Jan 08, 2007, 11:07 PM // 23:07
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#1
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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New resurrection signet
<Insert name here>
Cost: 0 energy
Cast: 1 second
Recharge: 10 seconds
Description:
Signet. Transfer all your health and energy to target dead ally.
So basically, it kills yourself and resurrect one of your ally.
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Jan 08, 2007, 11:28 PM // 23:28
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#2
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Frost Gate Guardian
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Good idea, though I don't think it should recharge for anything other than a morale boost. Alternatively, I can see another skill using a similar idea.
Necromancer, Death Magic attribute
Cost: 25en
Cast: 3 seconds
Disabled for 90 seconds after use
Spell. If you have more than half health, sacrifice yourself to revive target other dead ally. Your corpse will be exploited to summon two level 10..13 Bone Horrors controlled by target other dead ally. 50% chance of failure if Death Magic is below 4.
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Jan 08, 2007, 11:41 PM // 23:41
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#3
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Frost Gate Guardian
Join Date: Oct 2006
Location: Hangar 18
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Quote:
Originally Posted by lightblade
<Insert name here>
Cost: 0 energy
Cast: 1 second
Recharge: 10 seconds
Description:
Signet. Transfer all your health and energy to target dead ally.
So basically, it kills yourself and resurrect one of your ally.
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I hope this is a joke. Why would you want to kill yourself?
"I don't feel like playing anymore, so I'll commit suicide so that Jean-guy Rubberhead can play instead, and I'll just sit here dead until someone can res me."
Rather pointless... it'd be better to have two characters alive than trading one life for another. But maybe I'm missing something, who knows.
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Jan 08, 2007, 11:45 PM // 23:45
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#4
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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To Achilles Antony:
There are many situations in a Guild Battle where you need to have less important player to die to get another more important player up. As in...let the wammo die so the monk can get us healed.
To Mikkel:
The 10 second recharge is there to prevent people from abusing this with Edge of Extinction.
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Jan 08, 2007, 11:51 PM // 23:51
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#5
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Frost Gate Guardian
Join Date: Oct 2006
Location: Hangar 18
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Ok, I was trying to see a use for it in PvE, but when you say Guild Battle it makes a bit more sense... though, I could see potential issues with it. I'm sure some people think they are "too good" for something like this.
Person A: Hey, bring deathres.
Person B: No way, if we win this battle it'll be because of me cuz I am the best GW player ever. I'm the most important character here. I will not sacrifice myself to bring you back to life.
Then again, if you meet someone like person B, you may not want to allow them in your group.
Last edited by Achilles Antony; Jan 09, 2007 at 12:02 AM // 00:02..
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Jan 08, 2007, 11:57 PM // 23:57
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#6
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Europe
Guild: Friends Of The World [FTW]
Profession: E/
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Necromancer, Death Magic attribute
Cost: 25en
Cast: 3 seconds
Disabled for 90 seconds after use
Spell. If you have more than half health, sacrifice yourself to revive target other dead ally. Your corpse will be exploited to summon two level 10..13 Bone Horrors controlled by target other dead ally. This Spell do not incur a Death Penalty 50% chance of failure if Death Magic is below 4.
What do U say?
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Jan 09, 2007, 12:35 AM // 00:35
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#7
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Frost Gate Guardian
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Quote:
Originally Posted by lightblade
To Mikkel:
The 10 second recharge is there to prevent people from abusing this with Edge of Extinction.
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With a 10 second recharge, there's more than enough time to do a chained sac and EoE bomb. I'm saying that I don't think it should recharge at all, except for when you get morale boosts.
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Jan 09, 2007, 02:15 AM // 02:15
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#8
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I wonder what this res would be like used by a ritualist holding Lively Was Naomei.
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Jan 09, 2007, 02:23 AM // 02:23
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#9
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Raged Out
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me > anyone else
this obviously means
/notsigned
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Jan 09, 2007, 03:59 AM // 03:59
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#10
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by MMSDome
...
me > anyone else
...
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That only reflect the player is rude and cocky. It has nothing to do with the skill being bad. Please don't mix them together.
If the player is already cocky, you can't change that even without this skill. This skill is a very good element of team play, which...is what GW is all about.
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Jan 09, 2007, 04:39 AM // 04:39
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#11
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Why not just use death pact signet?
Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies, so do you.
2 second cast, 8 second recharge
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Jan 09, 2007, 05:09 AM // 05:09
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#12
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Banned
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/Not Signed.
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Jan 09, 2007, 07:15 AM // 07:15
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#13
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Banned
Join Date: Jul 2006
Location: hell
Guild: Woot
Profession: P/W
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dark pact signet anyone?
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Jan 09, 2007, 08:40 AM // 08:40
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#14
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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Quote:
Originally Posted by Redfeather1975
I wonder what this res would be like used by a ritualist holding Lively Was Naomei.
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Exactly. Res target ally for 0 energy and 1 cast time.
Plus there are no skills that let you kill someone instantly and them still recieve DP. Vengeance, Death Pact Signet etc, whenever the person dies instantly, they don't recieve DP, I guess it would be similar for this skill.
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