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Old Jan 06, 2007, 03:06 PM // 15:06   #1
Krytan Explorer
 
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Default The impossible task of skill balancing.

Here's a reply to this thread "Balance through deletion of bad skills"
http://www.guild-hall.net/forum/showthread.php?t=44422

I wanted to make it its own suggestion and present it to the broader audience here.

Now, if some PvPer was crazy enough to suggest deleting 75% of all the skills in GW just for his sense of balance, I thought, why not this instead?

*******

Here's a thought. We have two competing desires in GW:

1 - PvP players want a controlled set of effective and balanced skills.

2 - PvE players want skill progression (getting more powerful skills later on etc) and a wide variety.


Why not divide the skills into tiers? Tier 1 skills are beginner skills, learned on newbie island for each chapter - Flare, Firestorm, etc. No elites here. These skills are clearly numerically inferior and less efficient than most other skills.

Tier 2 skills are general use skills, learned on the mainland. Elites are present.
Only skills from this tier are allowed in PvP. (except for possibly "special" tournaments and events.)
ANet carefully only allows skills into this tier if they are good to have in PvP through extensive testing.

Tier 3 skills are PvE endgame skills, most of them Elite. They are the "Meteor Storm : Drop a meteor on all enemies in the area every 3s" type mega skills, only obtainable after epic boss battles etc blah. They are not usuable in normal PvP. Searing Flames, Rage as One, and other controversial elites can live happily here.


Also, ANet shouldn't need to have "nice" values for how many skills in each tier. (ie, no need to have 25 tier 1, 50 tier 2, 25 tier 3 skills etc.)
This gives them the freedom to move skills from tier to tier as skills get changed, or as skills are tested enough to be approved for normal PvP play, etc.

(of course this requires a change in the way Balth Faction interacts with PvE skill trainers etc.)

Of course, for explosion freaks like me, give us an Alliance Battle style killfest with all skills allowed.

And have your Newbie Arenas only allow Tier 1 skills.

We can even give them groovy names like Bronze, Silver and Gold skills :P
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Old Jan 06, 2007, 03:31 PM // 15:31   #2
Jungle Guide
 
Join Date: Apr 2006
Guild: Creating guild
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Quote:
Originally Posted by Rieselle
Here's a reply to this thread "Balance through deletion of bad skills"
http://www.guild-hall.net/forum/showthread.php?t=44422

I wanted to make it its own suggestion and present it to the broader audience here.

Now, if some PvPer was crazy enough to suggest deleting 75% of all the skills in GW just for his sense of balance, I thought, why not this instead?

*******

Here's a thought. We have two competing desires in GW:

1 - PvP players want a controlled set of effective and balanced skills.

2 - PvE players want skill progression (getting more powerful skills later on etc) and a wide variety.


Why not divide the skills into tiers? Tier 1 skills are beginner skills, learned on newbie island for each chapter - Flare, Firestorm, etc. No elites here. These skills are clearly numerically inferior and less efficient than most other skills.

Tier 2 skills are general use skills, learned on the mainland. Elites are present.
Only skills from this tier are allowed in PvP. (except for possibly "special" tournaments and events.)
ANet carefully only allows skills into this tier if they are good to have in PvP through extensive testing.

Tier 3 skills are PvE endgame skills, most of them Elite. They are the "Meteor Storm : Drop a meteor on all enemies in the area every 3s" type mega skills, only obtainable after epic boss battles etc blah. They are not usuable in normal PvP. Searing Flames, Rage as One, and other controversial elites can live happily here.


Also, ANet shouldn't need to have "nice" values for how many skills in each tier. (ie, no need to have 25 tier 1, 50 tier 2, 25 tier 3 skills etc.)
This gives them the freedom to move skills from tier to tier as skills get changed, or as skills are tested enough to be approved for normal PvP play, etc.

(of course this requires a change in the way Balth Faction interacts with PvE skill trainers etc.)

Of course, for explosion freaks like me, give us an Alliance Battle style killfest with all skills allowed.

And have your Newbie Arenas only allow Tier 1 skills.

We can even give them groovy names like Bronze, Silver and Gold skills :P
I don't see this solving anything. Then anet will just have to balance skills relative to what tier they're in

Last edited by Not A Fifty Five; Jan 06, 2007 at 03:35 PM // 15:35..
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Old Jan 06, 2007, 03:58 PM // 15:58   #3
Krytan Explorer
 
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Not really. Tier 1 skills just need to be kept weak, and possibly be kept free of conditions and synergies so they are simpler and easier to understand.


Tier 2 skills need to be balanced carefully, but there should be less of them than the skillset we have now. Plus skills can be moved into and out of Tier 2 as required.


Tier 3 skills dont need to be balanced at all. They can be great or crap, the fun is in getting them and trying them out. They can have many synergies that would be game-breaking in pvp, but are the whole point of PvE.
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