Jan 30, 2007, 01:34 AM // 01:34
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#21
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Banned
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Quote:
Originally Posted by Vinraith
The option as given in the original post is no good, if one can bypass all content by paying a platinum or something there's still no incentive to actually play the game. Ascension occurs so early in Nightfall and Factions that it hardly matters to require it. About the only thing that would work is, as Series said, to have different types of characters from the outset.
In the end, though, this just looks like a ploy to make high level farming easier. Anyone that actually wants to play the game would want to... you know... play the game, not skip to the end and collect goodies. The economic impact would likely be quite severe, everything else aside.
Fortunately I'm confidant Anet has more sense than to implement a game-destroying change like this. If I'm wrong, I guess I'm going to find myself in the market for a good offline action RPG. Either way, I'm done talking about it.
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I still don't understand how giving people the option to travel to areas they had already been to on other characters and the option to use heroes they already earned will detract from your gaming experience in any way.
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Jan 30, 2007, 01:40 AM // 01:40
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#22
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Academy Page
Join Date: Jan 2007
Guild: Undead Army
Profession: E/Me
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Quote:
Originally Posted by Vinraith
In the end, though, this just looks like a ploy to make high level farming easier. Anyone that actually wants to play the game would want to... you know... play the game, not skip to the end and collect goodies. The economic impact would likely be quite severe, everything else aside.
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Please tell me how it would make any difference at all if you still had to work to get to level 20? A level 1 that "skips to the end to collect goodies" is not going to get very far.
Your arguement is weak, and not very well thought out. Thank you for being done talking about it
Last edited by Emerikol; Jan 30, 2007 at 01:44 AM // 01:44..
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Jan 30, 2007, 02:37 AM // 02:37
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#23
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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http://www.guildwarsguru.com/forum/s...php?t=10088516
My idea works much better.
Yours just seems like you want something for nothing.
its quest based and actually plays into the game much more easily
Last edited by lyra_song; Jan 30, 2007 at 02:40 AM // 02:40..
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Jan 30, 2007, 03:32 AM // 03:32
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#24
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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I agree with some means of sharing content between PvE characters, simply because of the extreme and exponetial increase in skill aquisition and such nature. But as far as heros go, most of what you need as far as heros is given the moment you enter Elona. A Warrior, A Dervish, 2 Monks and shortly afterward a Ranger or Elementist. Along with the Assassin and Necromancer, you have every class short of Paragon and Mesmer and Ritualist, and the one you didn't choose between elementist or ranger.
I think for starters, that is a great selection, and with little difficulty, you get another elementist and either a necromancer or ranger. And seeing as they will likely add a few if not many new heros in every new chapter, perhaps another small group from the get go, I think there is way more than enough.
Now I agree with some sort of cross content, and some sort of acension to activate it. Quite simply gaining the vast and expanding variety of skill options it becoming more and more unreal. And Skill aquisition will be ridiculous, especially with the cost and variety between every secondary. Options are power, and lacking the funds and access to skills costs many players experiementation and diversity in competative combat.
Now Heros could be a good part of diversity, but they are not so obscure or unavailable that they all need to be obtained. It only takes one or two copies of each class to achieve most every hero setup, and having multiple copies of the same thing really isn't a large advantage since you can only use 3. Beyond that, it is minimally difficult to get the few other hero classes, paragon and mesmer.....ritualist I can understand, although their hardly a class pick.
Still, Nightfall rewards all its heros upon beating the game. And if you can beat Nightfall with one character, and a previous chapter with another character, perhaps that would be difficulty enough to earn cross character achievement, either with skills, heros, or other options.
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Jan 30, 2007, 03:42 AM // 03:42
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#25
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Academy Page
Join Date: Jan 2007
Guild: Undead Army
Profession: E/Me
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Quote:
Originally Posted by lyra_song
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Sorry, but your idea is kinda wacky....that's right....i said "wacky" I do not see the developers taking the time to implement such a creation.
The OP's idea is better because all the developers would have to do is make unlocked map travel, skills, etc. a global account thing instead of for each character.
Also, it would not be such a big change to the game as your idea. The OP's idea (contrary to popular belief) would not make that big of an impact overall anyways. Well, I dont like the global hero thing, but map travel and skills should definately unlock per account.
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Jan 30, 2007, 03:47 AM // 03:47
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#26
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Banned
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Quote:
Originally Posted by Emerikol
Sorry, but your idea is kinda wacky....that's right....i said "wacky" I do not see the developers taking the time to implement such a creation.
The OP's idea is better because all the developers would have to do is make unlocked map travel, skills, etc. a global account thing instead of for each character.
Also, it would not be such a big change to the game as your idea. The OP's idea (contrary to popular belief) would not make that big of an impact overall anyways. Well, I dont like the global hero thing, but map travel and skills should definately unlock per account.
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Quoted for Truth
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Jan 30, 2007, 03:59 AM // 03:59
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#27
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Emerikol
Sorry, but your idea is kinda wacky....that's right....i said "wacky" I do not see the developers taking the time to implement such a creation.
The OP's idea is better because all the developers would have to do is make unlocked map travel, skills, etc. a global account thing instead of for each character.
Also, it would not be such a big change to the game as your idea. The OP's idea (contrary to popular belief) would not make that big of an impact overall anyways. Well, I dont like the global hero thing, but map travel and skills should definately unlock per account.
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Yes, simply toggling things is much easier.
However, i feel that doing that severely detracts from the PvE side of the game, which is already suffering.
My idea seeks to allow players to gain things faster, but still have some feel of an RPG.
The game has such poor character development already. The only things we can really develop are character skills and armor. Anet has continually given more and more shortcuts that cut down the RPG of this game to cater to people who just want things faster and sooner. People quit this game because theres nothing to do. Theres no sense of accomplishment or long term goals if you don't pvp.
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Jan 30, 2007, 04:27 AM // 04:27
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#28
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Oregon
Guild: DOH
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Quote:
Originally Posted by lyra_song
People quit this game because theres nothing to do.
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Nothing to do is NOT remedied by doing the same thing over and over and over again.
How is letting my 8 level 20 toons(who have completed at least one of the campaigns) gain access to areas/heroes 2 of my toons have already gained affecting your RPG? The toons are already established and I know the storyline and lure...VERY and I mean VERY little RP happens in this game.
No one is talking about letting a level 1 have access to DoA, and even if it were that way its not affecting you and your game...you wouldn't have to use the feature even if your full map opened up immediately.
I would love to play my other toons later in the game (and NOT for farming), but time doesn't allow me to just sit here and do the game over and over. I have taken 2 through, but it would be nice to be able when a friend or guildie asks for help on a mission to be able to take any of my established charas and not "Oh I only have a Dervish that far."
I think it would open up more areas of play for alot of people. Instead of having 90% of the new professions running around the game for the first few weeks of the game to actually be able to get a "balanced" team without henchies would be great. It would, encourage people to bring other charas through from the get go. The way things are headed they are pushing people towards playing one, possibly two charas from now on. IMO, this would be a good OPTION to have available.
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Jan 30, 2007, 04:47 AM // 04:47
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#29
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by Tempy
Nothing to do is NOT remedied by doing the same thing over and over and over again.
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Its not remedied by removing what little there is to do either.
Quote:
How is letting my 8 level 20 toons(who have completed at least one of the campaigns) gain access to areas/heroes 2 of my toons have already gained affecting your RPG?
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It's not. This isn't about me. To be honest, i don't care what you do.
I'm concerned about the nature of the game and its state of decay.
I'm concerned about the future of the game's replayability and how it implements PVE and how it needs to be improved and this idea isn't a good idea isn't going to fix it.
PVE needs a wheel change, all you're doing is putting some to fix a leaking tire.
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Jan 30, 2007, 05:09 AM // 05:09
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#30
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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Characters Through Prophecies:
Priest Of Sin
Warmaster Aldaris
Divinus Dolor
Characters Through Factions
Priest Of Sin
Warmaster Aldaris
Priest Of Blades
Volsung The Blind
Divinus Dolor
Characters Through Nightfall
Priest Of Sin
Warmaster Aldaris
Priest Of Blades
Xi The Unholy
Divinus Dolor
Volsung The Blind
Priest Of Truth
Although the game is fun, i'm really gonna have to start dropping characters if I want to finish the expansion before the next one comes out Oo
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Jan 30, 2007, 08:03 AM // 08:03
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#31
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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This has been proposed before and I'm still not a supporter.
There's already enough laziness around.
Btw. None says you HAVE to take your characters through all the content. So a bit more of a selective approach can solve all (or at least a lot) of your problems.
The way as i understand it is that as soon as one of your characters visited a place that place becomes unlocked accountwide.
So basically you want every character to have access to everything.
Lvl 2's in DoA? lol
Rethink your idea and then come to the conclusion it's not possible to do so.
PvE in it's current is already a very reduced version of what a real RPG has to offer and then you're suggesting to decrease that amount of input even more.
sorry but a very big
/not signed
from me.
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Jan 30, 2007, 08:17 AM // 08:17
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#32
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Oregon
Guild: DOH
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Quote:
Originally Posted by Emik
This has been proposed before and I'm still not a supporter.
There's already enough laziness around.
Btw. None says you HAVE to take your characters through all the content. So a bit more of a selective approach can solve all (or at least a lot) of your problems.
The way as i understand it is that as soon as one of your characters visited a place that place becomes unlocked accountwide.
So basically you want every character to have access to everything.
Lvl 2's in DoA? lol
Rethink your idea and then come to the conclusion it's not possible to do so.
PvE in it's current is already a very reduced version of what a real RPG has to offer and then you're suggesting to decrease that amount of input even more.
sorry but a very big
/not signed
from me.
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Obviously someone that only reads partial posts and doesn't go beyond that...as his point or counterpoint has been discussed already...Not talking about LVL 2's!!!!
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Jan 30, 2007, 08:35 AM // 08:35
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#33
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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That was just an example and stating your reply you've just answered why it shouldn't be changed.
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Jan 30, 2007, 09:40 AM // 09:40
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#34
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Oregon
Guild: DOH
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Jan 30, 2007, 09:46 AM // 09:46
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#35
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Ascalonian Squire
Join Date: Jan 2006
Guild: Just About Gaming
Profession: W/Mo
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we are talking about have the place unlockable for the account for each toon but only asscesible after you ascend and hit lvl 20 so where are you getting lvl 2 from you need to read the posts better imho and the reply accordingly.
Quote:
So basically you want every character to have access to everything.
Lvl 2's in DoA? lol
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why would you even think you could take a lvl 2 to the doa anyway are you on cheap drugs.
and besides you can only go to the doa if you have beaten the game
Last edited by Phantomice; Jan 30, 2007 at 09:55 AM // 09:55..
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Jan 30, 2007, 09:51 AM // 09:51
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#36
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Scenario:
I create a Canthan born. Ask guildies to assist me towards Nahpui.
Not impossible to get there and only be lvl 6
Wow I'm ascended now. (Last time i checkd i didn't see anything regarding lvl 20 in the OP)
Get the quest to go to Elona.
Acquire my heroes who are all lv 20 according to the proposal.
Sit back and let the heroes fight your way true.
Same goes for Tryria which is even worse actually
Ever seen a lvl 2 in Augury? Well i have.
Start acting instead of Lazyness FTW
/NOTSIGNED
Last edited by Emik; Jan 30, 2007 at 09:56 AM // 09:56..
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Jan 30, 2007, 10:02 AM // 10:02
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#37
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Ascalonian Squire
Join Date: Jan 2006
Guild: Just About Gaming
Profession: W/Mo
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Quote:
Originally Posted by Emik
Start acting instead of Lazyness FTW
/NOTSIGNED
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Ok how many chars do you have i have 4 accounts with a total 24 toons would you want to take 24 toons through all 3 campaigns just to get skills you want and stuff. if that was the case then people that had more than 4 chars would never leave the computer.
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Jan 30, 2007, 10:15 AM // 10:15
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#38
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Oregon
Guild: DOH
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Speaking of laziness...isn't that where you skim the OP, and reply without reading any clarification points that were made? You assume its laziness, but just how many charas do you have that have been through all 3 campaigns...and are looking forward to taking them AND more through chapter 4, 5, 6?????
Or do you PvP? If so like I said before, Imagine if each new toon you made you had to start at the beginning...no max armor or weapon, ONE area open that you had to spend so many hours at before you could move on to the next one to spend the set amount of hours at, and skills/heroes unlocked only worked for that chara, and chara-based rank.
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Jan 30, 2007, 10:16 AM // 10:16
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#39
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Noone told you to get 4 accounts. So in the end that's your own fault.
My guildleader has 3 accounts and he's finished all three continents with 7 of those characters and is o his way to make it a whole lot more.
I never heard him moan once. Maybe you should take an example
PS I do'nt PvP either so that comment is m00t
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Jan 30, 2007, 10:24 AM // 10:24
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#40
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Oregon
Guild: DOH
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I didn't ask how many charas your guild leader had done it with I am curious about your chara/content knowledge?
And if you read it was more than "moaning" it was a suggestion with valid points. Unlike the whos the better Dev team topics and such, open to intelligent discussion and debate.
On a side note I am quite finished "feeding the trolls"
Happy Hunting
Last edited by Tempy; Jan 30, 2007 at 10:30 AM // 10:30..
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