Jan 06, 2007, 05:01 AM // 05:01
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#1
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Bring Back PVP Spawn Menu!
Anyone remember last year that after you created your PVP character you could choose to go to Tombs, Drok Arenas or Guild Hall? Why not bring that back, it was a good system. God forbid anet wastes like couple hours making new buttons for this old, but good feature that was removed when moving PVP to the battle isles.
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Jan 07, 2007, 05:53 AM // 05:53
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#2
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Frost Gate Guardian
Join Date: Jan 2006
Location: Rio de Janeiro - Brazil
Guild: Tribo dos Reis [TdR]
Profession: R/
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Well, first-timers obviously would not have access to some of them, but it would be useful for players quickly creating PvP characters already with a purpose in mind. It would also show the "locked" modes and the requirements for accessing them. It should include Alliance Battles, Fort Aspenwood and Jade Quarry too.
/signed
Some will probably say this is an useless update as the time spent on this would probably be better spent on other matters. But wait, there's more than one person on the development team, and even small steps may contribute for a better player experience which may not be a decisive factor for YOU, but there are a lot of other players there... actually over 3 millions of them.
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Jan 07, 2007, 08:26 AM // 08:26
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#3
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Kai Nui, I remember.
/signed
The less loading screens I have to endure, the better.
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Jan 07, 2007, 02:31 PM // 14:31
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#4
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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Dont know why it was removed in the first place.
/signed
Like someone said just have the places they cant enter locked hate having in great temple when I want to gvg less loading screens i see the better.
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Jan 07, 2007, 03:19 PM // 15:19
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#5
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Frost Gate Guardian
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/signed...
It's a good thing to let the players choose for themselfs... there should atleast be an option to use the old system.
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Jan 07, 2007, 05:32 PM // 17:32
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#6
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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The reason why Droks and Tombs don't exist anymore is because people who don't have prophecies wouldn't have access to them so it wouldn't make sense.
I don't see a problem with the way it is now, you spawn in the Great Temple of Balthazar (which has become home of the most innapropriate chat), but there you already got a chance to go out from its portal to test your build, or the NPCs for the Jade Quarry and Fort Aspenwood are already there...
The Battle Isles are a great idea in my opinion the way it's set up, I just don't like how the structure of it is mainly Factions style, but overall it would be dumb for Anet to reverse some of the things they've done now.
/notsigned
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Jan 08, 2007, 08:59 AM // 08:59
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#7
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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/signed because im sick of waiting 2 minutes to load a pvp char into GOTB because of all the pointless spam in there.
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Jan 08, 2007, 09:43 AM // 09:43
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#8
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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/not signed
It takes litraly 5 seconds to map to where you want. Excluding getting into the right district, which wouldn't be solved at all by this, since it's the same thing as using the Map.
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Jan 08, 2007, 11:18 AM // 11:18
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#9
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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People who are against this based on lazyness arguments are generally against map travel also. It lessons wasted time for no reason, if you play a lot of pvp and often recreate characters (if you don't have enough for one of each type/filled with pve characters etc...)
/signed - there is no reason for it not to be, and reasons for it to be, less time wasted.
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Jan 08, 2007, 11:48 AM // 11:48
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#10
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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I'd list this as a 'low priority' thing. I can see some people love it, but it isn't the most important thing around...
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Jan 08, 2007, 12:10 PM // 12:10
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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I wouldn't mind if they brought this back, but I don't see why it's so hard to map.
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Jan 08, 2007, 02:48 PM // 14:48
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#12
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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It is not "so hard to map", just time consuming for certain people who do not have blazing fast connection with the Guild Wars servers.
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