Dec 17, 2006, 06:39 PM // 18:39
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#1
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Frost Gate Guardian
Join Date: Feb 2006
Location: Netherlands
Guild: Die or Leave Plz
Profession: W/
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Commanding pets
I was out on my ranger, when I gave the hench the order to stick behind me at the same point. I wanted to lure the group with my bow because if I came to close I would aggro the other group. I shot an arrow but my pet doesn't listen to the order and aggro's both groups.
Btw I still made it but it's annoying, because like 4 henchies died.
Can there come an order for pets to?
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Dec 17, 2006, 07:17 PM // 19:17
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#2
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Ascalonian Squire
Join Date: Nov 2006
Location: On the other side.
Guild: New Order Dexworld
Profession: N/Mo
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If they give us the ability to order pets, minions will need it too. I would love for my Tombs runs not to go crazy from my minions wandering towards aggro. At least your pet listens to your target.
/signed
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Dec 17, 2006, 07:21 PM // 19:21
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#3
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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/signed
I had hoped for this when I heard about hero and henchmen control.
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Dec 17, 2006, 07:30 PM // 19:30
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#4
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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This has been sugested before, and it was decided that it was a bad idea.
If you gain more control over your pet, it becomes more usefull. If it becomes easier to use, then those pet attacks that deal 30+ damage will need to be "nerfed" so that your pet isn't overpowering to others.
Also, if you aren't running a beastmaster, don't bring a pet. If you are running a beast master build, use Koss or some other hero to pull.
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Dec 17, 2006, 09:33 PM // 21:33
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#5
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Frost Gate Guardian
Join Date: Jun 2006
Location: Singapore
Guild: Ordo Chaotika
Profession: W/Mo
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Personally, I'm for the idea since it helps to bring more depth into gameplay in terms of using a pet.
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Dec 17, 2006, 09:57 PM // 21:57
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#6
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Frost Gate Guardian
Join Date: Sep 2006
Location: Texas
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Personally I'd like this as a BM, but one of Anet's reasons not to make pet/minion control was A) Haven't gotten around to it yet , and another B ) Pets and minions are 'stupider' and cannot listen to commands like heros and 'people' can. You charmed the beast to ally to you and attack what you do, but beyond that pets are still dumb animals. It makes sense to me, but I'd like to see pet controls somewhat. My friend's dog can stay...
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Dec 18, 2006, 08:17 PM // 20:17
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#7
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Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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I have a ranger and a pet, Fluffy. I love builds that can use her (as something besides a corpse factory.) So this isn't about ranger hate, but ...
/not signed
That level of control over a pet seems too unbalanced to me. Pets don't decrease your drops/gold/experience the way more controllable heroes and henchies do. To have the same control of pets makes the beastmaster overpowered in too many situations, imo.
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Dec 18, 2006, 08:35 PM // 20:35
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#8
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Ascalonian Squire
Join Date: Apr 2006
Guild: Zealots of Shiverpeak
Profession: W/
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PErsonally, I agree and disagree. Players should not be able to completely control the pet. Maybe there could be a sort of pet command bar, with the same settings as heros, like "Attack", "Defend", and "Avoid Combat"
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Dec 18, 2006, 08:57 PM // 20:57
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#9
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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/signed
I just want to be able to send my pet back or to go to a certain spot and stay.
All it needs is one more flag for the player's pet.
Allow necros one flag for all the minions currently controlled as well.
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Dec 18, 2006, 09:27 PM // 21:27
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#10
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Academy Page
Join Date: Mar 2006
Guild: Valour Of Cantha
Profession: Mo/N
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/signed
I think pets drastically need a boost and this seems like a logical one.
As to the comments that they'r not 'smart enough', maybe then instead of a command such as we have with the hench and heroes, we could instead have a 'stay' where they remain where they are untill told to 'come'. If they cannot do this but are able to attack with the skills we tell them to then there is surely something wrong.
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Dec 18, 2006, 10:20 PM // 22:20
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#11
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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/signed for basic commands such as attack and stay
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Dec 18, 2006, 10:40 PM // 22:40
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#12
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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I think they should add a heel command for pets, as an everlovin beastmaster myself, the thing I hate most is in AB when pets run through the enemy gates and gets killed by the defender, and then gets killed again if you res it (the only way to get your pet back is to kill yourself). Or atleast make it so you can res your pet after that situation.
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