Dec 31, 2006, 04:50 PM // 16:50
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#21
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I'm a pure pve player, but ive done sme pvp and some ab and I'd certainly be more interested in pvp if it had a few more random elements to it.
Having a random monster appear in a pvp match, hostile to both sides, and of random class would deffinately shake up most of the cookie cutter builds.
Environmental effects that were triggered by player actions, like moral bosts and flags, would add something as well. Imagine being able to trip a switch on a map and cause all spells to have exhastion, Warrior paradise
Break up the balanced goals of some GvG matches. ie instead of both sides needing to kill the other guild lord what if one side was forced to defend and the other to attack, a time limit deciding victory for the defenders or brings out re-enforcements to switch which side is offence and which is defence.
There will always be people that feel pvp is 'sacred' and should never be touched by pve ideas, so maybe these ideas could be implimented in new arenas or have an option in the GvG battle window for add/remove extras.
All in all, change, though it may scare us, is indeed good for us!
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Dec 31, 2006, 05:28 PM // 17:28
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#22
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Lords of the Sacred Chao
Profession: E/Me
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The thing is, it's unclear what you're trying to accomplish.
The way to improve AI is to make monsters seem smarter. Smart opponents generally use tactics that are seen as "PVP things". So by making enemies seem smarter, PVE starts to take on aspects reminiscent of common PVP tactics.
More variety in PVP types is always good though. I'm all for "mission" PVP matches, such as the objective based "attack vs. defend" setups, or similar stuff. I don't believe they should modify current PVP setups, but I'd be really happy if they'd be implemented in new arenas or whatnot.
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Dec 31, 2006, 05:56 PM // 17:56
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#23
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Krytan Explorer
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I've always wished Anet can remove red dots that id opponents on our radar in all pvp matches, to give players a chance to achieve some tactical stealth and surprise. This alone would add a lot of flavors to the game. They should allow only teammates appear in radar.
Yes, spicing up maps with more elements is a good thing; things to add can include: randomly placed catapults, patches of splinter mines/sentry traps, one or two randomly selected environment effect etc... Mobs, if randomly placed and not shown up in radar, would be great too.
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Dec 31, 2006, 06:00 PM // 18:00
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#24
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Kit Engel
The thing is, it's unclear what you're trying to accomplish.
The way to improve AI is to make monsters seem smarter. Smart opponents generally use tactics that are seen as "PVP things". So by making enemies seem smarter, PVE starts to take on aspects reminiscent of common PVP tactics..
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What it is for is a fun discussion. No more No less. On things that can be added to PvP to make it like PvE from PvE'rs. In other words what do us PvE'rs think that could make PvP fun for PvP'rs. Its not for PvE. Its only for PvP part of the game with ideas from PvE'rs world. Hope that clears it up.
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Dec 31, 2006, 06:51 PM // 18:51
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#25
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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I like to see competive PvP missions where other team become eg. Shiro'ken looking and other stay how they are. Diffirent themes to make it look more interesting. Shiro'ken looking players vs other team.
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Dec 31, 2006, 06:54 PM // 18:54
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#26
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Frost Gate Guardian
Join Date: Dec 2005
Profession: N/
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Well pvp do have some pve touch in GW
We have hench and heros, We have enviromental traps(not enough in my account, but we have), and we have other toys that make pvp not just your everyday bashing the other player game(but a lot of people still perfer this, personal choice I guess).
The enviromental effects might not work, cause unlike pve, pvp's map are random, players have no idea where they will be send next match, and so are their opponent. A mana drain enviromental might kill the mage team with out the battle even started, or something like that But I guess it can be work on, pvp can have different type of enviromental effect, dont need to be the same as the pve's.
But ya, I guess a man cant live with out thrill.
Lets bring on the Romen Arena!!!
Not only man to man combat
But man to beast, (group of 4 versuse unstop worm waves??)
Or man to man and beast(these start to sound realy dirty ...)
Cargo Ride, Teams fightings each other and slowing down others cargo, the team get to the finish line first win.(i have no idea how to apply this to gw)
I am just high for tonights party
Last edited by KESKI; Dec 31, 2006 at 06:57 PM // 18:57..
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Dec 31, 2006, 07:55 PM // 19:55
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#27
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Frost Gate Guardian
Join Date: Sep 2005
Location: Area 52
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How about locked chests (need a key)?
could give a little more material gain in PvP, although i'm sure many would accidently delete keys and items on their PvP chars (can you say money-sink)
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Dec 31, 2006, 09:02 PM // 21:02
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#28
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Academy Page
Join Date: Nov 2006
Guild: tsa
Profession: E/
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Ya I have to admit there is a certain appeal to random elements thats probl. why I like ab so much. The randomness of teams and the fact that you can lose and still get faction points, so even if you lose you still win.
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Dec 31, 2006, 10:04 PM // 22:04
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#29
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Mods please move this back to Riverside. This is not a suggestion thread but a discussion thread.
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Dec 31, 2006, 11:20 PM // 23:20
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#30
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Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
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I personally like this idea. It would make PvP a lot more interesting and also give a lot of strategic advantages. They do have some of this in PvP already. In the Kurzic guild hall there is stone spores around the big mushrooms, in the luxon there is the spiney coral, and in the palace there are the acid traps you need to run through to get the flag.
I was just thinking the other day why there werent animals in the guild halls, it would make Otyugh's Cry slightly useful.
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