Dec 01, 2006, 09:12 AM // 09:12
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#41
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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I can understand why Anet made it such a high requirement.
Their not hard at all to get, and if they were req9 or 10, they would sell like hot cakes and make people rich over-night and incourage them to just finish the game just to sell them.
/so partly signed
But when it does come to selling them, you always get the same responce
"Req what?... sorry no thanks."
Maybe lower it by 2 or 3, no more. Make it a bit more desirable.
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Dec 01, 2006, 04:40 PM // 16:40
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#42
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Ascalonian Squire
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Instead of lowering them to 9 like every other green, lets make all greens have requirements of 15. j/k..
/signed
I never quite understood why Shiro's swords have a requirement of 15. I've seriously tried to incorporate them into my warriors build but can't. I even customized the sword, but in the end, 15 requirement isn't viable. So there the sword sits, in my inventory, as a decorative piece -- similar to the pumpkin heads and other head pieces I get from holiday events.
Last edited by minex; Dec 01, 2006 at 05:02 PM // 17:02..
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Dec 01, 2006, 04:52 PM // 16:52
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#43
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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i agree to lowering but i think a req12 would be the best since that way they wouldnt be totally useless and would still show off Shiros high DM and wouldnt upset the econemy too much
/signed
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Dec 01, 2006, 05:14 PM // 17:14
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#44
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
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I'm not sure Anet is even still aware of the dagger's condition. If they were paying slight attention to the other in game greens they made, all of which I'm fairly certain were conceived after Shiro's Blade were completed, I think they would have changed it from the start. I have to wonder whether or not the reqs. on these weapons were simply forgotten about in factions release. Or maybe the mindset they had when crafting these items is the same mindset they had when "buffing" the still-useless Keystone Signet in which I'm doubtful these items will ever see the light.
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Dec 01, 2006, 05:33 PM // 17:33
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#45
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Banned
Join Date: Jun 2006
Guild: In a PVE GUILD YAY! :P
Profession: Me/Mo
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Quote:
Originally Posted by birdfoot
/signed
I wouldn't mind a req 15 if Shiro's blades were as uber as the "Sword of a 1000 Truths". :P
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LOL south park
/signed
the daggers are a big deal, but really who doesnt use 16 in sword
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Dec 01, 2006, 05:36 PM // 17:36
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#46
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Frost Gate Guardian
Join Date: Apr 2006
Location: California
Guild: Team Love [kiSu]
Profession: W/
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I use 16 in swordsmanship, but the daggers are a bit ridiculous IMO.
/signed
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Dec 01, 2006, 05:37 PM // 17:37
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#47
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Frost Gate Guardian
Join Date: Jul 2006
Location: Wales, United Kingdom
Guild: Great Success [GS]
Profession: Mo/
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Quote:
Originally Posted by birdfoot
/signed
I wouldn't mind a req 15 if Shiro's blades were as uber as the "Sword of a 1000 Truths". :P
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the sword of a thousand truths...*thrusts it into the air* we must get the sword to the ones who have proven they have...no life.
Anyway :P
/signed
13 is where it should go iconic or not 13 dagger mastery is high enough.
maybe they could do some quest something random like 'blessing the blades' to lower the requirements of shiro tagachi's holy blades in a ritual :P
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Dec 01, 2006, 05:37 PM // 17:37
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#48
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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This game tries that every player is the same.
Using those daggers currently means: "Come for me I'm using A lot of Rare Runes and have less HP".
All greens but 'toy' ones (Ista, Shing Jea) should be req9.
I don't think Shiro's stuff have extra lag problems, or have more polygons that mslow down the game or something like that.
As they are, they are mostly decorative and as usefull as a minipet.
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Dec 01, 2006, 06:22 PM // 18:22
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#49
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Quote:
Originally Posted by Stoneys Rock
maybe they could do some quest something random like 'blessing the blades' to lower the requirements of shiro tagachi's holy blades in a ritual :P
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I love this idea.
/Signed for this as well
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Dec 01, 2006, 06:22 PM // 18:22
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#50
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by freekedoutfish
Their not hard at all to get, and if they were req9 or 10, they would sell like hot cakes and make people rich over-night and incourage them to just finish the game just to sell them.
But when it does come to selling them, you always get the same responce
"Req what?... sorry no thanks."
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The daggers were selling for ~150k long enough for people to get rich overnight on them right after launch... Nobody cared that they were Req. 15 back then, and by now the people who were going to sell them already have, and did in fact make quite a nice little nest egg by doing so.
__________________
Stay Breezy
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Dec 01, 2006, 06:23 PM // 18:23
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#51
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Hmmm, as has been said, you can get away with running 2 attributes on a warrior, so req 15 isnt that big a deal. But even so, it's still ridiculous. Why, Anet are you so obsessed with insisting that a x/W or x/A cannot use these weapons? Is the apocalypse going to occur because a R/W who has 9 swordsmanship wants to use shiro's sword - it's not going to kill us all, you know...
Yes, okay they're prestige skins, but so is the forgotten sword at the end of Nightfall. So why is that not req 15, anyone? By making them req 15, they are essentially demoted to being the least useful items in the game. Especially the blades, because 15 DM is just impossible to run. Anyone who says to suck it up or to get over it, obviously hasn't tried running a sin with 15 dagger mastery. They would need 15+ Dagger Mastery, 13+ Critical Strikes and ~9 in a third attribute. Now without having at least 2 superior runes, that simply cannot be done. 2 superior runes = -150 health. You take a build with any other vampiric dagger green and you only need 9-13-9, which can be achieved without a single rune at all, not even a minor rune. How is this fair to those with shiro's weapons...?
A note on fairness: This is a game where fairness of play, balance and equality are prized above all else. By having these weapons as they are, it puts in jeapordy these core fundamentals. As it stands, anyone weilding a shiro weapon is a second class citizen, how is that equality?
/signed (And not because I want to use them - I dont like the skin and I already have vampiric weapons up to my eyeballs.)
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Dec 01, 2006, 06:30 PM // 18:30
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#52
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Lion's Arch Merchant
Join Date: Nov 2006
Location: Right behind you
Profession: A/
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/signed
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Dec 01, 2006, 06:48 PM // 18:48
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#53
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Faer
The daggers were selling for ~150k long enough for people to get rich overnight on them right after launch... Nobody cared that they were Req. 15 back then, and by now the people who were going to sell them already have, and did in fact make quite a nice little nest egg by doing so.
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Were, that may be were long ago, or in other regions, but last time I was at Kaineng, everyone would laugh at you if you wanted to sell them for that price.
I choose a green weapon at the endgame is not to sell them, it's to use them. All of them should be the same req.
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Dec 01, 2006, 07:39 PM // 19:39
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#54
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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I agree with this premise.
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Dec 01, 2006, 07:43 PM // 19:43
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#55
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/
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/signed
15 SM/DM is just too high for green items tbh...especially when NF equivalents are req 9.
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Dec 01, 2006, 07:54 PM // 19:54
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#56
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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hell ANY equivelant is req 9. There should be some kind of added bonus for having a req 15 item that can only be used by a primary
I think the only time my dagger master is that high is when i run Temple Strike....
especially for the ever-looked-down-upon assassin, maybe there should be some other kind of bonus attatched...(although warriors do not need something like this im sure as pointed out they tend to be higher on the att rating anyways) ...which in a sense unbalances it, but with the purpose of your assassin already gimping his points on DM (im with most of you - I like an unmodded 10, with major rune and +1 hat to equal 13)
But seriously - I just have them to show I was THERE- a trophy if you will..
Ungues of the Oni was my first pair of daggers after my preorder DragonFangs: bought for under 5k back in May or June.... and there is seriously NOTHING better than zealous daggers____ especially since they buffed Repeating Strike a couple months ago.
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Dec 01, 2006, 07:57 PM // 19:57
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#57
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Not even blue or gold ones are over req13.
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Dec 01, 2006, 07:58 PM // 19:58
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#58
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Quote:
Originally Posted by Stoneys Rock
13 is where it should go iconic or not 13 dagger mastery is high enough.
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i agree@! keep it in line with the sentinal armor bonus req- 13 is a perfect number for 'epic level' stuffs
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Dec 01, 2006, 08:54 PM // 20:54
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#59
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Lion's Arch Merchant
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/signed
Lower it to 13 at least.
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Dec 01, 2006, 09:06 PM // 21:06
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#60
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Lost Dynasty [SEEK]
Profession: W/Mo
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/signed
I love Shiro's Daggers and Sword. They look too cool, except that rediculous req 15!
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