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Old Jan 27, 2007, 12:49 AM // 00:49   #1
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Wink Implementing a Survivor-friendly /deaths statistics

Hi folks,

Because of Guild Wars: Factions released almost 10 months ago, I think it's reasonable to raise this question and ask ArenaNet to make some vital improvements to the /deaths counter system and the way it's handling the kills in the game so that the Survivor characters who haven't died a single time in PvE will be able to engage in PvP activities. The suggestion itself is plain and simple: to divide all of the missions in Guild Wars by two types: PvP & PvE maps and make it so that dying in PvP will not result in a stop of your character's Survivor title. In my opinion, counting deaths this way is the easiest solution, comparing to judging the type of a death issued by each critter. In addition to that system, to prevent the Survivors from farming their skill points in PvP areas, it could also be made so that they will always gain 0 exp points for any kill made on PvP maps.

I really would like to hear your feedback on that topic. Do you like the idea, find it necessary or it's something your characters can live their lives without? Also, I'd like to make one more suggestion regarding the farming of chest titles:

I think it might be a good improvement to the game to mark the chests as golden dots on the radar map, so that the players will be able to know there's a certain chest in the area without using the Alt key. Then, after the chest has been opened by a player, it could turn into a golden dot of a darker color. What do you think about it?

Cheers,
Dmitri.

Last edited by Smoke Nightvogue; Jan 27, 2007 at 01:01 AM // 01:01..
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Old Jan 27, 2007, 01:02 AM // 01:02   #2
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/notsigned
It would promote leeching in PvP more.
Fort Aspenwood anyone?
ABs?
No ty.
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Old Jan 27, 2007, 01:12 AM // 01:12   #3
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How could it promote leeching in PvP if these characters will be getting 0 exp points for all kills?
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Old Jan 27, 2007, 01:21 AM // 01:21   #4
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You do get experience from kills in PvP arenas, AB, ect.
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Old Jan 27, 2007, 01:24 AM // 01:24   #5
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Of course you do, but it doesn't mean PvE characters with 0 deaths can't be tagged as the ones who aren't getting any exp in PvP maps.
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Old Jan 27, 2007, 01:38 AM // 01:38   #6
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Quote:
Originally Posted by Cyber Smoke
Of course you do, but it doesn't mean PvE characters with 0 deaths can't be tagged as the ones who aren't getting any exp in PvP maps.
that would make sense...

Anyways, this is just me, so feel free to disagree...but MOST of the time, I dont really pvp on pve chars...a pvp char is just easyer to pvp with...this idea might help for people who are going for max survivor though, and would probably only take 10 minutes of codeing (unless the deaths system is a REAL workaround one...like this thing I made in a game I coded once, lol....)

/signed, just cause its easy, and would make some people happy
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Old Jan 27, 2007, 10:13 AM // 10:13   #7
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Worthless

/notsigned
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Old Jan 28, 2007, 09:04 AM // 09:04   #8
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Not that its "worthless" to all of us, but its not very useful to most of us. new /deaths? im still waitin for that /favor and /time
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Old Jan 28, 2007, 05:22 PM // 17:22   #9
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I see none of you realize you cant do normal arena battles after level 10 and you cant join normal PvP or AB, otherwise you have to be level 20 .
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Old Jan 28, 2007, 05:40 PM // 17:40   #10
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Quote:
Originally Posted by OhCrapLions
I see none of you realize you cant do normal arena battles after level 10 and you cant join normal PvP or AB, otherwise you have to be level 20 .
There are more levels to the survivor title than just one.
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