Feb 06, 2007, 02:50 AM // 02:50
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#1
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Ascalonian Squire
Join Date: Jun 2006
Location: Bucharest/Romania/Europe
Guild: Pinguins With Hand Grenades [BooM]
Profession: A/
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Doppleganger class
Inspired from the Amnoon Highnoon meet, and a bit far-fetched so bare with me :P .... The Doppleganger is a breed of shapeshifters that can duplicate themselfs, other creatures, and mimick their existance.
Shape control:
This is the primary attribute. With evrey rank increase, it increases the maximum number of duplicated and mimicked objects that can be supported at any given time. 1 per 5 ranks. R15=3 objects.
Duplication:
This attribute is in charge of skills related to duplicating the Doppleganger.
Mimicry:
This attribute is in charge of skills related to mimicking other creatures.
Matter mastery:
This attribute is in charge of skills related to commanding the matter of the universe.
Now you probably wondering... the hell?
The Doppleganger class will be sort of a necromancer, mixed with a mesmer and an elementalist while still featuring a lot of uniqueness in terms of gameplay.
Shape Control:
The skills related to it will be few in number, but related to the potetial of the other attributes... maybe glyph-like skills to improve the next copy or mimick.
Duplication skills are basicly skills that "duplicate" yourself, making copies, ofcourse not on a 1-1 replica. A low "level" skill to get your imagination going whould be "Primal Duplicate": A level [1-15] duplicate is made, having [10-40%] health of the caster, with basic attack. Lasts 50 seconds.
Elite skills will allow the duplicate to even use your own skills, or have your armor/weapons. The options here i will leave to your imagination, but it should be something similar to ranger pets then necromancer minions.
Mimicry:
Mimicry skills will allow you to "copy" an enemy's skills, their hit points, their weapons or even their actions. This can go from atribute mimicking to identical skillbar mimic. Imagine Aracane Thievery and Signet of Illusions on steroids, plus two tones of cherries on top.
Matter Mastery:
This is a a sort of general-class spellset but mixing the two above into it. Like creating a duplicate mimick of an enemy to fight for you. It may use the points from one, or both of the above attributes.
The Doppleganger, due to the nature of it's existance will need a very free-form armor, so i'd say 50AL... why 50? Becouse the strenght in this class will be in what it faces not what it is.
Balance was the first thing that came to mind, but the class is too far out there to think of any possibile overpowerings.
PS: Lovely forums ya got here
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Feb 06, 2007, 06:47 AM // 06:47
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#2
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Hi, welcome to the Fourm.
Its not too bad for a starter (atleast you write out more than 1 line). Might go somewhere with it.
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