Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Feb 03, 2007, 07:04 PM // 19:04   #1
Frost Gate Guardian
 
malignant-heretic's Avatar
 
Join Date: Mar 2006
Location: UK
Guild: UH - UNHOLY
Profession: N/
Advertisement

Disable Ads
Default Charlatan Concept class.

CONCEPT CLASS: CHARLATAN:

DEFINITION:
A person who makes elaborate, fraudulent, and often voluble claims to skill or knowledge; a quack or fraud.

------------------------------------------------------------------------------

NEW FEATURES:
New buff:
Mirage: Similar to regular stances but a health sacrifice is needed to activate them. They also add a glow around whatever the mirage effects.
E.g. Tricky fingers effects your weapon so your hands glow while it is in effect.
ALSO ONLY ONE MIRAGE CAN BE ACTIVE AT ONCE. IF ONE IS CAST WHILE ANOTHER IS ALREADY IN EFFECT THE NEW ONE WILL OVERWRITE THE OLD ONE.

------------------------------------------------------------------------------

ENERGY:
BASE: 40
REGEN: +3

------------------------------------------------------------------------------

WEAPON:

Fist / Gauntlet / Knuckle

MAX DMG Range: 10-24
DMG Type: Blunt / Piercing

------------------------------------------------------------------------------

ARMOUR TYPES;

Armour:
Starter: AL: 10
Low: AL: 20-30
Mid: AL: 40-50
Max AL: 70.

NAMES:

HEAD:Mask
TORSO:Vest
HANDS:Gloves
LEGS:Leggings
FEET:Boots

STYLES:

Mischievous:
Bonus: Armour + 20 Vs Elemental damage + Armour -10 Vs Physical

Trickster’s:
Bonus: Armour + 20 Vs Physical damage + Armour -10 Vs Elemental

Rapscallion’s:
Bonus: Armour + 10 Vs Physical damage + Armour +10 Vs Elemental

------------------------------------------------------------------------------

ATTRIBUTES

Deception:
[Charlatan only]
-Improves effectiveness of deception skills.
-Inherent effect: You gain 1-4 energy whenever a mirage ends on you or a nearby ally.

Hand to hand:
-Improves damage dealt with [weapon] as well as raising the chance of a critical hit and increases effectiveness of hand to hand skills.

Facade:
-Improves effectiveness of façade skills.

Larceny:
-Improves effectiveness of larceny skills.

------------------------------------------------------------------------------

KEY:
R = recharge duration.
E = Energy cost.
C = Cast time.
S = Sacrifice.
D = Description



Skill Ideas:


HAND TO HAND:


FAST HANDS:
E = 5
R = 25
C = N/A
S = N/A
D = Skill - Strike target foe for 0 damage but interrupting their current action. If that action was to use an enchantment spell you steal 4-10 energy.

TRICKY FINGERS:

E = 15
R = 35
C = 1
S = 10% max health
D = Mirage - For 6-8 seconds your physical attacks cause +10 damage and target foe loses 2 energy. This mirage ends if you deal more than 2…8 energy damage

SLEIGHT OF HAND:

E = 10
R = 14
C = 1
S = N/A
D = Skill – Strike target foe for 0 damage. after 3 seconds foes adjacent to target are struck for 20-50 damage.

CHEAP SHOT:

E = 10
R = 14
C = 1
S = N/A
D = Skill – Strike target foe for an additional 10...50 Damage. If this attack hits you become weakened for a time equal to half the additional damage inflicted.
50dmg = 25 seconds of weakness.

HEALING FINGERS [ELITE];
E = 25
R = 45
C = 2
S = 15% MAX HEALTH
D = Mirage – For 30 seconds, whenever you deal physical damage you lose one condition, otherwise you are healed for 10…28 health. Healing fingers ends prematurely if you lose a total of 3…7 conditions.



DECEPTION:


MIRAGE OF ILLNESS:
E = 10
R = 25
C = 2
S = 10% MAX HEALTH
D = Mirage – For 15 seconds you suffer -2 health regeneration. While under the effects of this mirage, enemies you strike with an attack skill become hexed with mark of illness which causes them to become poisoned or dazed the next time they use a skill.


CLOUDED HANDS [ELITE]
E = 10
R = 30
C = 2
S = 20% MAX HEALTH
D = Mirage – For 10…20 seconds all of your attack skills have a 50% chance to miss. Each attack that misses heals you for the amount of damage that would have been dealt.



MORE SKILLS TO COME AS I THINK OF THEM.

LET ME KNOW WHAT YOU THINK………………………ALL INPUT IS WELCOME.

Last edited by malignant-heretic; Feb 04, 2007 at 09:37 PM // 21:37..
malignant-heretic is offline   Reply With Quote
Old Feb 03, 2007, 10:50 PM // 22:50   #2
Ascalonian Squire
 
terminus guardian's Avatar
 
Join Date: Jun 2006
Guild: Too Much Destruction
Profession: W/P
Default

wow you put a lot of thought into this.
i will say that 30 base energy is a little low for what you suggest for costs in your skills.
other than that it does sound good
terminus guardian is offline   Reply With Quote
Old Feb 03, 2007, 11:16 PM // 23:16   #3
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Wow, fascinating I would want a char like that wish Anet would make one^^!..
[M]agna_[C]arta is offline   Reply With Quote
Old Feb 03, 2007, 11:23 PM // 23:23   #4
Jungle Guide
 
holababe's Avatar
 
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
Default

Looks a tad too much like a mesmer.
Otherwise, interesting.
holababe is offline   Reply With Quote
Old Feb 04, 2007, 04:01 AM // 04:01   #5
Krytan Explorer
 
eggs0wn's Avatar
 
Join Date: Jun 2006
Default

I really like it. Also, I think the next class Anet makes will have alot of Health Saccing Skills like your guy has. This sounds really cool.
eggs0wn is offline   Reply With Quote
Old Feb 04, 2007, 05:06 PM // 17:06   #6
Frost Gate Guardian
 
malignant-heretic's Avatar
 
Join Date: Mar 2006
Location: UK
Guild: UH - UNHOLY
Profession: N/
Default

thanks for postin folks but yeah 30 enegy is a tad low ill buff it to 40 ;D
malignant-heretic is offline   Reply With Quote
Old Feb 05, 2007, 07:33 PM // 19:33   #7
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

You can't make a melee fighters energy 40, you could be a little original and offer additional energy on his melee attack weapon, but actually boosting his base energy past casters without a weapon is disfunctional, these limitations are set for a reason, common factors make it possible and easier to balance the game.

I would have to say it has some orignal merit, the idea of stances which apply hexes to attacked foes is not a bad idea, but it isn't very impressive on it's own, and there really isn't anything useful to offer beside that. This somewhat reminds me of my Stalker class idea, melee hand weapons, magic features. But it is really more like Assassin, except it would get owned. Even weaker armor, less attack power, less effective abilities, and far lacking in unique features.

I don't even find the identity interesting, but that's just me, maybe yal like it, I don't see much potential or use for this class.
BahamutKaiser is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:25 AM // 08:25.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("