Oct 12, 2006, 04:00 PM // 16:00
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#21
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Quote:
Originally Posted by daraaksii
of course!! wait, no.. i have 1700 death, becouse my monk is a PvE/PvP character. that means i need 1700x100=170000 xp. man, this is like resurrect signet in real life..
of course! /notsigned
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OP said 100k XP.
So you would need 170 million XP.
Bet you want to /notsigned a little more vehemently now!
Last edited by Dougal Kronik; Oct 12, 2006 at 04:07 PM // 16:07..
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Oct 14, 2006, 03:29 AM // 03:29
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#22
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Ascalonian Squire
Join Date: Sep 2006
Guild: MOB
Profession: E/R
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Quote:
Originally Posted by daraaksii
of course!! wait, no.. i have 1700 death, becouse my monk is a PvE/PvP character. that means i need 1700x100=170000 xp. man, this is like resurrect signet in real life..
of course! /notsigned
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its not for bad players, If your die 2000 times your not even close to a survivor, I think there should be a way to fix 1 or 2 deaths, because of lag or other peopel getting killed, IF you died 2000 times u just don;t know how to play
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Oct 14, 2006, 04:59 AM // 04:59
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#23
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Krytan Explorer
Join Date: Jun 2006
Location: TX
Guild: Fashion Police [chic]
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i would give it a lil leeway for those survivors, but not as much as 1 death removed every 10k xperience. thats like 1.5 troll runs w/ a 3x scroll (3 min).
Especially since many detrimental deaths are caused by lag. There are those who will hover over the f12 button/alt f4 to exit when they're about to die; that doesnt seem rite, but for the ppl who spend more time working on it, lagging to ur death really can piss u off, having just gotten away from a 56k connection myself.
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Oct 14, 2006, 05:42 AM // 05:42
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#24
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Wilds Pathfinder
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Are we really going to have this argument again?
The entire point of survivor is 0 deaths. Putting in leeway of any kind makes it a different title, period.
I think I am in favor of giving prophecies characters a one-time death reset, just to account for players not knowing about the title. That's it.
Part of getting survivor is accounting for lag, so I don't buy that argument at all. The first time I tried for survivor, I farmed exp. I stopped doing that pretty quickly - know why? Because if you lag out, you are dead, period. For my other survivors, I skillcapped and did quests with henchmen. I pulled carefully, and cleared areas slowly. I did my damned best to set up situations where, even if I lagged out, it was impossible (or, at least, extremely unlikely) for me to die. Bottom line: If you ever find yourself in a situation where 7 henchmen can't survive on their own for 15~30 seconds, while you are standing around doing nothing, you are not playing for survivor correctly.
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Oct 14, 2006, 07:34 AM // 07:34
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#25
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Ascalonian Squire
Join Date: Sep 2006
Guild: MOB
Profession: E/R
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Quote:
Originally Posted by Rera
Are we really going to have this argument again?
Part of getting survivor is accounting for lag, so I don't buy that argument at all. The first time I tried for survivor, I farmed exp. I stopped doing that pretty quickly - know why? Because if you lag out, you are dead, period. For my other survivors, I skillcapped and did quests with henchmen. I pulled carefully, and cleared areas slowly. I did my damned best to set up situations where, even if I lagged out, it was impossible (or, at least, extremely unlikely) for me to die. Bottom line: If you ever find yourself in a situation where 7 henchmen can't survive on their own for 15~30 seconds, while you are standing around doing nothing, you are not playing for survivor correctly.
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survivor title is easy, now legandary survivor is hard and i still think a expensive or hard way of removing 1 or 2 deaths should be worked in to the game for teh soul reason gw has problems big ones that arn;t players fault i think 50k in gold and 10k in factions is more then enough to stop any bad players from getting the title
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Oct 14, 2006, 01:33 PM // 13:33
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#26
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Krytan Explorer
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Quote:
Originally Posted by stevemd24
its not for bad players, If your die 2000 times your not even close to a survivor, I think there should be a way to fix 1 or 2 deaths, because of lag or other peopel getting killed, IF you died 2000 times u just don;t know how to play
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So to you 2000 deaths means that guy is a bad player? So the fact that he couldve played for a very long time means nothing? Its pretty easy to die if you join a PuG. Its also pretty easy to die when inventing farming builds. Its also pretty easy to die in PvP with a PvE character which could account for hundreds or perhaps thousands of deaths on a character. Deaths are inevitable, and rating people on the amount they have isnt accurate or fair. Someone with 2000 deaths could be a bad player, but it doesn't mean that they are.
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Oct 14, 2006, 01:36 PM // 13:36
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#27
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Frost Gate Guardian
Join Date: Jul 2006
Profession: W/Mo
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faction farming in lutgardis needs for you too die and over a space of a few months this mounts up
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Oct 14, 2006, 02:16 PM // 14:16
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#28
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Desert Nomad
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Quote:
Originally Posted by stevemd24
IF you died 2000 times u just don;t know how to play
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lawl!!'"+%"'+%"+%"+% stfu.
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Oct 14, 2006, 07:02 PM // 19:02
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#29
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Ascalonian Squire
Join Date: Sep 2006
Guild: MOB
Profession: E/R
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since factions are an account based item if u are playing a survivor guy why would u try to faction farm them? if u choose to go into a high risk area "pvp" "farming" then your guy isn;t a survivor guy in the first place
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Oct 14, 2006, 07:10 PM // 19:10
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#30
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Ascalonian Squire
Join Date: Sep 2006
Guild: MOB
Profession: E/R
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Quote:
Originally Posted by daraaksii
of course!! wait, no.. i have 1700 death, becouse my monk is a PvE/PvP character. that means i need 1700x100=170000 xp. man, this is like resurrect signet in real life..
of course! /notsigned
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the whole point is to be a survivor, not any random player, I feel there needs to be a "little" leaway becuz of bugs lag spikes and things that arn;t becuz of bad play, this is not a fix for players that have dies 2000 times, its not ment to let everyone get this title, its ment to comensate for guildwars itself not you
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Oct 14, 2006, 07:32 PM // 19:32
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#31
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Krytan Explorer
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Quote:
Originally Posted by stevemd24
since factions are an account based item if u are playing a survivor guy why would u try to faction farm them? if u choose to go into a high risk area "pvp" "farming" then your guy isn;t a survivor guy in the first place
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His point wasn't to do with being a survivor, it's to show that a high death count doesn't mean you're a bad player.
And also in case you didn't know, titles never existed before Factions came out. Before Factions no one knew about the survivor title. Because it didn't exist people weren't scared of having their character die. Because of this most people had a lot of deaths before titles like survivor were added. Those characters never had the chance to get the title in the first place. If anything should be done to do with the survivor title and death counts, it should be for those old characters. They should let the old characters have a first chance before the new characters have a second chance.
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Jan 06, 2007, 06:39 AM // 06:39
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#32
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Academy Page
Join Date: Aug 2005
Location: Netherlands
Guild: LowLandLions [LLL]
Profession: P/W
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If you want the SURVIVOR title, then you have to be a survivor, that means NO deaths.
Ever played D2 hardcore?
That is the true survivor, despite from PK etc.
If you die, start over, you will learn (or you never will).
The title should stand for something you have archieved.
So NO, zero, 0 deaths.
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