Dec 12, 2006, 03:24 PM // 15:24
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#1
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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Don't Nerf DoA
Just a petition to, despite the begs of noobs, not nerf DoA. Please anet, this game is too easy...we need a challenge.
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Dec 12, 2006, 04:03 PM // 16:03
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#2
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Krytan Explorer
Join Date: Nov 2006
Location: England
Guild: Curse of the grail [Cotg]
Profession: W/
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/signed.
eventhough i thought the realm of torement was hard enough ! doa is great
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Dec 12, 2006, 04:33 PM // 16:33
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#4
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Frost Gate Guardian
Join Date: Dec 2005
Location: UK
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/signed
FoW and UW are a laughing matter after you played for a while.
Need. More. Challenge.
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Dec 12, 2006, 05:03 PM // 17:03
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#5
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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/Signed - What Cold said.
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Dec 12, 2006, 05:06 PM // 17:06
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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I think people misread the part that says elite area
/signed
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Dec 12, 2006, 05:08 PM // 17:08
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#7
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Banned
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/signed, but hopefully reconnects or something will be implemented
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Dec 12, 2006, 05:46 PM // 17:46
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#8
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La-Li-Lu-Le-Lo
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I'm tempted to rename this thread "Make DoA Harder"...
I think I'll refrain, though.
__________________
Stay Breezy
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Dec 12, 2006, 05:56 PM // 17:56
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#9
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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I havent tried it but sure
/signed
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Dec 12, 2006, 06:00 PM // 18:00
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#10
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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/signed .. for number of reasons
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Dec 12, 2006, 06:07 PM // 18:07
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#11
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Ascalonian Squire
Join Date: Dec 2005
Guild: Destiny's Elite
Profession: Mo/
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I haven't tried but I'm sure I'll enjoy the challenge. /signed.
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Dec 12, 2006, 07:12 PM // 19:12
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#12
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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Sure, don't nerf DoA. But remove the ritualist hero from it and put him somewhere where more than just a small subset of players can attain him (a normal, every day hero with nothing special about him).
Last edited by mqstout; Dec 12, 2006 at 07:19 PM // 19:19..
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Dec 12, 2006, 08:01 PM // 20:01
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#13
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Nobody ever wanted DoA nerfed, just take the Ritualist Hero out of there. He's not a true reward for the effort involved.
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Dec 12, 2006, 08:05 PM // 20:05
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#14
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Frost Gate Guardian
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Sure, let's keep the supposedly "endgame content" restricted to five percent of the playerbase. What a great idea!
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Dec 12, 2006, 08:53 PM // 20:53
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#15
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/signed
Wouldnt mind if once you beat a mini quest in malyx you wouldn't need to do it again tho. Its annoying if you beat rescue, the hardest subquest in ravenheart gloom, and then lagout later on. You've already beaten your challenge XD
And yeah make razah cool and add some dorky ritualist somewhere earlier in the game.
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Dec 12, 2006, 08:56 PM // 20:56
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#16
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Site Contributor
Join Date: Oct 2006
Location: Finland
Guild: Runners of the Rose [RR]
Profession: R/
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/signed
Haven't had time to try DoA yet, but FoW and Underworld are becoming easy for me so I think I'd enjoy the challenge.
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Dec 12, 2006, 09:02 PM // 21:02
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#17
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Prodigy Exiles (PE)
Profession: Mo/E
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not signed
DoA has nothing to do with being challenging. Anet slapped together an area, threw in hordes of enemies with overstated abilities, and then inflicted it on us. Stop pandering to poor game design and a complete rush job. Once you do that then maybe they will actually make DoA a real challenge instead of the pile of dog poo it is now.
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Dec 12, 2006, 09:09 PM // 21:09
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#18
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Frost Gate Guardian
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They can keep the Domain as it is as long as they add something like Sorrow's Furnace as well.
Players requested endgame content. They did not request an elite mission. There is a huge difference between the two.
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Dec 12, 2006, 09:10 PM // 21:10
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#19
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Krytan Explorer
Join Date: Oct 2005
Guild: Refuge From Exile [RFE] Refuge-From-Exile.com
Profession: W/Mo
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\signed...
I would like some areas like fow and UW long overdue, they don't have to be elite areas.
Also i can now do a fissure armor run half asleep in 35mins ..
Last edited by Lucifer PVP; Dec 12, 2006 at 09:14 PM // 21:14..
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Dec 12, 2006, 09:44 PM // 21:44
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#20
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Sable Phoenix
They can keep the Domain as it is as long as they add something like Sorrow's Furnace as well.
Players requested endgame content. They did not request an elite mission. There is a huge difference between the two.
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I don't say this very often, but WTF ARE YOU TALKING ABOUT? Player's whined and moaned and complained and... well you get the idea, because it says in the manual that there will be an elite mission, and it wasn't in there. That was one of the biggest threads ever to hit Riverside non-nerf-related, and that's saying something. So I don't know where you get that idea from, but it was definitely asked for. And as for it being restricted, if by "restricted" you mean if you don't know how this game works you can't win, then yes, it's restricted, because you have to actually, you know, lern2play in order to get anything done down there.
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