Jan 17, 2007, 08:12 PM // 20:12
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#1
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Ascalonian Squire
Join Date: Jan 2007
Profession: R/W
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Imagine a skillbar with 10 skill slots!
Imagine if you could equip 10 skills, and could carry 2 elites (1 for the primary class and 1 for the secondary class)
One could imagine the many hundreds of new build possiblities that this would bring to both PvE and PvP gameplay experiences!
Question to Gaile:
HINT: Of course they would never do this, read the next hint!
Is this a far-fetched idea? Too much of an unbalanced idea? Or maybe a future gameplay mechanics idea?
Question to all GuildWars fans out there:
HINT: This is for fun, be creative!
What would you do with a 10 slot skill bar?
Last edited by Jadite Knight; Jan 17, 2007 at 08:47 PM // 20:47..
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Jan 17, 2007, 08:14 PM // 20:14
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#2
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Wilds Pathfinder
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I'm all for it, however everyone will whine about how it would mess up the game balance.
I'm also predicting someone will say if you want more skill slots go play (insert another RPG here). Guild Wars is unique because you only get 8 skill slots, bs, more bs, etc...
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Jan 17, 2007, 08:18 PM // 20:18
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#3
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Banned
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Quote:
Originally Posted by Jadite Knight
What would you do with a 10 slot skill bar?
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I would whine about it being too overpowered.
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Jan 17, 2007, 08:18 PM // 20:18
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#4
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Site Legend
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Maybe a something for a weekend "special"
__________________
Old Skool '05
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Jan 17, 2007, 08:20 PM // 20:20
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#5
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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sigh...
not to rain on your parade here, but this wont be received very well, ie you will get flamed. this idea is brought up every couple of weeks and is always shot down. it alters play mechanics that arent broken (whats wrong with 8 skills? if it aint broke, why fix it?). and it goes against the lore of the 8 skills (magic signet rings on each finger, or something along those lines), not that i care about the lore.
it all comes down to this: if we can have 8, someone will want 9. if you have 9, someone will want 10. even if it did become 10 skills, it wouldnt be a month before someone said "Why not 11? Its only 1 more!" there just isnt any reason to change it to start with.
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Jan 17, 2007, 08:20 PM // 20:20
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#6
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Wilds Pathfinder
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Quote:
Originally Posted by Grasping Darkness
I would whine about it being too overpowered.
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Exactly my point.
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Jan 17, 2007, 08:20 PM // 20:20
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#7
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Desert Nomad
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I'm trying to imagine the manpower and expense involved in rebalancing the entire game, adjusting the skill bar of every creature and NPC, rebalancing all the elites since interaction between them would become possible, rebalancing all the other skills in light of the change, and taking care of all the other ramifications of this change that I can't even put words to at the moment.
Now I'm trying to imagine why they'd bother.
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Jan 17, 2007, 08:22 PM // 20:22
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#8
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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well without going too deep into thought you can easily find some elite combos that can give people the "God" status. thats for sure...
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Jan 17, 2007, 08:22 PM // 20:22
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#9
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Desert Nomad
Join Date: Jan 2006
Guild: The Shadowed Assassins
Profession: W/Mo
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now as a warrior i could own with 6 skills instead of just 4.. yay
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Jan 17, 2007, 08:23 PM // 20:23
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#10
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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I would put my health and mana potions in it, duh
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Jan 17, 2007, 08:23 PM // 20:23
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#11
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Academy Page
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not going to happen ever i remember reading about them never changing the max slots or max level.. sorry
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Jan 17, 2007, 08:24 PM // 20:24
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#12
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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You mean i could bring both Healing Hands/Grenths Balance AND Gladiators Defence?! ^^
It wouldn't really work... A new wave of 100Blades/IW Mesmers. LoD/EP Flag runners. Would be fun... but insanely unbalanced.
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Jan 17, 2007, 08:29 PM // 20:29
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#13
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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I dont like, you cant own anything with 8 skills?
suck less ok.
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Jan 17, 2007, 08:31 PM // 20:31
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#14
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Krytan Explorer
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
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wow this sounds alot like WoW.
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Jan 17, 2007, 08:32 PM // 20:32
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#15
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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Paladin Daniel FTL
it says in GW manual book that chars can carry 8 skills coz skills reperenz magical rings around 4 fingerst on each hand. The thumb cnt support a spell.
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Jan 17, 2007, 08:33 PM // 20:33
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#16
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Jadite Knight
What would you do with a 10 slot skill bar?
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I would roll a Mesmer and rape you all.
__________________
Stay Breezy
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Jan 17, 2007, 08:38 PM // 20:38
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#17
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Ascalonian Squire
Join Date: Jan 2007
Profession: R/W
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Quote:
Originally Posted by Vinraith
I'm trying to imagine the manpower and expense involved in rebalancing the entire game, adjusting the skill bar of every creature and NPC, rebalancing all the elites since interaction between them would become possible, rebalancing all the other skills in light of the change, and taking care of all the other ramifications of this change that I can't even put words to at the moment.
Now I'm trying to imagine why they'd bother.
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Driftwoods in Fissure of Woe carry 2 elites...
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Jan 17, 2007, 08:41 PM // 20:41
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#18
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Banned
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Quote:
Originally Posted by Faer
I would roll a Mesmer and rape you all.
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I would run a sb 55 and still have space for the ability to arcane conundrum, interrupt and degen you to death for using the word rape in a jovial manner.
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Jan 17, 2007, 08:43 PM // 20:43
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#19
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Jadite Knight
Driftwoods in Fissure of Woe carry 2 elites...
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So do Skales... and nobody cares because 1. Driftwood are shit and there combination or elites, more so. 2. Skales never actually use GB unless on extremely low health, which more often that not leaves them dead before they decide to use it.
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Jan 17, 2007, 08:45 PM // 20:45
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#20
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Ascalonian Squire
Join Date: Jan 2007
Profession: R/W
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Quote:
Originally Posted by ss1986v2
sigh...
not to rain on your parade here, but this wont be received very well, ie you will get flamed. this idea is brought up every couple of weeks and is always shot down. it alters play mechanics that arent broken (whats wrong with 8 skills? if it aint broke, why fix it?). and it goes against the lore of the 8 skills (magic signet rings on each finger, or something along those lines), not that i care about the lore.
it all comes down to this: if we can have 8, someone will want 9. if you have 9, someone will want 10. even if it did become 10 skills, it wouldnt be a month before someone said "Why not 11? Its only 1 more!" there just isnt any reason to change it to start with.
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Just an idea, it will not bother me a bit if i get flamed
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