Jun 16, 2005, 11:49 AM // 11:49
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#2
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Lion's Arch Merchant
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Quote:
Originally Posted by azunder
I just thought of an idea. A lot of people are are asking for more storage right? What if... you could buy extra storage but it costs you (in game) gold every hour for every item stored in it?
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What if? Well, then people would be able to hoard more, thereby keeping the number of rare/powerful/desireable items that *could* be in play in the world low since they'll be gathering dust in storage instead of 1) destroyed by being sold and balancing supply and demand at traders 2) becoming upgrade components through salvage 3) being traded to players who will make use of it.
This more or less just helps stagnate the economy and increase inflation since people can afford to have "keeper" items and "seller" items.
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Jun 16, 2005, 12:01 PM // 12:01
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#3
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Frost Gate Guardian
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What do you gain by keeping an item in storage? The longer you keep it, the more gold you'll lose.
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Jun 16, 2005, 12:08 PM // 12:08
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#4
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by azunder
What do you gain by keeping an item in storage? The longer you keep it, the more gold you'll lose.
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Because spending gold in game, doesn't make A.net gold in real life to cover the addition server storage for our items
Not that the storage is that much, but really the amount of space seems fine to me, people just need to stop hanging onto things, and get rid of them
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Jun 16, 2005, 12:30 PM // 12:30
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#5
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Lion's Arch Merchant
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Agreed. People are greedy, it's that simple. Having items circulate in-game keeps the game compelling to the general in-game population. Having items *not* circulate runs counter to the goals of ArenaNet. So, while more storage would be nice for us greedy humans I think it's probably better that we pay them more actual money to be carpetbagging greedhogs, since more money for them means a longer business lifetime for them and more game time for us.
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Jun 16, 2005, 01:02 PM // 13:02
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#6
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Frost Gate Guardian
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Actually, if you start losing money from hoarding, won't that encourage circulation?
Anyway, firebat has a better reason why this might not be possible. Extra storage compounded over a lot of accounts means more costs for anet.
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Jan 02, 2007, 10:10 AM // 10:10
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#7
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Dragon Lance [TAS]
Profession: Mo/
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Anet is not hurting for money, and to ask us to add new characters to each expansion and then equip 12 heroes for each character and not provide some relief is ABSURD. They can take our $50 every 6 months for an expansion with new characters. This was relevent even back when this thread was fresh.
Last edited by darkangel921; Jan 02, 2007 at 10:13 AM // 10:13..
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Jan 02, 2007, 10:18 AM // 10:18
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#8
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Lion's Arch Merchant
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I agree. If space is such a concern.. I don't think anyone is asking for like 100 more slots. I think most would be happy with even just another row of slots in the storage box. I know that would still add up to alot of space, but come one. We have bought three full priced games already, and still suffer with a storage that was designed for 4 chars in one campaign. Yes, we got material storage, but we also got green items, heros and tons of other stuff since the launch of the game.
Plus, it can be another money sink, as mentioned. Make the additional spaces cost a good amount of gold (none of that hourly rental stuff).
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Jan 02, 2007, 05:00 PM // 17:00
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#9
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Nil nisi malis terrori.
Join Date: Aug 2005
Profession: Mo/Me
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What's up with people digging up 18 month old threads today?
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Jan 02, 2007, 06:27 PM // 18:27
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#10
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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maybe people actually found out how to view more then just the first page
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Jan 02, 2007, 09:55 PM // 21:55
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#11
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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No
I would be fine with paying 5K-10K per extra storage slot. Interest is hard to program, especially in a game as gigantic as GW. A down payment is good enough.
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Jan 03, 2007, 03:40 AM // 03:40
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#12
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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if this is such a big deal just spend 10 US dollars on a char slot and make a mule.
stop crying.
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Jan 03, 2007, 03:56 AM // 03:56
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#13
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Desert Nomad
Join Date: Aug 2005
Location: San Francisco, UC Berkeley
Guild: International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
Profession: W/
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ill pay 10 us to increase the xunlai storage by double anyday
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Jan 03, 2007, 06:09 AM // 06:09
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#14
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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I have a feeling Faer will close this soon, probably with a remark like
"the search button is your firend, go introduce yourself to it"
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Jan 03, 2007, 08:50 AM // 08:50
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#15
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The Greatest
Join Date: Feb 2006
Profession: W/
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Why does Faer get all the credit in Sardelac?
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Jan 03, 2007, 09:21 AM // 09:21
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#16
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Quote:
Originally Posted by Phaedrus
Well, then people would be able to hoard more, thereby keeping the number of rare/powerful/desireable items that *could* be in play in the world low since they'll be gathering dust in storage instead of 1) destroyed by being sold and balancing supply and demand at traders 2) becoming upgrade components through salvage 3) being traded to players who will make use of it.
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What the hell are you smoking?
Me keeping 400 Gold items doesnt mean 400 less Gold items will be in game for other people......
Everything in Guildwars is seperate, me hunting the Rotscale 5million times and getting the bow 5 million times doesnt mean you will never get it cause i got it 5 million times,every instance is completly seperate if your not in my group my actions do not influence your world.
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Jan 03, 2007, 08:20 PM // 20:20
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#17
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Krytan Explorer
Join Date: Feb 2005
Profession: E/
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Farmers aside, I'm all for more dye and key storage. Maybe even something as advanced as a key ring in the inventory? Huh? Yeah? Huh?
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