Dec 16, 2006, 05:58 PM // 17:58
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#1
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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8 Flags and 7 heroes
Why can't we have a full team of heroes, and even then, why can't we control all of our henchmen to go to seperate spots? Any kind of area of effect completely makes a party of henchmen go straight to hell. Examples of this are Barrage, Most Rain of Torment skills, among other things. Doesn't seem fair to me that I'm forced to use people who suck because you can't play the game with the provided henchmen. Seriously, who the hell stays balled up so close when you're getting pwned by barrage... >_<. Then they die before they can kill one, but they can manage to almost kill him so he creates a copy. Way to go, I'm wielding a Tormented Shovel of Hole Digging. GG.
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Dec 16, 2006, 09:29 PM // 21:29
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#2
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Forge Runner
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Aegis + Shield's up. Both extremly easily incorporated into any build, and Kirim has Aegis already.
Also, people apparently don't suck, if they get the job done, and henchies don't.
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Dec 16, 2006, 10:36 PM // 22:36
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#3
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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don't really see the need.
take one more human.. than each can control their own hero.. and make a friend along the way.
Henchmen I found are good enough, and last long enogh. There are many account of people playing the game with just hench and heros. Try change your or hero's build to better support the henchies.
However, I do want more hench choices, and maybe differnt one in differnt outposts. Also a option to adjust their AI (aggrassive, passive, etc) would be good too (which could also tie in with more henchi choice. And also, more non-human henchies, cause we love them.
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Dec 16, 2006, 10:39 PM // 22:39
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#4
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La-Li-Lu-Le-Lo
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This is a rant, not a suggestion; in addition, the concept of full teams of Heroes has already been brought up before.
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