Dec 12, 2006, 04:09 PM // 16:09
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#41
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Forge Runner
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Quote:
Originally Posted by Antheus
"Given some time..." - this is why MM isn't overpowered.
MM is overabused in PvE. Every group wants one. That, or SS. Both, powerful and useful builds. But replacing them with another class doesn't gimp the group. Far from it.
When was the last time MM represented any kind of threat in PvP? Apart from minion factories, never.
In PvE, there simply aren't any counters for MM, apart from random agro or damage spike.
For all other comments about PvE balance: Play DoA and finish it. Then complain about overpowered skills. Anything else is simply pointless. It's like saying fire storm is overpowered in pre-searing, since mobs don't run away from it. DoA as it stands is the only true test of PvE skill. And even there you can abuse certain skills, like barrier, various invinci builds, etc.
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who said mm was overpowered in pvp?
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Dec 12, 2006, 05:19 PM // 17:19
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#42
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Zydian Coven
Profession: Rt/E
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I "steamrolled" Kodonur Crossroads and Ruins for Morah before I even knew SF existed. Pretty much everything before the Realm of Torment is just a matter of running into a mob and watching everything around me die. Don't blame the skill, you're probably just good at putting hero builds together.
As a big lover of the class, I have to say NO to a nerf! I've fallen in love with my ele all over again!
They could improve the animation a bit, though. When it spreads, the little circles remind me of bad 70's wallpaper.
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Dec 12, 2006, 05:40 PM // 17:40
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#43
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La-Li-Lu-Le-Lo
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Searing Flames needs a nerf / PvP balance: Opinion (however I do share it, don't get me wrong).
Guru does not need any more Searing Flames threads: Fact.
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