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Old Dec 12, 2006, 08:48 PM // 20:48   #1
Frost Gate Guardian
 
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Default Concept Class: Cavalier

The Cavalier

General Background and information:
The Cavalier is a close range melee attacking soldier who wields a two handed Lance or Halberd.
(Just to clear up, lances closely resemble spears, but are not thrown. The halberd consists of an Axe blade topped with a spike mounted on a long Shaft)
WIKI LINKS:
HALBERD
LANCE
Cavaliers are employed as Front line infantry, personal body guards, or regular guards. They are proud fighters and are loyal to their commanders. However as with most people there are the select ones that are the opposite. In battle cavaliers use a range of close-quarter combat skills aswell as shout commands to thier allies.
The Cavalier wears body armour similar to that of a warrior only less bulky and providing more movement.

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General Stats;

Armour:
Armour Level: 70
Armour bonus: +10 Vs physical damage and +10 for an additional bonus
Base energy: 40
Energy regeneration: +3

Insignias
Private’s insignia: Armour+10 Vs Blunt
Cavalier’s insignia: Armour +10 Vs Elemental
Soldier’s insignia: Armour+10 Vs Slashing
Bodyguard’s insignia: Armour +10 Vs Piercing

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Weapons and upgrades:

Lance
Damage type: Piercing
Damage range: 15-32

Upgrades:
Lance Head (prefix) (Example: Sundering Lance head)
Lance Shaft (suffix) (Example: Lance Shaft of Fortitude)

Types;
Lance
Spontoon
Pike
Awl-pike
Contus

examples:
Sundering Lance of Fortitude
Zealous Awl-Pike of Lance mastery
Malignant Awl-pike [Green] ( might as well get my name in somewhere lol )

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Halberd;
Damage Type: Piercing or Slashing
Damage Range: 10-35

Upgrades:
Halberd Blade (prefix) (Example: Sundering Halberd blade)
Halberd Shaft (suffix) (Example: Halberd Shaft of Fortitude)

Types:
Halberd
Hippe
Scorpion
Ji
Pole-axe

examples:
Poisonous Halberd of fortitude
Barbed Scorpion of Warding
The Black Scorpion [ Green ]

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Attributes:

Lance mastery;
Lance mastery increases the damage you do with Lances and your chance to inflict a critical hit when using a Lance. Many skills, especially Lance attack skills, become more effective with higher Lance mastery.

Halberd mastery;
Halberd mastery increases the damage you do with Halberds and your chance to inflict a critical hit when using a Halberd. Many skills, especially Halberd attack skills, become more effective with higher Halberd mastery.

Guard Skill
No inherent effect. Many skills, especially defensive skills and skills that aid your allies become more effective with higher guard skill.

Cavalry Skill
For every 2 ranks of cavalry your ally aiding skills affect one additional ally in the area, with the exception of skills that specifically target a single ally. Also skills under the Cavalry skill attribute become more effective with higher cavalry skill.

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Skill ideas:
E= energy cost.
C= Casting time. (Seconds)
R= Recharge duration (Seconds)

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Lance Mastery;

Fierce Lance:
(E=5) (C=1) (R=14)
Lance attack, strike target for +8-25 damage, if target foe is suffering from a condition you deal additional +3-16 damage.

Lunge:
(E=10) (C=1) (R=18)
Attack skill, lunge at target foe, if this attack hits you deal +5-18 damage and knock down target foe for 1 second. If this attack is blocked you suffer from daze for 8-3 seconds, if this attack is evaded you are knocked down for 1 second.

Comeback attack:
(E=10) (C=1) (R=25)
Lance attack, if you are suffering from a condition you strike for additional 15-30 damage and target foe begins suffering one condition you suffering from for the same remaining duration.

Pierce:
(E=5) (C=1) (R=12)
Lance attack, Strike target foe for an additional 3-16 damage. This attack has +20% armour penetration.

Wounding Strike:
(E=10) (C=1) (R=25)
Lance attack, strike target foe, this attack deals no damage but inflicts a deep wound and weakness for 3-14 seconds.

Avenge:
(E=5) (C=1) (R=20)
Lance attack, if a dead ally in your area you deal an additional 10-35 damage.

Sweeping Lance:
(E=10) (C=1) (R=20)
Lance attack, Strike target foe and up to 2 adjacent foes for +5-20 damage.

Power Lunge:
(E=5) (C=1) (R=15)
Elite lance attack, Charge target foe and deal +15-35 damage and cause knockdown. You gain 3-10 energy. This attack cannot be “blocked”. If this attack is evaded you lose 5 energy.

Stripping Attack:
(E=5) (C=1) (R=30)
Lance attack, Strike target foe dealing no damage but removing 1-2 enchantments. For each enchantment removed this way you gain 2-5 energy.

Disrupting attack
(E=10) (C=1/4) (R=20)
Lance attack, Interupt target foes curent action, if that action was to use an attack skill you inflict bleeding for 1-6 seconds.

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Cavalry Skill:


“Take this”
(E=10) (C=1/4) (R=16)
Shout, you and allies deal an additional 5-15 damage with their next successful attack skill. (Number of allies depends upon cavalry rank)

Cold steel
(E=10) (C=1) (R=20)
Attack skill, for 10 seconds your next successful lance attack skill deals cold damage and causes cripple for 3-7 seconds

“Prepare for battle”
(E=5) (C=0) (R=20)
If adjacent allies [max 3] have any recharging attack skills, those skills are recharged, but take an additional 10 seconds to recharge after their next use. And you lose 5 points of energy for each skill recharged this way.

“FORM UP”
(E=10) (C=0) (R=35)
Shout, each ally adjacent to another ally gains +10-20 armour for 10 seconds.
(Number of allies affected depends upon cavalry rank)

“IM SURROUNDED”
(E=10) (C=0) (R=35)
Shout, for each adjacent enemy you gain +1-2 health regeneration and +4 armour. This bonus expires after 12 seconds.

“Help the fallen”
(E=15) (C=0) (R=35)
Elite shout, for 10 seconds resurrection spells take 1-2 seconds less to cast.
(Does not effect signets)

Ambush
(E=5) (C=0) (R=40)
Skill, for 3-8 seconds the next time each ally attacks target foe they deal +10 damage

Reinforce:
(E=20) (C=3) (R=20)
Spell, for 10-15 seconds allies gain ONE of the following:
+15 armour Vs piercing,
+15 armour Vs slashing,
+15 armour Vs Blunt
+15 armour Vs elemental damage
(Number of allies affected depends upon cavalry rank)

“PRESS FORWARD”
(E=15) (C=0) (R=45)
Shout, Allies within earshot move and attack 25% faster for 8-14 seconds.

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Halberd Mastery:

Sweep of Fury:
(E=10) (C=2) (R=25)
Halberd attack, adjacent foes take 10-30 fire damage, foes using a stance are set on fire for 1-3 seconds.

Giant Cleave:
(E=10) (C=1) (R=8)
Elite halberd attack. Strike target foe for +15-35 damage. If target for attempts to “block” this attack that foe suffers from daze for 10 seconds. If target foe attempts to “evade this attack that foe suffers from bleeding for 10 seconds.

Power Chop:
(E=5) (C=1) (R=14)
Halberd attack, strike target foe for +10-20 damage.

Crippling Swing:
(E=10) (C=1) (R=18)
Halberd attack, swing at target foe for 0 damage but inflict cripple for 4-10 seconds.

Cavalry slice:
(E=10) (C=1) (R=25)
Halberd attack, Swing at target foe dealing 10-30 damage, this skill ignores foes armour level.

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Guard skill:

Cavalry defences:
(E=10) (C=2) (R=40)
Skill, if target other ally is adjacent to another ally that ally and adjacent allies gain +10-15 armour for 20 seconds.

“Arm up”
(E=15) (C=0) (R=30)
Shout, for 10 seconds allies within earshot deal +10 damage with their next 3 attack skills.

“Wow, look a moa bird!”
(E=10) (C=0) (R=35)
Shout, if any nearby foes are attacking they are interrupted and become dazed for 5-10 seconds.
( the "/point" emote could be added as the action for this skill )

Prepare defences
(E=15) (C=2) (R=25)
Skill, for 10-15 seconds allies below 50% health gain +10 armour and +2-4 health regeneration.

Defensive aura
(E=10) (C=2) (R=45)
Elite skill, for 10-16 seconds target other ally has 25%-75% chance to “block” incoming attacks, each time ally “blocks” an incoming attack that ally gains 15-20 health.

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I could go on but ill stop. Please if you read this let me know what you think

Cheers
Malignant_Heretic

Last edited by malignant-heretic; Dec 12, 2006 at 10:32 PM // 22:32..
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Old Dec 12, 2006, 08:59 PM // 20:59   #2
Lion's Arch Merchant
 
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this idea is awesome!!

i suppose the armour is 80 AL and looks kinda like spartan armour or somthin?
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Old Dec 12, 2006, 10:27 PM // 22:27   #3
Frost Gate Guardian
 
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Quote:
Armour:
Armour Level: 70
Armour bonus: +10 Vs physical +10 for an additional bonus
Base energy: 40
Energy regeneration: +3
armor would be 70, since they arent as heavily armoured as warriors are. but 80 would work also

and i guess the armor may look similar to something like this:
ARMOUR

When i have time im gonna do a few line drawings of some weapons and maybe some armour

Last edited by malignant-heretic; Dec 12, 2006 at 10:35 PM // 22:35..
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Old Dec 13, 2006, 01:21 AM // 01:21   #4
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While i like your skills, they really dont strike me as something that you cant already put in the Paragon, Warrior, or Dervish's arsenal of skills.

Its just doesn't have any unique functions.
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Old Dec 13, 2006, 02:20 AM // 02:20   #5
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the only way I'd support a Cavalier class is if you are required to spam 'Signet of Return' at every possible chance
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Old Dec 13, 2006, 03:04 AM // 03:04   #6
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Quote:
Originally Posted by lyra_song
While i like your skills, they really dont strike me as something that you cant already put in the Paragon, Warrior, or Dervish's arsenal of skills.

Its just doesn't have any unique functions.
I totally see where youre coming from, ill go back and rehash some of the info, thanks for the input

Quote:
Originally Posted by VitisVinifera
the only way I'd support a Cavalier class is if you are required to spam 'Signet of Return' at every possible chance
im not sure what you mean by this?
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Old Dec 13, 2006, 03:14 AM // 03:14   #7
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Quote:
Originally Posted by malignant-heretic
I totally see where youre coming from, ill go back and rehash some of the info, thanks for the input



im not sure what you mean by this?
it's a Nightfall reference......Awakened Cavaliers are very pesky because they rez constantly
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Old Dec 13, 2006, 04:08 AM // 04:08   #8
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I really can't see a significant difference with this weapon and other melee weapons. And I really don't see a melee spear class attaining enough originality from Warrior and Paragon without utilizing a mount or something.

This is alot like a Templar idea I had a long wile back, before Paragon came out. But trying to make a class which focuses on a melee weapon and shout support now is an extreme overlap of Paragon and Warrior. Hardly new features to apply mostly the same effects.
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Old Dec 14, 2006, 01:43 AM // 01:43   #9
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I like the layout of the thread... very nice and easy to read. Can see you spend some time on it. Also the picture provided is good too.

As said, there need to be more stats and attack-property (as well as the skills) difference between Lance and Harlber... else its not really needed to have a new weapon for it.

Other parts (granted I did only scanner most) feel just too much like a Warrior. I think need something more.

On a side note: I did mistake the name for a cavalry, and wonder where are the mounts. Anyhow... was talking with another fourm suggestioneer about a Mount class.. which I think is shaping up nicely. Will add some more in when that suggestioneer post his/her idea up later....
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