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Old Aug 09, 2006, 06:31 AM // 06:31   #121
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Originally Posted by BhaalSpawn
5. Of course there is one obvious answer to your problems is staring you right in the face... Magic. Guild Wars is a land that has pulled the stooper out on that whole magic thing so why not use that to your advantage. Run the musket as a sort of "magic rifle" maybe, playing off the fire magic attribute (with it's own skill set). That way the character would fit in to the more fantasy genre created by guild wars.
/signed for maic gun idea

instead of a rapier, have a bayonett, then its only one weapon
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Old Aug 09, 2006, 03:34 PM // 15:34   #122
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Originally Posted by BhaalSpawn
I said I'd finish my post and I aim to keep that promise.
So lets see how high I can count shall we.

8. Assassins would most likely climb the worm (as only ninja can), drop down it's throat cut it up from the inside and shadow step out. However the way some assassins are played the character would most likely get stuck on the teeth, but that's neither here nor there.




9. Though not put as elquently as some would like the Knight makes a valid point. I can already see visions of some what less than mature characters running around yelling: "Woot look at me I got a BOOMSTICK", this I fear would overall damage the outlook on the character; which nobody wants to have happen.(Evil Dead was such a bad movie)

10. Crossbows, I overlooked this in my last post partly due to time periods and the fact that I just got through a translation of Carl Maria von Weber's 1821 opera The Free Shooter and was enchanted by the idea of the Magic Bullet. (surpisingly random reference) Overall the crossbow is roughly what you are after slower than a bow, shorter range, but more damage. That, and it's the first technological step on the path of the gun, coming after the bow.
Use of such a weapon would reduce the effects of guns on guild wars and still relate the desired effect, the real major problem is the musket in Musketeer.



11. Well put as always Sli, which leads to the interesting idea of creating skills that base off of a new parry mode of deflection. Almost like a bonus counter attack or weak point attack to make it more worthwile to attack with the sword (rapier, foil, sabre, etc.) than the gun/bolt launcher. Drawing more on the essance of the Musketeer as the honor bound swordsman than the gun toting, trigger happy lunatics.

12. Possiblities for rune symbol
-Three sword salute (froms a triangle)
-The Fleur De Li (if the french would let us borrow it that is)
-Whatever you want (because it's your character)

13. We can all see how much work you put into this character, which is outstanding. For this I applaud you and your effort in doing something I cannot, bravo. I hope your build, or at least a version of it, gets utalized in an up and coming guild wars addition.

14. Because I didn't want to end this post with 13. (that would be unlucky)


Now I am tired and must sleep, and will continue to check for updates on this character, thank you.
about 12 i think the one icon i made kinda looked like what you said about some triangle, my icons are primary just a rough draft since i cannot replicate what i could if i could draw. http://img325.imageshack.us/img325/3888/swordupsrj8.jpg

I do have a few skills left over that i have to put up, even though i have i think ~125 or something, almost double what would be put in, so that's why i started working on skill icons, still trying to figure out a better primary, mostly with somewhat energy managment since that's what most primaries do, except like warriors who don't focus on energy. So yeah i still am thinking of that, since it is kinda blan at the moment. Part of why this character can deal with being in the frontlines is the counter attacks that are built in, offering health back when do you do counter attack. It too offers synergy.

Anyway i'm going to figure out what skills i didn't stick up yet and work on a couple skill icons, i haven't in a while because the paragon kinda made me go off because it was kinda similiar. Still i'm glad you enjoyed it, and all those who did, simply because i like reading other people's concept classes too.
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Old Aug 09, 2006, 03:56 PM // 15:56   #123
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Haha, well done, sir.

I like the musketeer idea!
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Old Aug 09, 2006, 04:01 PM // 16:01   #124
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alright well i found the skills, which is good and bad because this just adds another 20 lol


7/17/06


Skill changes

none today.

Musketeer’s Honor

Sorry!-shout-(5 energy 20 second recharge)- If you are under 50% health, all allies in the area except you gain 2-9 energy.

Energy Rush-skill-(5 energy 25 second recharge 2 second activate)- For 6-11 seconds you gain 5 energy when you use a rapier or musket skill. After this skill ends you lose all energy and your musket and rapier skills are disabled for 10-5 seconds.


Rapier Mastery

Tactical Animal Removal-(5 energy 5 second recharge)- If you do not use this skill against an animal foe this skill hits for normal damage. If you do hit a animal you deal +7-51 damage.

Belly Buster-(5 energy 11 second recharge)- This skill hits for +4-9 damage and has 15% armor penetration.

Defensive Maneuvers

Who Needs Stealth-stance-(5 energy 30 second recharge)- For 1-7 seconds, if you block an attack this skill is renewed for another 1-7 seconds.

Near Death-stance-(5 energy 20 second recharge)- For 1-9 seconds if you stay below 30% health you receive half damage, but if your health goes above 30% this skill ends.

Musket Mastery

Belly Blaster-(5 energy 14 second recharge)- This skill hits for +6-12 damage and has 15% armor penetration.

Tremble Shot-(5 energy 3 second recharge 2 second activate)- If you are attacked while activating this skill an explosion is caused at your location dealing 8-39 damage to all nearby foes. If you are not attacked while activating this skill you deal normal damage.

Other

RAWR-shout-(10 energy 25 second recharge)- All creatures in the area lose 10 energy except you.

Share The Glory-skill-(5 energy 30 second recharge 1 second activate)- If your team kills a foe within the next 20 seconds your team members each gain 10 energy.



7/18/06


Skill changes
None Today.

Musketeer’s Honor

Console The Bereaved-skill-(5 energy 18 second recharge 2 second activate)- Upon activation, all allies in the area of a dead ally gain 1-6 energy and 2 health regeneration for 3-12 seconds. If they are in the area of multiple allies, additional benefits are halved per additional dead ally.

*Like let’s say you are by 3 dead allies at 12 musketeer’s honor. You would gain 9 energy, 6+3+1 because it is rounded down. And you gain you gain 2 health regeneration for 18 seconds.*

Let Us Rest-skill-(5 energy 30 second recharge 3 second activate)- Upon activation, all allies in the area who are not moving gain +2 energy regeneration and plus 3 health regeneration for 5-15 seconds, as long as they do not move, attack, be attacked, or cast a spell or use a signet or skill.





Rapier Mastery

Finishing Strike-(5 energy 18 second recharge)- This skill does normal damage if you do not hit a foe under 40% health. If you do hit a foe under 40% health this skill takes 5 extra energy and you hit for +5-37 damage.

Opening Move-(5 energy 13 second recharge)- This skill does normal damage if you do not hit a foe over 80% health. If you do hit a foe over 80% health you deal +4-25 damage and your next rapier skill costs 3 less energy to use.

Defensive Maneuvers

Loss of Weight-stance-(5 energy 20 second recharge)- For 1-16 seconds you lose 30 armor, but have a 50% chance to evade attacks. Your movement is also increased by 25%

Into The Storm To avoid the rain-stance-(5 energy 30 second recharge)- For 3-15 seconds you move 33% faster moving forward, but all other directional movement is slowed by 80%.

Musket Mastery

Let the sun shine in-(10 energy 14 second recharge)- This attack does holy damage and if it hits an animated creature it causes them and all adjacent animated creatures to your target to burn for 1-4 seconds.

Painful Shot –(5 energy 4 second recharge)- If this attack hits you deal +4-18 damage, but you cause your foe to move 20% faster for 9-4 seconds.


Other

This is the last dance –attack skill-(5 energy 14 second recharge second activation)- If you hit a foe with less than 50% health you deal +15 damage.


“The Sky IS FALLING!”-shout-(10 energy 20 second recharge)- All creatures in the area attacks 10% faster and move 20% faster for 15 seconds.


which i will now add, later after i get my teeth riped out aka going to the dentist, i will work on some skill icons before i go to alliance battle, of course the weather is nice and i might go run or something
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Old Aug 09, 2006, 04:09 PM // 16:09   #125
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Quote:
Originally Posted by bpops
Haha, well done, sir.

I like the musketeer idea!

glad you like it
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Old Aug 09, 2006, 04:24 PM // 16:24   #126
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Quote:
Originally Posted by wildhusky
instead of a rapier, have a bayonett, then its only one weapon
definitely a bayonett, much cooler.

think about it-you shoot at point blank, then slash right away
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Old Aug 09, 2006, 05:00 PM // 17:00   #127
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i love this idea. seriously great work.

i dont know why everyone is freaking out about the whole musket thing, i think it would bring more excitement to the game. can you imagine if you sidestepped at the exact right moment and actually moved out of the way of a bullet? you could get a title or something that said "the one." that would be cool.
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Old Aug 09, 2006, 06:30 PM // 18:30   #128
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well if muskets are added i think it would ruin the medieval feel of the game
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Old Aug 09, 2006, 07:30 PM // 19:30   #129
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Well, to be fair, Muskets and Arquebuses have been around since the 15th century, and they weren't even the first firearms. I think that qualifies as medieval.

I love this idea. Really well thought out.
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Old Aug 09, 2006, 09:11 PM // 21:11   #130
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well i just don't like the idea as alot of others don't and i hope they never add it
thats 1 reason i play games like GW and Oblivion, to get away from all those other games with guns

Last edited by Knight Othin Of War; Aug 09, 2006 at 09:24 PM // 21:24..
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Old Aug 09, 2006, 11:27 PM // 23:27   #131
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Originally Posted by Knight Othin Of War
well i just don't like the idea as alot of others don't and i hope they never add it
thats 1 reason i play games like GW and Oblivion, to get away from all those other games with guns
just a minute ago you liked it. This really isn't lol guns zomg! It's just a musket, it mean, why is this constantly getting things like "guns, no!!!" When it isn't even the entire class, i have seen concept class, which have been great, but are entirely about guns and the same people who say no to this seem to love them.

When you think about it, is a binded spirit that attacks things any different than a mounted turret that attacks things and has a self destruct feature.


I can understand the hate toward "boom, headshoot!" I know i say this over and over, but i mean i guess no matter how balanced things could get it's ideas that can be hated.

I got to ask now, since at the moment i'm working on some skill icons.


What's wrong with a musket? If you answer, it's a gun i will eat you Name a good reason and i bet you i can think of a reason inside the game now that makes the exact reason why it shouldn't belong, not valid.
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Old Aug 10, 2006, 09:04 PM // 21:04   #132
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i finished the concept icons under musketeer's honor go me

ok well i got another idea for the primary effect


Musketeer's Honor - everytime you use a skill that effects your allies you gain 1 energy for every 4 ranks in musketeer's honor. In addition you gain 1 energy for skills that effect your foes for every 8 ranks in musketeer's honor.

It seems fair >_>

Last edited by unholy guardian; Aug 10, 2006 at 09:31 PM // 21:31..
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Old Aug 12, 2006, 07:31 PM // 19:31   #133
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taking a small break from the skill icon things, i have a nice new program capable of some new 3d rendering coming which i probably can use so i will make a bunch more when i get it.
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Old Aug 12, 2006, 07:43 PM // 19:43   #134
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I've heard that adding a bayonett to a weapon made it more inaccurate, don't know why, must hove something to do with the air around the opening of the barrel making some sort of strange and unstable air pressure behind the bullet making it spin less or go out of course more, if you watch band of brothers, they don't have the bayonett on while shooting
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Old Aug 12, 2006, 09:20 PM // 21:20   #135
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Quote:
Originally Posted by unholy guardian.


[b
What's wrong with a musket? [/b] If you answer, it's a gun i will eat you Name a good reason and i bet you i can think of a reason inside the game now that makes the exact reason why it shouldn't belong, not valid.

a gun is a very good idea.(lol j/k)
it would however be better if it was a magic musket.
hthe bad parts-noobs.
noobs would abuse the musket by:
1.giving themselves the stupidest and most annoying james bond names, like 007 pwnage
2.do you really want noobs going around calling it a gun? they would say, "selling a purple gun health plus 27 for 15k!"
3.complaints when they die in PvP-"hey,youve got a gun, thats just cheap!"
4.more complaints in PvP but this time USING a musket-"that was a headshot cuz ive got mad skillz, s you should be dead!"
5.bragging-"ooh ive got a gun its much better than your crappy sword!"
6.abuse of the musketeer-they would only use a musket because they like their "gunz" as noobs would soon put it,but the musketeer focuses on a combination of musket and rapier attacks.
7.even more ridiculous sell prices-"its a gun, its so powerful that your suggestion of 7k doesnt work, ill give it to you for 15 k tho!" i dont think we need those kinds of messages
8.complaints about not being accepted into parties-"i may be only lvl 17, but youll need me when your puny weapons dont have what it takes to beat a monster like my awesome gunz do!"
9.more and worse henchman orders-"oh!oh! get the hench with the gunz cuz they pwn all!"
10.PUG messaging-"lvl 14 gunner, my lvl is low but my supperior gunz make upfor it by being better than your stupid bows and hammers!"

those are 10 reasons why a musket wouldnt work out, all noobs would get a musketeer, but i still think it has a chance at chapter 4. but plz for all our sakes, make a Musketeer Rune of Superior Anti-Noobishness:already on all muskets, cant be salvaged from the musket, any noobish activity automatically disconnects the noob (err 720-too noobish to play the game) and deletes the musketeer they have and all items that the musketeer has.
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Old Aug 12, 2006, 09:42 PM // 21:42   #136
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Most people with any of the RPG experience will know that "It is not what weapon you use, it is what Stat it have". A Rubber Chicken may not sound much as a weapon... unless you have a 80-99 damage Invincible Rubber Chicke of Death with +50 AL and Instant Ecto drop on kill. Its all about stats.

Musket/guns, I am sure will have a balance stats to reflect that they do. SuperNerd might have a good reason... if the game is fill with 13 year olds. Solution... add a Elderly Cathic Priest proffession.
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Old Aug 12, 2006, 09:45 PM // 21:45   #137
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you realise that the guns probably wouldn't have more damage than a bow, and if they made them reload them, the relaod time would go up, the damage up, and the rate of fire very low, players would know this and everything would be normal
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Old Aug 13, 2006, 12:51 AM // 00:51   #138
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Quote:
Originally Posted by Super_Nerd0
a gun is a very good idea.(lol j/k)
it would however be better if it was a magic musket.
hthe bad parts-noobs.
noobs would abuse the musket by:
1.giving themselves the stupidest and most annoying james bond names, like 007 pwnage
2.do you really want noobs going around calling it a gun? they would say, "selling a purple gun health plus 27 for 15k!"
3.complaints when they die in PvP-"hey,youve got a gun, thats just cheap!"
4.more complaints in PvP but this time USING a musket-"that was a headshot cuz ive got mad skillz, s you should be dead!"
5.bragging-"ooh ive got a gun its much better than your crappy sword!"
6.abuse of the musketeer-they would only use a musket because they like their "gunz" as noobs would soon put it,but the musketeer focuses on a combination of musket and rapier attacks.
7.even more ridiculous sell prices-"its a gun, its so powerful that your suggestion of 7k doesnt work, ill give it to you for 15 k tho!" i dont think we need those kinds of messages
8.complaints about not being accepted into parties-"i may be only lvl 17, but youll need me when your puny weapons dont have what it takes to beat a monster like my awesome gunz do!"
9.more and worse henchman orders-"oh!oh! get the hench with the gunz cuz they pwn all!"
10.PUG messaging-"lvl 14 gunner, my lvl is low but my supperior gunz make upfor it by being better than your stupid bows and hammers!"

those are 10 reasons why a musket wouldnt work out, all noobs would get a musketeer, but i still think it has a chance at chapter 4. but plz for all our sakes, make a Musketeer Rune of Superior Anti-Noobishness:already on all muskets, cant be salvaged from the musket, any noobish activity automatically disconnects the noob (err 720-too noobish to play the game) and deletes the musketeer they have and all items that the musketeer has.
yes the elderly class might work but really, there is no problem the guns have that has not already been seen in the other classes, wammos, and espcially many of the assassin crowd. The weapon doesn't matter much, the people act crazy and will always be that way it seems. I mean the tanking assassin for instance, noobs will be noobs by and by. Not to be mean but i said i would and i must counter your points.

1 We already have people with annoying names on their assassins and all other characters, heck i have seen a name something like "me so honay" i don't think that was a name, chances are it could be just because it is weird.

2 gun is shorter than musket, and if you are selling it for 5 hours your fingers could get tired enough to say that. It is a gun afterall.

3 The same people who complain about "it being unfair when a mob of 5 beats you in an alliance battle"

4 So noobs spend time typing "head shot yeaz!" while you come up with a hammer and shut them up. People type all sorts of things anyway.

5 Ignorant people won't get groups many places, and people are ignorant a lot of times anyway, ever hear "luck the fuxons"? Or just suxons, people are very ignorant.

6 Yes well classes are already abused.

7 So they can sit there and try to sell something for 5 hours, let them i say.

8 Who do they plan to complain to that will listen and care?

9 This is all pretty much getting summed up as being bad behavior, besides if they enjoy having the hench let them.

10 This is like the same as 8 really, or it will become it soon enough.

Get through minor problems and you have a lot of potential, besides this class had the thought of possible crazy thoughts in mind, i knew they would go gun crazy, so unlike the paper sin, this class could deal with the idiots, no matter how annoying.
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Old Aug 14, 2006, 06:08 AM // 06:08   #139
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Since I know there will eventually be a renaissance chapter (Eventually they will get there), there should naturally be a fencer/duelist/swashbuckler class. I think this could be a good candidate for a future proffession with a few exclusions.

1)
Quote:

What's wrong with a musket?
If you answer, it's a gun i will eat you Name a good reason and i bet you i can think of a reason inside the game now that makes the exact reason why it shouldn't belong, not valid.
Say goodbye to those muskets. If they do a renaissance chapter, the other class would be a musketman...as there isn't a caster that would represent the renaissance well. That and one class proficient with two completely different types of weapons (ranged vs melee) is kinda stupid. There!

2) Say goodbye to any skill with the word slash or ones that hit multiple opponents. Rapier's are simply unable to do any significant slashing damage. The edge is about as sharp as a letter opener. They also are designed for 1v1 battle (not a farming class!). Expect deep wound heavy attacks along with skills that strike one opponent multiple times.

Last edited by Maellus; Aug 14, 2006 at 06:15 AM // 06:15..
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Old Aug 14, 2006, 01:01 PM // 13:01   #140
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Quote:
Originally Posted by Maellus
Since I know there will eventually be a renaissance chapter (Eventually they will get there), there should naturally be a fencer/duelist/swashbuckler class. I think this could be a good candidate for a future proffession with a few exclusions.

1)


Say goodbye to those muskets. If they do a renaissance chapter, the other class would be a musketman...as there isn't a caster that would represent the renaissance well. That and one class proficient with two completely different types of weapons (ranged vs melee) is kinda stupid. There!

2) Say goodbye to any skill with the word slash or ones that hit multiple opponents. Rapier's are simply unable to do any significant slashing damage. The edge is about as sharp as a letter opener. They also are designed for 1v1 battle (not a farming class!). Expect deep wound heavy attacks along with skills that strike one opponent multiple times.


alright where to start off

1 Bascially this offers a variety to a class, it offers plenty to be synergized with as well. To want to split somthing up is kind of crazy when you could add in addition to something like a fencer duelist thingy the much voted for engineer. I mean when you could get those 2 going it a lot of people would be happy. Many times i can tell ideas are being slightly taken from the concept class, but minor as they may be. How is it stupid by the way? Diversity is bad somehow?

2 Yeah alright, i didn't crack open the history book to do that much research. I was going to call it swordsmanship, but nevin told me rapier would make more sense so i went with it. Name went and made since, if i just got an f in history for messing that up alright. Still we have a hard hitting, fast attacking, multi slash proffession. Which is the assassin.


ok now i did my research

Sword Academy Weapons - Rapier
Usage and History

Rapiers were in common use throughout the Renaissance period and should be distinguished from the later small sword, estocs and from cut and thrust swords. A rapier is primarily wielded with a single hand, although it can be held in both hands in a manner similar to half-swording with a Long Sword. Rapiers are chiefly used for their thrusting ability, and if cuts are made they are largely distracting slices aimed at the hands or face.

Unlike earlier forms of combat, where a single good cut would end the fight, a rapier thrust is not immediately disabling and combat often resulted in both parties taking injuries. Due to the gun shot-like wound and primitive medicine of the time, death frequently occurred from blood loss or infection, hours or days later, rather than immediately from the actual wounds.

Contrary to popular belief, rapier combat was not a gentleman's affair. Kicks and punches were common and it frequently ended in grappling with both combatants drawing their daggers and stabbing each other to death. Historically, rapiers were often used in combination with a buckler or a dagger in the off hand. These bucklers often feature a prominent spike and come in a wider variety of shapes than the older bucklers used with a single-handed sword. '

this found at http://www.swordacademy.com/weapons-rapier/


So bascially the slashes alright, i have to go change all their names because the most damage came from thrusting, the distracting type of blows were the slashes.
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