Jan 22, 2007, 09:00 AM // 09:00
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#1
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Balancing Spoil Victor
NOT by reducing it's damage
NOT by reducing it's duration
BUT, add an ending condition to it..something that goes like this
Spoil Victor
Elite Hex Spell. (...) This Hex end when target foe hit a foe that have more health.
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Jan 22, 2007, 09:28 AM // 09:28
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#2
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Banned
Join Date: Nov 2005
Profession: E/Me
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Jan 22, 2007, 09:49 AM // 09:49
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#3
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Not everyone has hex removal. So suppose I walk into RA with echoed Spoil Victor, that pretty much cripples every foes in there.
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Jan 22, 2007, 10:08 AM // 10:08
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#4
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Banned
Join Date: Nov 2005
Profession: E/Me
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That's the risk you take in using random arena's.
or, if you want me to act sympathetic.
I'm tired of being dominated. Make every class have skills that can undo/block/reverse skills from other classes that are used on ME.
*snorts
Really, in random arenas, sometimes you'll just get dominated depending on your current build, that's the way life is. Get used to it or only go places where you can pick your teamates with strategy.
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Jan 22, 2007, 04:01 PM // 16:01
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#5
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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second opinion? third?
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Jan 22, 2007, 05:18 PM // 17:18
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#6
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Furnace Stoker
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You want a second opinion?
Use inspired hex.
No one cares about RA, anet dont balance skills so people in RA can have an easier time. If you bother to make a TA or HA team and dont include sufficient hex removal, thats your problem.
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Jan 22, 2007, 09:23 PM // 21:23
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#7
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Forge Runner
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removing the hex don't make a hex not overpowered.
if any hex can countered by hex removal hex team won't exist anymore.
let's take a example to extreme
Necro hex : "this hex last 10 second after this the hex end and the foe die" sure you can just remove the hex and don't suffer from the penalty but that don't mean the hex isn't overpowered : because a hex team will be able to bury your team under hex and you wont be able to remove everthing.
about spoil.
change
For 1...25 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 25...85 Health.
in
For 1...25 seconds, whenever target foe attacks or casts a Spell on a foe with less Health, that foe loses 25...85 Health.
the stupid thing on this hex is when a monk try to protect or heal someone with less heath then him he take huge damage -_-
Last edited by lishi; Jan 22, 2007 at 09:26 PM // 21:26..
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Jan 23, 2007, 04:04 AM // 04:04
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#8
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Banned
Join Date: Nov 2005
Profession: E/Me
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"the stupid thing on this hex is when a monk try to protect or heal someone with less heath then him he take huge damage -_-"
DUH!!!
That's the point. Any self respecting priest that's there for support will have some sort of hex removal.
And about hexes, the point to them is that the foe suffers. That's what they're there for.
Got spoil Victor on you and can't remove it? Don't do what causes the damage, run away, heal yourself, switch to a target with more health.
If a team mate of mine gets hit with Spiteful Spirit, and he keeps attacking, he's responsible, not the necro that hit him with it.
Jesus people, why not cut straight to the point and complain that people do damage to you and sometimes you die because of it. FFS!!!
Ever heard of using interupts and knockdowns to pre-counter something?
That's why it shows the skills your enemy is using, so you can do something about it, if YOU choose to. The whole point to this game and all of it's counter skills, is to use them wisely.
Don't tell me your build can't have some hex removal, interrupt, knockdown, or daze skills.
http://gw.gamewikis.org/wiki/Counter
http://gw.gamewikis.org/wiki/Metagame
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Jan 23, 2007, 04:09 AM // 04:09
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#9
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Desert Nomad
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Exactly. In fact, buff Spoil Victor's damage to insta-death. That'll really learn you guys to counter a skill.
[/sarcasm]
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Jan 23, 2007, 04:10 AM // 04:10
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#10
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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So, you when you get Spoil Victor on you, you just suppose to stand there and let the nec wand you to death?
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Jan 23, 2007, 04:25 AM // 04:25
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#11
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Banned
Join Date: Nov 2005
Profession: E/Me
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Did I say, "you just suppose to stand there and let the nec wand you to death?"
No.
2 words,
READING COMPREHENSION
But I'll repost it so you don't have to sort it out from all those other words that seem to incapacitate you.
"Don't do what causes the damage, run away, heal yourself, switch to a target with more health."
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Jan 23, 2007, 05:16 AM // 05:16
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#12
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Same thing...the nec probably have life siphon on your anyway, and that thing lasts longer than any heal I know. Besides, if you're a monk, what will happen to your teammate if you run away?
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Jan 23, 2007, 05:48 AM // 05:48
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#13
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Lion's Arch Merchant
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Hex removal?
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Jan 23, 2007, 10:17 AM // 10:17
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#14
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by bam23
Hex removal?
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Remove the Hex and take 100 damage, it's like another backfire.
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Jan 23, 2007, 10:19 AM // 10:19
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#15
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Originally Posted by bhavv
...
No one cares about RA,
...
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There are more RA players than HA + TA combined. So don't you say that.
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Jan 23, 2007, 10:33 AM // 10:33
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#16
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Maybe he stated his opinion a bit in a wrong way.
WHat he means is that RA is not to be take as a reference.
Coz it RANDOM
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Jan 23, 2007, 10:37 AM // 10:37
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#17
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Quote:
Originally Posted by lightblade
Same thing...the nec probably have life siphon on your anyway, and that thing lasts longer than any heal I know. Besides, if you're a monk, what will happen to your teammate if you run away?
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Life Siphon at 16 Blood Magic only results in 150 health lost over 25 seconds...
Wow impressive.
Zealous Benediction can cover this in a single cast of the spell.
You're so dead now
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Jan 23, 2007, 06:51 PM // 18:51
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#18
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Forge Runner
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Ok i will repeat it again.
THE FACT YOU CAN REMOVE A HEX DON'T MAKE THE HEX NOT OVERPOWERED IF IT IS!
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Jan 23, 2007, 06:55 PM // 18:55
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#19
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Forge Runner
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Quote:
Originally Posted by Aeon_Xin
Did I say, "you just suppose to stand there and let the nec wand you to death?"
No.
2 words,
READING COMPREHENSION
But I'll repost it so you don't have to sort it out from all those other words that seem to incapacitate you.
"Don't do what causes the damage, run away, heal yourself, switch to a target with more health."
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if the spoil effect would be only disable a melee or a offensive caster that wont be so overpowered.
the probrem when its on a monk.
what he should do stop healing and leave him die?
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Jan 23, 2007, 08:30 PM // 20:30
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#20
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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Spoiled Victor is fine. I have it used on me all the time, it sucks but it isn't overpowered.
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