Dec 23, 2006, 05:37 AM // 05:37
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#1
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Frost Gate Guardian
Join Date: Nov 2006
Location: Waiting
Guild: Balance
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Signet of Protection
Most monks have probley noticed that theres a signet for each monk attribute (Signet of Devotion) exept protection. If Anet was to add one what do you think it would be like?
heres some ideas i have, what are yours?
Cast 2 seconds recharge 8
Heals for 20-60, and an extra 20-60 if they're enchanted
Cast 1/4th Recharge 10
Heal target for 20-60, and an extra 40-60 if allie is below 50%
Cast 1/4th Recharge 4
Heal target for 20-60 health
what are your ideas for a protection signet?
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Dec 23, 2006, 06:57 AM // 06:57
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#2
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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Hmmm seeing how all 3 of those look like healing prayers I'd say no to those o.O .
But I would do something like
cast 2 recharge 20
The next 100 physical dmg recieved by target ally is negated and you are healed for 50.
Somethin cool and flashy like that
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Dec 23, 2006, 09:31 AM // 09:31
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#3
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Forge Runner
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Quote:
Originally Posted by Anti Oath
Most monks have probley noticed that theres a signet for each monk attribute (Signet of Devotion) exept protection. If Anet was to add one what do you think it would be like?
heres some ideas i have, what are yours?
Cast 2 seconds recharge 8
Heals for 20-60, and an extra 20-60 if they're enchanted
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That's like Dwanya's Kiss
Quote:
Cast 1/4th Recharge 10
Heal target for 20-60, and an extra 40-60 if allie is below 50%
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That's like Word of Healing
Quote:
Cast 1/4th Recharge 4
Heal target for 20-60 health
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That's like signet of devotion or signet of rejuvenation
Quote:
what are your ideas for a protection signet?
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So those are too closely related to other skills and they're not very "protection" like. I would do something like Ripskin said. Something that negates damage.
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Dec 23, 2006, 10:23 AM // 10:23
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#4
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Well yeah but take a look at zealous benediction :P Total ripoff of WoH. But anyways, agreed that protection at elast needs a signet
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Dec 23, 2006, 10:35 AM // 10:35
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#5
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Signet of Protection
Cast ?
Recharge ?
Signet. The next {?} Protection Prayer enchantments cast on target ally lasts {?}% longer.
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Dec 23, 2006, 10:41 AM // 10:41
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#6
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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1/4 cast
15 recharge
For the next 10 seconds damage delt to target ally is reduced by 10....25%
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Dec 23, 2006, 10:46 AM // 10:46
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#7
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Forge Runner
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Signet of ........
1c 4r
Remove one condition from target ally.
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Dec 23, 2006, 11:05 AM // 11:05
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#8
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by Thomas.knbk
Signet of ........
1c 4r
Remove one condition from target ally.
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That's the same as [skill]Remedy Signet[/skill].
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Dec 23, 2006, 11:11 AM // 11:11
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#9
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Nu-uh! Remedy Signet only works on yourself. So maybe the Prot Sig could work on target other ally.
How about:
Eternal Signet
Cast 1/2s Recharge 5s
"The next 3...5...6 attacks that hit target other ally inflict no damage."
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Dec 23, 2006, 02:22 PM // 14:22
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#10
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Frost Gate Guardian
Join Date: Nov 2006
Location: Waiting
Guild: Balance
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well the thing with signets they cant have an effect like enchantments,
here are some more ideas
cast 2 recharge 5
heal target for 20-60, plus and extra 1-5 for each point in divine favor (once again this is kind of a healing type signet)
cast 3 recharge 2
heal target for 20-80, if that target was below 50%, this signet activates instantly(1/4th of a second)
^what do you think about that one? it kind of seems like a small infuse signet :P
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Dec 23, 2006, 08:43 PM // 20:43
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#11
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Anti Oath
well the thing with signets they cant have an effect like enchantments,
here are some more ideas
cast 2 recharge 5
heal target for 20-60, plus and extra 1-5 for each point in divine favor (once again this is kind of a healing type signet)
cast 3 recharge 2
heal target for 20-80, if that target was below 50%, this signet activates instantly(1/4th of a second)
^what do you think about that one? it kind of seems like a small infuse signet :P
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Well, why not? Signet of Stamina and Dolyak Signet work "like enchantments", which could be one of the things that make it really good - can't be removed.
Your two new ideas are just like your first ideas, they still feel like Healing Prayers skills. A bit of healing is ok for Protection, but it needs to be mostly some kind of damage avoidance or absorbtion.
How about Hex removal?
Retreat Signet
Cast 1s Recharge 15s
Remove one Hex from target ally and heal for 10...38...45. If that ally was moving, this Signet instantly recharges.
This way, it can be used to clear someone of Hexes if they are running away, w/e. Also, you could use it on yourself, but because of a 1s cast time, you wouldn't be able to take advantage of the second part, since you'd have to stop in order to cast.
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Dec 23, 2006, 08:57 PM // 20:57
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#12
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Krytan Explorer
Join Date: Jul 2006
Profession: R/
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Bond Signet
For every 2 health points lost from target other ally (which means difference of max health and their health at that moment), he is healed for 1 point of health, and you gain 80%...150% of that health.
Signet, no energy 1/4 cast 10 Recharge
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Dec 23, 2006, 10:03 PM // 22:03
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#13
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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wow...like wow....
90% of all the ideas here are overpowered.
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Dec 23, 2006, 10:15 PM // 22:15
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#14
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Forge Runner
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Quote:
Originally Posted by lightblade
That's the same as [skill]Remedy Signet[/skill].
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No, mine is target ally.
TBH, why would prot need a signet? just because all other monk lines have one is a stupid reason.
Quote:
Originally Posted by lightblade
wow...like wow....
90% of all the ideas here are overpowered.
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And about 50% is healing instead of protection.
Heal target ally for 60, att prot prayers. wtf?
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Dec 24, 2006, 01:42 AM // 01:42
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#15
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Frost Gate Guardian
Join Date: Nov 2006
Location: Waiting
Guild: Balance
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Quote:
Originally Posted by arcanemacabre
Well, why not? Signet of Stamina and Dolyak Signet work "like enchantments", which could be one of the things that make it really good - can't be removed.
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Thats true but i was thinking that those can only be used on yourself, i like the idea if a condition is met it either casts instantly (1/4th second) or recharges instantly.
Ya if you think about it signets are suppost to be pretty weak considering they dont cost energy.
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Dec 24, 2006, 01:52 AM // 01:52
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#16
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Quote:
Originally Posted by twicky_kid
1/4 cast
15 recharge
For the next 10 seconds damage delt to target ally is reduced by 10....25%
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Oh yes, great idea, also lets keep shield of absorption and prot spirit on a ghostly hero with that, then dont forget to put fertile season in
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Dec 24, 2006, 02:50 AM // 02:50
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#17
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Frost Gate Guardian
Join Date: Nov 2006
Location: Waiting
Guild: Balance
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cast 1 second recharge 20
heal target allie to full health, you're blacked out for 10-3 seconds
:P again, it's like a healing skill.
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Dec 24, 2006, 08:36 PM // 20:36
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#18
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Frost Gate Guardian
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Signet of Shelter
Cast: 1s
Recharge: 15-20s
For 5...10 seconds, whenever enchantments end prematurely on target ally, that ally is healedfor 10...60.
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Dec 24, 2006, 11:28 PM // 23:28
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#19
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Signet of Mercy
Cast 1, Recharge 20
Target foe loses all conditions. For each condition removed this way, you and all party members lose 1 condition. If that foe had no conditions, this skill recharges instantly (50% chance Failure at rank 5 or less).
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Dec 24, 2006, 11:46 PM // 23:46
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#20
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Quote:
Originally Posted by Terra Xin
Signet of Mercy
Cast 1, Recharge 20
Target foe loses all conditions. For each condition removed this way, you and all party members lose 1 condition. If that foe had no conditions, this skill recharges instantly (50% chance Failure at rank 5 or less).
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Oh, I like that one. But maybe it should be "If a condition is removed this way, you and all party members lose those same conditions." That way it's not better than [skill]Martyr[/skill] (which needs to be buffed for an Elite, methinks).
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