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Old Jan 06, 2007, 05:01 AM // 05:01   #1
Desert Nomad
 
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Default Bring Back PVP Spawn Menu!

Anyone remember last year that after you created your PVP character you could choose to go to Tombs, Drok Arenas or Guild Hall? Why not bring that back, it was a good system. God forbid anet wastes like couple hours making new buttons for this old, but good feature that was removed when moving PVP to the battle isles.
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Old Jan 07, 2007, 05:53 AM // 05:53   #2
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Well, first-timers obviously would not have access to some of them, but it would be useful for players quickly creating PvP characters already with a purpose in mind. It would also show the "locked" modes and the requirements for accessing them. It should include Alliance Battles, Fort Aspenwood and Jade Quarry too.

/signed

Some will probably say this is an useless update as the time spent on this would probably be better spent on other matters. But wait, there's more than one person on the development team, and even small steps may contribute for a better player experience which may not be a decisive factor for YOU, but there are a lot of other players there... actually over 3 millions of them.
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Old Jan 07, 2007, 08:26 AM // 08:26   #3
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Kai Nui, I remember.

/signed

The less loading screens I have to endure, the better.
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Old Jan 07, 2007, 02:31 PM // 14:31   #4
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Dont know why it was removed in the first place.

/signed

Like someone said just have the places they cant enter locked hate having in great temple when I want to gvg less loading screens i see the better.
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Old Jan 07, 2007, 03:19 PM // 15:19   #5
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/signed...

It's a good thing to let the players choose for themselfs... there should atleast be an option to use the old system.
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Old Jan 07, 2007, 05:32 PM // 17:32   #6
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The reason why Droks and Tombs don't exist anymore is because people who don't have prophecies wouldn't have access to them so it wouldn't make sense.

I don't see a problem with the way it is now, you spawn in the Great Temple of Balthazar (which has become home of the most innapropriate chat), but there you already got a chance to go out from its portal to test your build, or the NPCs for the Jade Quarry and Fort Aspenwood are already there...

The Battle Isles are a great idea in my opinion the way it's set up, I just don't like how the structure of it is mainly Factions style, but overall it would be dumb for Anet to reverse some of the things they've done now.

/notsigned
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Old Jan 08, 2007, 08:59 AM // 08:59   #7
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/signed because im sick of waiting 2 minutes to load a pvp char into GOTB because of all the pointless spam in there.
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Old Jan 08, 2007, 09:43 AM // 09:43   #8
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/not signed

It takes litraly 5 seconds to map to where you want. Excluding getting into the right district, which wouldn't be solved at all by this, since it's the same thing as using the Map.
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Old Jan 08, 2007, 11:18 AM // 11:18   #9
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People who are against this based on lazyness arguments are generally against map travel also. It lessons wasted time for no reason, if you play a lot of pvp and often recreate characters (if you don't have enough for one of each type/filled with pve characters etc...)

/signed - there is no reason for it not to be, and reasons for it to be, less time wasted.
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Old Jan 08, 2007, 11:48 AM // 11:48   #10
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I'd list this as a 'low priority' thing. I can see some people love it, but it isn't the most important thing around...
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Old Jan 08, 2007, 12:10 PM // 12:10   #11
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I wouldn't mind if they brought this back, but I don't see why it's so hard to map.
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Old Jan 08, 2007, 02:48 PM // 14:48   #12
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It is not "so hard to map", just time consuming for certain people who do not have blazing fast connection with the Guild Wars servers.
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