Jan 17, 2007, 06:51 PM // 18:51
|
#1
|
Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
|
Customized weapons per account not per character
I think this is a very simple sugestion, it would be nice to us pvpers who want to look nice and have more than one war, but cant afford getting a lot of perfect weapons.
thanks.
|
|
|
Jan 17, 2007, 06:58 PM // 18:58
|
#2
|
Desert Nomad
Join Date: Aug 2005
Profession: Mo/
|
/signed
12 char limit is annoying.
|
|
|
Jan 17, 2007, 07:03 PM // 19:03
|
#3
|
Lion's Arch Merchant
Join Date: Jun 2006
Location: Europe
Guild: Friends Of The World [FTW]
Profession: E/
|
/notsignet
Is that logical? I think not...
|
|
|
Jan 17, 2007, 07:03 PM // 19:03
|
#4
|
Krytan Explorer
Join Date: Nov 2005
Profession: Mo/Me
|
I like the idea, but be forewarned of the anti-vanity pvp ppl, stay away
|
|
|
Jan 17, 2007, 07:09 PM // 19:09
|
#5
|
Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
|
/not signed
Customization is a double edged sword.
Don't want the weapon stuck on one character, don't customize it.
Want the 20% damage bonus, then it can only be used by that one character.
Customization works perfecftly, don't change a thing.
|
|
|
Jan 17, 2007, 07:15 PM // 19:15
|
#6
|
Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
|
i think its a good idea...but like with everything in life, due to my hyper-cynical nature, i tend to look towards potential side effects.
with this idea came one right off the bat.
already people occasionally delete pvp chars not realizing there was something on there important too them untill its too late (yes, this is their own fault, nevertheless its an issue). with this, people would risk losing their most prized posessions.
i have personally never lost anything eleting chars because i am very, very careful to look them over beforehand. however, this doesnt change the fact that many people have done it in the past and will do it in the future.
in support of it, it wouldnt be quite as bad if you were to remake a character, since you could inport your old items.
its also been my opinion that if you delete a character and remake it with the same name (on the account it existed on previously) it should be able to use its old equipment. i would say the same for the skills the character had captured, but i think leaving that part out would be motivation not to delete them unless absolutly necissary.
overall, id say this is /signed.
|
|
|
Jan 17, 2007, 07:34 PM // 19:34
|
#7
|
Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
|
at least post the reasons,of why you dont want it
|
|
|
Jan 17, 2007, 07:35 PM // 19:35
|
#8
|
Lion's Arch Merchant
Join Date: Mar 2006
Profession: Mo/A
|
Quote:
Originally Posted by pigdestroyer
I think this is a very simple sugestion, it would be nice to us pvpers who want to look nice and have more than one war, but cant afford getting a lot of perfect weapons.
thanks.
|
Why do you have more than 1 warrior for PvP?
The way I see it is, there aren't too many things that actually need to be customized except bows, spears, hammers, axex, swords and daggers. Each of these are pretty profession specific. (With the exception of melee on Rangers currently). There is no need for more than 1 type of character slot per profession.
Additionally, green weapons are perfect and extremely inexpensive.
/notsigned
|
|
|
Jan 17, 2007, 07:37 PM // 19:37
|
#9
|
Site Legend
|
For a price...transfer weapon to XXX char for XX amount of gold.
__________________
Old Skool '05
|
|
|
Jan 17, 2007, 07:43 PM // 19:43
|
#10
|
Desert Nomad
Join Date: Aug 2005
Profession: Mo/
|
Quote:
Originally Posted by The Admins Bane
For a price...transfer weapon to XXX char for XX amount of gold.
|
That'd work as well.
Quote:
Originally Posted by Bastian
Why do you have more than 1 warrior for PvP?
|
With the addition of each chapter comes different looks for each profession. I know multiple people who've remade characters for what they felt was a better appearance. I don't really see a reason they need to lose all their previously customized weaponry because they felt like changing how their character looked.
|
|
|
Jan 17, 2007, 07:49 PM // 19:49
|
#11
|
Site Legend
|
If its account based it takes away the only minor disadvantage of customising.
__________________
Old Skool '05
|
|
|
Jan 17, 2007, 10:26 PM // 22:26
|
#12
|
Furnace Stoker
|
Make an NPC like the festival hat NPC for uniques?
For it to work, the weapons you show him have to already be customised, so you cant just copy an uncostomised wep and sell it. The weapons can then be copied onto your other chars, as customised ones.
Doesnt work with offhands.
Last edited by bhavv; Jan 17, 2007 at 10:28 PM // 22:28..
|
|
|
Jan 17, 2007, 10:50 PM // 22:50
|
#13
|
Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
|
This would be nice, not so much for your own weapons, but for your heroes.
|
|
|
Jan 17, 2007, 11:25 PM // 23:25
|
#14
|
Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
|
/Not signed
For this thought... you create a perfect PvP weapon (customized for the PvP character) and give it to your PvE characters for no cost. Re-roll the PvP character for more perfect weapons at no cost.
|
|
|
Jan 18, 2007, 12:08 AM // 00:08
|
#15
|
Forge Runner
|
Quote:
Originally Posted by Dougal Kronik
/not signed
Customization is a double edged sword.
Don't want the weapon stuck on one character, don't customize it.
Want the 20% damage bonus, then it can only be used by that one character.
Customization works perfecftly, don't change a thing.
|
I think this guy has the best argument.
/notsigned
|
|
|
Jan 18, 2007, 12:29 AM // 00:29
|
#16
|
Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
|
Why do you have more then one warrior?
Dont they do the same thing? I mean... they ARE the same class
|
|
|
Jan 18, 2007, 12:37 AM // 00:37
|
#17
|
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
|
/signed. Honestly, the main debate you have with customizing a weapon (or not) is whether you can sell it to another player later. That is not impacted by the OP's suggestion.
I think this would help some of the storage issues that some players face, as they often have duplicate weapons among their characters that would be easily consolidated/eliminated.
|
|
|
Jan 18, 2007, 12:48 AM // 00:48
|
#18
|
Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
|
Again, this would allow a loophole for every character to have free PvP level weapons jus tby creating and re-rolling. Probably not the intent, but a side effect.
|
|
|
Jan 18, 2007, 01:52 AM // 01:52
|
#19
|
Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
|
Quote:
Originally Posted by gameshoes3003
I think this guy has the best argument.
/notsigned
|
only that theres no argument, I dont see the reason why he doesnt wants it, he points out stuff everyone already knows
|
|
|
Jan 18, 2007, 02:20 AM // 02:20
|
#20
|
Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
|
Let me explain.
You have a nice weapon, now you have a choice. The game is made more interesting and involving (PvE view) with choices and consequences of our choices. How we develop ourselves and the environment around us.
Do you customize it, getting an additional 20% damage but unable to allow other characters to use it, and the long term to sell it it to another character.
Or do i think this weapon would be better on another character, in which case I can't customize it, or they will never be able to use it.
Now I have a Necromancer and a Ranger. Two separate characters. I built a touch Ranger just to see how it would play. I gathered up all my collectors weapons and a gold katana +5 en from a drop. If I customized them for the touch ranger, he would be more effective, not here to discuss the touch ranger skillbar or skill use.
I decided not to customize, that way when I play my necromancer, he can use the collectors weapons (since I did not customize and lost 20% extra damage). Additionally, my warrior can use the gold katana with his swordmanship build. These weapons are still not customized, in case I want to give the touch ranger another run, or someone in my guild wants/needs one of the items to actually improve their character.
You want the 20% extra damage without any consequences. And I feel that Anet is teaching you a better lesson by having repercussions for your choices. You will need those skills in your life.
If this idea were followed through, players would stop acquiring multiple weapons, and just customize them then pop them around all their characters. The economy would take a hit as less items are bought from other players, the spread in price from covetted to standard would increase into the millions.
And anet has always tried to incorporate balance into Guild Wars. Where is the balance in this idea.
Pro: I have +20% extra damage fropm this customized weapon. It now does an extra 35% when health over 50%.
Additional Pro: I can pop this bad boy arouind each of my characters, as needed.
Con: The only thing I can't do now with it is sell it.
Not balanced in my opinion.
Therefore:
/not signed (with my justification).
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:02 AM // 09:02.
|