good way to treat your customers? I think every other single MMORPG out there lets you log back on in EVEN in instanced zones (Lost Dungeons of Norrath in EQ for example had all instanced zones like GW) - why can't A-net provide this feature to all of us?
I just don't get it. The core game has been out for almost 2 years and it's still lacking the most basic gameplay concepts you find in every other successful MMORPG. All I want to know is why they're taking their sweet time to "work on this" as Gaile puts it for an undisclosed amount of time when it has such a negative effect on gameplay?
</RANT>
Now, I'm hoping to eventually beat the Stygian Veil without err7ing... a man can dream... a man can dream......
|
|
|
Dec 07, 2006, 03:07 AM // 03:07
|
#2
|
Forge Runner
|
/signed
Wiped after losing a healer some 3 hours into the quest.
This made me stop playing completely after getting so many disconnects in Factions elite missions. It was the norm that only 80% of group members made it to the end. But there it hardly mattered.
It doesn't just come down to some people having sucky internet. Disconnects happen. That is the only constant and the only thing that cannot be changed.
Allowing to replace members who go afk or need to leave for other reason would be a completely different thing altogether.
|
|
|
Dec 07, 2006, 03:12 AM // 03:12
|
#3
|
Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
|
/signed
simple laziness that they haven't worked this one out -- Gaile has said for a VERY long time that this is on the top of their priorities, but hey why waste time fixing such an obvious deficiency when there's another chapter to capitalize on?
again, simple laziness
|
|
|
Dec 07, 2006, 03:17 AM // 03:17
|
#4
|
Guest
|
/signed
|
|
|
Dec 07, 2006, 03:22 AM // 03:22
|
#5
|
Jungle Guide
|
/signed
All the fun is rapidly draining out of this. Was it a cool challenge to try and complete hard, hard missions no one had the answers for on day one? Sure.
But it's like getting kicked in the nuts to work to figure areas out and then have the only reason you fail to finish a part of the quest be D/C's... over and over and over again. The lengths of time involved only to have this keep happening leads me to believe they don't give a crap what the players are putting up with. They just throw stuff out there and say take it or leave it.
|
|
|
Dec 07, 2006, 03:32 AM // 03:32
|
#6
|
Jungle Guide
|
Reconnects would be great and I'd say "necessary" for those long missions and quests.
But from what I remember Gaile saying is that reconnects are hard to implement because of the way GW is setup with their streaming and instanced technology. It's not a matter of them being lazy (Please stop such idiotic accusations like that) but simply that they don't know how to do it at this point.
|
|
|
Dec 07, 2006, 03:35 AM // 03:35
|
#7
|
Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
|
Consider this:
You have a kabillion players on a server.
One drops.
You must find him and reconnect him in a timely fasion.
Now picture that tons of players do this all the time.
Deal with no reconnect, I don't recall any game having Reconnect.
/notsigned
|
|
|
Dec 07, 2006, 03:36 AM // 03:36
|
#8
|
Site Legend
|
Since when was Err7's Anet problem/fault? If people have dodgy connections then thats down to them..I've played GW 15 odd months now and had Err7 once..
__________________
Old Skool '05
|
|
|
Dec 07, 2006, 03:37 AM // 03:37
|
#9
|
Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
|
/signed
The reconnect issue has been described by Jeff as high priority on thier to do list even before Factions was released and now 2 Chapters past that comment, i think its more urgent now than ever in the case of DoA.
|
|
|
Dec 07, 2006, 03:40 AM // 03:40
|
#10
|
Underworld Spelunker
|
Quote:
Originally Posted by VitisVinifera
/signed
simple laziness that they haven't worked this one out -- Gaile has said for a VERY long time that this is on the top of their priorities, but hey why waste time fixing such an obvious deficiency when there's another chapter to capitalize on?
again, simple laziness
|
since you didnt read the early explanation or the words were to complicatedhere it is again.
the instances were designed from the start to be hackproof so nobody could get into where you and your group were playing.
understand?.....hint.....secure instance.....??get it yet?
that makes it almost impossible to fit a reconnect feature without blowing the concept of secure instance to hell.
everybody from Jeff Strain down knows it would be a blockbuster feature to add........IF..THEY....COULD.
unless they are ALL lying they are trying to work out a solution that doesnt blow security out the window.
if they can they will and bitching wont speed it up
|
|
|
Dec 07, 2006, 03:42 AM // 03:42
|
#11
|
Forge Runner
|
Quote:
Originally Posted by Priest Of Sin
Deal with no reconnect, I don't recall any game having Reconnect.
/notsigned
|
Every single online service has re-connect. HTTP and FTP protocols both have option to continue from arbitrary point, every single online game allows you to continue from where you were, not losing several hours after disconnecting.
|
|
|
Dec 07, 2006, 03:44 AM // 03:44
|
#12
|
Site Legend
|
LOL..he's back
__________________
Old Skool '05
|
|
|
Dec 07, 2006, 03:45 AM // 03:45
|
#13
|
Desert Nomad
|
Antheus, your right but cause this game is kinda not really an online game in some regards it has different standards.
|
|
|
Dec 07, 2006, 03:48 AM // 03:48
|
#14
|
Ascalonian Squire
Join Date: Nov 2006
Profession: W/R
|
i have to agree. I played a prophecies mission three times today, simply because I got disconnected twice. The third time, we just lost, but that is beyond the point. I was able to reconnect within a minute, but had to start all over again with a new team. If I was simply able to rejoin my team then I could have helped them win the mission
|
|
|
Dec 07, 2006, 03:48 AM // 03:48
|
#15
|
Frost Gate Guardian
Join Date: May 2006
Profession: Mo/
|
/not signed
|
|
|
Dec 07, 2006, 04:03 AM // 04:03
|
#16
|
Underworld Spelunker
|
Home > Press > Interviews
Quote:
Mike O'Brien
James Phinney
Curtis Johnson
Isaiah Cartwright
|
Quote:
Is a "Rejoin Mission" option going to be incorporated into the game?
The "Rejoin Mission" function is probably one of the most difficult things to program into a game. And yet, we know it’s a popular request with fans, for a variety of reasons. In the long-run, some sort of functionality of this sort will be added to Guild Wars. We'll continue to investigate the possibilities and will weigh the merits and drawbacks in the context of several ideas we have on the table. It seems nearly certain that we will incorporate this option in the long term, although we can't provide a timeline right now.
|
|
|
|
Dec 07, 2006, 04:04 AM // 04:04
|
#17
|
Desert Nomad
|
In other words stop bothering us ^^
|
|
|
Dec 07, 2006, 04:06 AM // 04:06
|
#18
|
Jungle Guide
Join Date: Jan 2006
Location: San Antonio, TX
Profession: W/R
|
I don't think they need to implement reconnects because The Admin's Bane has only had one err 7 in 15 months...
:-)
|
|
|
Dec 07, 2006, 04:08 AM // 04:08
|
#19
|
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
|
i really dont get those who /notsigned this. will it bother you? lol
or do u rage quit and pretend u got err 7 from partys?
and what security are u talking about? reconnects would be provided by servers, not that they can't acces our accounts anyways.
anyhow, /signed x100 from me
Last edited by Maria The Princess; Dec 07, 2006 at 04:12 AM // 04:12..
|
|
|
Dec 07, 2006, 04:08 AM // 04:08
|
#20
|
Jungle Guide
|
I think the idea sounds a lot more simpler than it really would be to add in. It would be nice, but since we don't pay a monthly fee, and playing on the servers is already costing them money, but free to us after buying the game... I don't think it's a necessity.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:27 AM // 10:27.
|