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height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } I'm tired of the one-man fights. - Guild Wars Forums - GW Guru
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Old Dec 19, 2006, 05:50 AM // 05:50   #1
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Default I'm tired of the one-man fights.

I think in at least one of the games they add some big fights, you know not a 10 man fight but a 100 man fight seperated in catagories lvl of soldier, captain, and so on. I would love this at a end of a game but I would be just fine if it was even in the game.

The battle would basically have probably 12 people in your party, yes... only 12 and there would be lines after lines of people in battle some people are fighting in like the background just for that heroic touch out of only 12 people probably add some command groups in there. The mission would give objectives flag post and maybe some wall breaking. Here goes what I would like to put for the objectives.

(kingdoms name) hope example: Fague's Hope- All skills are incresed by 100% running, attacking, spell, casting, and so on.


Kill front lines

Kill archers

take out monks

Take out 13 catapaults

Close the minion gates

Take out the left wall (used by ur team with catapaults)

kill the commanders(many soldiers guarding them)

open draw bridge

save king (o i dont know)

As you progress u get this fun spell ( Faith of the phoenix- Summon your phoenix to raise you to victory) this spell after a few minutes of droping stuff onto thier kingdom, and killing stuff cuts to a scene.)

kill the boss ( dosent look that special but looks diffrent from all other classes with the same concept)

Seend (bosses name's) demon back to where it came from

Kill the fleeing soldiers

Protect your kingdom

Dont know what you think but i would love this and of course its a lvl 20 mission also progression leads to items u can carry and drop for an effect

this mission would probably at the least take I dont really know 3 hours well If u think all this should go down aliyyle id say only a little bit. But i think its time for that final mission in the games to have a rush like in the first game, but even more exciting. You waited so long and then it comes to the last guy ...boom, home free

what do you think? concept of the people you are fighting dosent have to be human eathier thanks for your time
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Old Dec 19, 2006, 05:59 AM // 05:59   #2
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What I think? I think you need to clarify. I'm not sure I fully get what you mean. Are you saying you're hoping for missions that are like elite missions (in length and party size) and in maps that have... a lot of ppl fighting in the background? as in.. the scenery? Or you mean there are alot of NPCs around all fighting?
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Old Dec 19, 2006, 06:17 AM // 06:17   #3
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the background is like the inviroment, it has a 3d look some part you can reach and some parts you cant reach now emagine the tree represents a inviroment background replace it with two people fighting ang multiply it by a million ( o i dont know the number) and the mission will be a last mission or atleast close to the last mission with the change of some of the objectives i have up there like if it where the 2nd to last mission change where it says kill boss to kill boss'es aprentace this will not be like an elite mission. It will bring more excitement and non stop battleing, this mission cannot be completed without team work and theres barley any time to stop and think about thigs. Now I remind you there will be a map full of enemys mini map dot spam. Thats why all the extyras are added to help out the extended party, the cause amd effect weapon items and spell effects when you finish this mission you will barley beable to see the ground because its covered with so many people and I think this mission will bring out what teamwork really means, and what players are capable of.
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Old Dec 19, 2006, 06:25 AM // 06:25   #4
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Reminds me of lag though.
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Old Dec 19, 2006, 06:37 AM // 06:37   #5
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sorry I had to respond to this

Ya that would cause lag so i think it should have only rare weapon drops that only drop from a low range of people out of the whole scale and as you progress the scenery or enviroment ground it starts to add bodies yo the ground as scenery, so the attual foes wouldent be on the ground causing lag and about all the people you have to fight, they wont be coming at you so fast but you better watch your back for them. Anything else that would cause it to lag post here and ill try to find a solution, heck, you can even help me solve one.
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Old Dec 20, 2006, 03:36 PM // 15:36   #6
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Default I would prefer...

Something like the random arena, but where its a free for all. No team based stuff.

Just you versus everyone else.

Lag may be an issue, but there are various threads on how to improve performance, and defragging the GW.dat file helps a lot.

But just think of the mayhem. 30 people per arena, sudden death, last man standing gets a reward of some sort...
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Old Dec 20, 2006, 03:47 PM // 15:47   #7
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Quote:
Originally Posted by fachtna
Something like the random arena, but where its a free for all. No team based stuff.

Just you versus everyone else.

Lag may be an issue, but there are various threads on how to improve performance, and defragging the GW.dat file helps a lot.

But just think of the mayhem. 30 people per arena, sudden death, last man standing gets a reward of some sort...
Anet would never do a free for all; too concerned with balance.
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Old Dec 20, 2006, 04:54 PM // 16:54   #8
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no love for monks in free for all. GW isn't designed for lots of peoples in one combat instance at a time, so I don't know how it would work.
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Old Dec 20, 2006, 05:57 PM // 17:57   #9
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Quote:
Originally Posted by broodijzer
no love for monks in free for all. GW isn't designed for lots of peoples in one combat instance at a time, so I don't know how it would work.
Nor me, but I am just thinking of the fun that would be had with 30 peope running around whaling each other. No concerted attacks, watching your back, FLEEING.

I have happy memories of Morpheus on low grav with 30 players and think it would be a laugh. Benny Hill scenes with a string of warriors chasing a monk
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Old Dec 20, 2006, 06:11 PM // 18:11   #10
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sounds good..more like a stradegy(spell check..lol) game, not really guild wars imo

and the lagg would be..well u know
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Old Dec 20, 2006, 06:16 PM // 18:16   #11
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in factions, they should've just done things like raids in wow, where one fation attacks a town of the opposite faction (luxons attacking breaker hollow)
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Old Dec 20, 2006, 09:17 PM // 21:17   #12
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Or petition to add a persistant arena to the battle isles. I did it on my NWN2 module and it's so much fun.

Quote:
Originally Posted by Knightsaber Sith
Anet would never do a free for all; too concerned with balance.
If arenanet cared about balance in RA, touch rangers wouldn't exist. Neither would E/D survivors, soul twisting rits, blinding surge assassins, steady stance warriors, bunnythumpers, most combo assassins, broad head rangers, reaper's mark necros, or any build that uses scythe attacks.

Last edited by shardfenix; Dec 20, 2006 at 09:23 PM // 21:23..
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Old Dec 20, 2006, 10:08 PM // 22:08   #13
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Quote:
Originally Posted by shardfenix
If arenanet cared about balance in RA, touch rangers wouldn't exist. Neither would E/D survivors, soul twisting rits, blinding surge assassins, steady stance warriors, bunnythumpers, most combo assassins, broad head rangers, reaper's mark necros, or any build that uses scythe attacks.
Because you cant blind people, snare them or hex them. They all have counters.
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