Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 17, 2006, 08:05 AM // 08:05   #1
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Advertisement

Disable Ads
Default Golem Master

Im thinking of a class that would function similarly to the ranger's beast mastery and the Necromancer's minions. The class would control a 'Golem' that functions almost exactly the same as a pet, except that they would be Much more powerful and the main focus of the class. This was inspired by the class in Anarchy Online that controls a big robot.

Attributes would be something like:
*Control(primary): This would alter the level of your golem, golems would progress in all aspects at higher levels. Skills would include a golem ressurect, and 'Golem spells' most of which would be elite except for one or two that you get at the beginning of the game, these would work just like 'charm animal' except you would not need to charm a golem, it would come with the skill. Each type of golem would have a different set of skills to use, some would have attack, some, spells, some attacks, so they could take virtually any role.

*Vitality: This would alter the health and armor of the golem. skills would include anti-knockdowns, extra armor skills, ect. for you and your golem.

*Intelect: This would alter the energy of your golem. Skills would include things that make your golem cast faster, lower energy cost of his spells, ect.

*Power: (very similar to a warrior's strength or a weapon mastery attribute) This would increase the damage dealt by your golem. Skills would include Attacks, IAS skills, ect.


The attribute variations and different golem's would change the class drastically and make the golem play anything from a healer, to a nuker, to a hex spammer, to a tank.

Thoughts?
Coloneh is offline   Reply With Quote
Old Dec 17, 2006, 08:25 AM // 08:25   #2
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Interesting concept though. A bit too golem depended, and might play too much like a beastmaster. also need something more, as I think its hard to make just all golem related skills.

What about Puppet and Puppeteers? And could even allow you to switch control of the character between the two... things like that... (had an attribute about it befoe...)
actionjack is offline   Reply With Quote
Old Dec 17, 2006, 08:35 AM // 08:35   #3
Desert Nomad
 
Kai Nui's Avatar
 
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
Default

Yes, do you ride the golem, or is it pretty much bad ass, and you're whimpy walking around and if someone can kill you, they pretty much kill the robot?
Kai Nui is offline   Reply With Quote
Old Dec 17, 2006, 05:35 PM // 17:35   #4
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

Actually i think thats what would bring balance to the class, is that the controller is very weak. I was also considering another attribute: 'Whip Mastery' wielding a whip would imply something about control and could put the character a little farther that melee range and would also let them wield an offhand, making it a caster/fighter class.
Coloneh is offline   Reply With Quote
Old Dec 25, 2006, 10:50 PM // 22:50   #5
Frost Gate Guardian
 
Join Date: Dec 2006
Default

There's already a class in the game lore for this: Stone Singers.

The pets can't be the be-all, end-all of the class, of course. Ritualists have a weak lightning and a pretty decent healing line to round out all the communing.
BryanM is offline   Reply With Quote
Old Dec 26, 2006, 12:23 AM // 00:23   #6
Krytan Explorer
 
Manfred's Avatar
 
Join Date: Oct 2005
Default

And ritualists still aren't that hot regardless.

Frankly, if you're going to have a big strong dumb tank with a wimpy controller, why not just do away with the controller and make the tank slightly less strong, to more reflect player skill and have the game be way more fun for the player?
Manfred is offline   Reply With Quote
Old Dec 26, 2006, 12:50 AM // 00:50   #7
Furnace Stoker
 
Coloneh's Avatar
 
Join Date: Nov 2006
Profession: D/W
Default

why are you assuming its a tank? your golem could be a healer, a nuker, an interruptor, and many other types of builds. And the controller wouldnt be as weak as you are assuming, there is always a secondary profession and some skills that operate like Dark Bond.
Coloneh is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:53 AM // 09:53.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("