Aug 23, 2006, 08:45 PM // 20:45
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#1
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Academy Page
Join Date: May 2006
Location: Wait... I thought you knew!!!
Guild: Natural Stoned Killers
Profession: R/
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Material Crafter NPC for Guild Halls
NOTE: I did use the search feature and found a previous posting that was made several months ago, but not very well visited. I figured it was time to resurrect, what I think is, a great idea.
This is one thing that seems to elude me. Anet has made material traders (both regular and rare) available to us for our guild halls. Yet, they do not have a material crafter for us to buy.
I would like to see a material crafter available to us. The crafter would be able to provide the services of crafting things such as:
leather
steel
parchment
glass vials
ink
maybe even damask (etc)
I won't go as far as asking for the material crafter to create the natural or uber-rare materials such as:
monsterous fangs
monsterous eyes
deldrimore steel
jade
amber
ecto
shards (etc)
Aside from just being ludicrous (crafting natural items), it may lead to unbalancing the game/destroying the game economy.
The only thing that would concern me is that more and more people would be running around with rare materials, which could drive down the price at the traders, and possibly "ruin" the economy on a handful of rare crafting materials. But, on the other hand, if people are crafting rare, that would drive up the price on some common crafting materials (wood, iron, glittering dust, plant fibers etc).
Okay, okay... apart from the obvious 1 time money sink (cause everyone would get one... lol), it woud be very useful to us players as well.
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Aug 23, 2006, 09:49 PM // 21:49
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#2
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Academy Page
Join Date: May 2006
Location: Wait... I thought you knew!!!
Guild: Natural Stoned Killers
Profession: R/
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wow... maybe there was a reason that archived post wasn't well visited...
oh well... I still think it's a good idea.
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Aug 23, 2006, 10:00 PM // 22:00
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#3
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Underworld Spelunker
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Quote:
Originally Posted by The Shadow
wow... maybe there was a reason that archived post wasn't well visited...
oh well... I still think it's a good idea.
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were you aware that it costs MORE to craft a lot of those than just buying it?
steel just for an example
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Aug 23, 2006, 10:01 PM // 22:01
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#4
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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There used to be a vial of ink craze, that market is dead now...
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Aug 23, 2006, 10:12 PM // 22:12
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#5
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Academy Page
Join Date: May 2006
Location: Wait... I thought you knew!!!
Guild: Natural Stoned Killers
Profession: R/
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Quote:
Originally Posted by Loviatar
were you aware that it costs MORE to craft a lot of those than just buying it?
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yeah... I am aware of that. But, for people (like me) who are horde common and rare crafting materials for guildies and friends, a GH NPC would be nice.
Last edited by The Shadow; Aug 23, 2006 at 10:15 PM // 22:15..
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Aug 23, 2006, 10:17 PM // 22:17
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#6
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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But for the things that are cheaper to craft than buy, it's easier to zap to your hall than track down the proper crafter. I like the idea myself.
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Aug 24, 2006, 03:24 AM // 03:24
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#7
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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/signed,
Parchment is a pain to run to Sardelac then back.
Last edited by Markaedw; Aug 24, 2006 at 03:27 AM // 03:27..
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Aug 24, 2006, 10:20 AM // 10:20
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#8
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Ascalonian Squire
Join Date: Aug 2006
Location: The Real World
Guild: Guilded Rose
Profession: W/
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I think it makes the armor crafting process a lot more personal and imerssive if you have to track the crafters down. I see your point, and it's a good and valid idea, but I disagree.
/notsigned
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Aug 24, 2006, 11:07 AM // 11:07
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#9
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Loviatar
were you aware that it costs MORE to craft a lot of those than just buying it?
steel just for an example
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For most of the time it does. All the material crafters do is ensure that the price of a rare material will never be more than a fixed ammount higher than that of the materiel used to craft it.
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Aug 24, 2006, 11:16 AM // 11:16
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#10
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Girl Power [GP]
Profession: Mo/Me
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Neat Idea, i think.
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Feb 05, 2007, 02:05 AM // 02:05
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#11
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Jungle Guide
Join Date: Feb 2007
Location: Montreal
Guild: [CDDR]
Profession: R/
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I like it, im getting tire of running to material crafters for d. steel and e. leather or parchement and vellum for example.
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Feb 05, 2007, 03:00 AM // 03:00
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#12
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by bilateralrope
For most of the time it does. All the material crafters do is ensure that the price of a rare material will never be more than a fixed amount higher than that of the materiel used to craft it.
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Although, as previously mentioned, that can have a knockon effect - if the demand for a particular rare material is high enough, that can lead to a rise in the price of the components as people use them to make the rare material.
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