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Old Jun 30, 2006, 02:27 AM // 02:27   #21
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thanks, i'm sure people will warm up to muskets, they are a lot like the current long bow, yet very different to make sure this class offer vareity. They are not the uber weapon some would want, they are not a one trick pony either, they offer a lot, and you must have some knowledge of the class before you attempt to do it, otherwise you will simply blind yourself the whole time. Really instead of an arrow, it's just a faster moving object, it's a bit harder to manualy dodge one i would imagine.

So i'm glad you all for the most part have liked the idea of the class, although i still am kinda tweaking up the primary, but i kinda like the last idea so i am going to go ahead and edit my original post with it, subject to change of course.
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Old Jun 30, 2006, 03:26 AM // 03:26   #22
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I seem to remember Gaile stating that GW will not be introducing handguns (although it is worth noting that cannons have already been introduced, mounted on Siege Turtles). It's actually a common concept in fantasy to shy away from handguns even if other technology matches or even exceeds that which was contemporary to early handguns (around the 1400s in the West, with cannons showing up around the 1300s).

And while it's cliche, it's not entirely unreasonable for this to be the case. One of the large driving forces for developing handguns is that they were effective at penetrating armour without requiring much training to use. With full training, however, the longbow was often superior to early handguns - and the ability of a ranger in Guild Wars to apply various preparations and use special bow attacks to improve their efficiency may further reduce the impetus to develop them, and that's without even considering factors like the presence of magic. Basically, in the wider scheme of things, there may just not be that much impetus to develop a handgun - if you're going to put the effort in to train someone to level 20 they'll probably be better with a bow, and any squads of less-trained arquebusiers anyone tries to deploy will probably evaporate the first time an Elementalist can be bothered to throw a Rodgort's in their direction. Certainly, anyone seeking to become a hero will probably prefer a bow - remember, the Musketeers were set in a time when the gun had already been firmly estabolished.

Having said that about guns, to make a naming suggestion: Consider renaming rapier mastery to 'Fencing'. Also, as another comment on nomenclature - I think you're saying 'undead' where you mean 'living' ("We must go on!", for instance).

EDIT Oh, and as another comment: If handguns are to be introduced, than to be realistic they should have a lower rate of fire than bows. If anyone's read Sharpe, there was a scene in which he defined a good soldier as one who "could fire eight shots a minute in wet weather" - I can't remember the exact number, but it's certainly less than you'd get with even a hornbow.

Last edited by draxynnic; Jun 30, 2006 at 03:31 AM // 03:31..
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Old Jun 30, 2006, 03:44 AM // 03:44   #23
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Quote:
Originally Posted by draxynnic
I seem to remember Gaile stating that GW will not be introducing handguns (although it is worth noting that cannons have already been introduced, mounted on Siege Turtles). It's actually a common concept in fantasy to shy away from handguns even if other technology matches or even exceeds that which was contemporary to early handguns (around the 1400s in the West, with cannons showing up around the 1300s).

And while it's cliche, it's not entirely unreasonable for this to be the case. One of the large driving forces for developing handguns is that they were effective at penetrating armour without requiring much training to use. With full training, however, the longbow was often superior to early handguns - and the ability of a ranger in Guild Wars to apply various preparations and use special bow attacks to improve their efficiency may further reduce the impetus to develop them, and that's without even considering factors like the presence of magic. Basically, in the wider scheme of things, there may just not be that much impetus to develop a handgun - if you're going to put the effort in to train someone to level 20 they'll probably be better with a bow, and any squads of less-trained arquebusiers anyone tries to deploy will probably evaporate the first time an Elementalist can be bothered to throw a Rodgort's in their direction. Certainly, anyone seeking to become a hero will probably prefer a bow - remember, the Musketeers were set in a time when the gun had already been firmly estabolished.

Having said that about guns, to make a naming suggestion: Consider renaming rapier mastery to 'Fencing'. Also, as another comment on nomenclature - I think you're saying 'undead' where you mean 'living' ("We must go on!", for instance).

EDIT Oh, and as another comment: If handguns are to be introduced, than to be realistic they should have a lower rate of fire than bows. If anyone's read Sharpe, there was a scene in which he defined a good soldier as one who "could fire eight shots a minute in wet weather" - I can't remember the exact number, but it's certainly less than you'd get with even a hornbow.
Well muskets have the rate of fire as a hornbow *which i must go fix because i though longbow was longest* but lengh of a short bow.

The rapier master... eh isn't quite fencing as the fencing cecept classes have done, so i think it will stay unless a lot of people feel that way.

About the we must go on, it implies your teamates are dead, so you must keep on fighting, which is why you get the bonus per dead person. Some skills help if your team is alive and healthy while others keep those not dead fighting on.

Well super slow fireing although realistic, may not fit well if put in. You must relize in this land of magic and fantasy too, that things are as they could be in real life.

Anyway, thanks for the comments, glad to hear them whether praising the idea, hating it, or just talking about it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Added "other" skills to the list of skills, currently working on more, but i have 1! lol

Last edited by unholy guardian; Jun 30, 2006 at 03:47 AM // 03:47..
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Old Jun 30, 2006, 03:15 PM // 15:15   #24
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ok, you are giving this character the range of a ranger, and the armor/fighting ability of a warrior... sure it lacks the energy to sustain itself, but that doesn't mean anything really... and bringing a gun into the game all be it well intentioned and thought out, I have an odd feeling that it will push guns into the game in general, and canons and such, perhaps that would fit in an ending situation when humans are finally taking it back from the grawl and charr but until then it wouldn't make too much sense, I mean this is fuedal japan, there were no guns then.
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Old Jun 30, 2006, 03:19 PM // 15:19   #25
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yeah this class i think would have actually fit in more in a prohecies like thing... but you never know lol there are plenty more chapters to come


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Just to tell everyone, i did add like ~10 skills last night


From now on everyday i will add something liek this


6-30 Update

And details on what i did.

Last edited by unholy guardian; Jun 30, 2006 at 11:33 PM // 23:33..
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Old Jul 01, 2006, 03:41 AM // 03:41   #26
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Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/1/06


Musketeer’s Honor

Cleanse Yourselves- skill (5 energy 2 second activate 13 second recharge) – All allies in the area are cured of poison and disease.

Lungs of Steel –stance-(5 energy 30 second recharge) – for 10-30 seconds, your shouts last 5-20% longer.




Rapier Mastery

Eye Ache Slash- (5 energy 10 second recharge) – Strike foe for +5-10 damage, if this hits, the foe is blinded for 1-4 seconds.

Team Boon Slash –(10 energy 12 recharge) If this hits, each member of your team is healed for 2-30 health.



Defensive Maneuvers

Form A Wall – skill (5 energy 1 second activate 30 recharge) For 1-5 seconds you cannot move, but you receive 0 damage from melee attacks and arrows and musket shots.

The Best Offence is a Good Defense- *stance* (5 energy 40 second recharge) For 3-14 seconds you deal half damage in all forms (magic, melee, ranged) but you take half damage in all forms.


Musket Mastery

Well I was thinking of adding more musket preparation things to go with my like 1 I have already. So here we go

Pack Less Powder- Musket Preparation (5 energy 10 second recharge 1 second activate) For 20 seconds you have a 20% chance to fail your musket attacks, but your musket attacks fire 25% faster.

Blazing Powder – Musket Preparation (5 energy 10 recharge 1 second activate) For 20 seconds your musket attacks light your opponent on fire for 1-2 seconds. You have a +20% chance to backfire and when you do you are set on fire for 3-2 seconds.

Carefully Aimed Shots – Musket Preparation (5 energy 10 recharge 1 second activate) For 20 seconds your musket attacks fire 25% slower, you have a 20% less chance to backfire, and hit fore 3-7 damage more.

Explosive Defense – Musket Preparation (10 energy 10 recharge 1 second activate) For 20 seconds when you are hit by attacks while wielding a musket, the foe that hit you takes 4-13 damage and you take 13-4 damage.

Other

Steel Toed Boots -*stance* (5 energy 10 second recharge) The next time you are knocked down, you aren’t.

Last edited by unholy guardian; Jul 01, 2006 at 04:01 AM // 04:01.. Reason: syi pointed out a mistake, thanks syi! but hey even anet has a bad day lol
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Old Jul 01, 2006, 03:58 AM // 03:58   #27
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Quote:
The Best Offence is a Good Defense- *stance* (5 energy 40 second recharge) For 3-14 seconds you deal half damage in all forms (magic, melee, ranged) but you deal half damage in all forms.
So it's a lose-lose situation? The perfect skill! ^o^
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Old Jul 01, 2006, 04:00 AM // 04:00   #28
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aaaah i typed it wrong eh thanks eh for telling me
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Old Jul 02, 2006, 04:00 AM // 04:00   #29
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Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/2/06


Musketeer’s Honor

Cheer’s (5 energy 20 recharge 2 second activate) – skill- for 2-25 seconds your team gains double moral boost, but also double death penalty.

Into Battle!-*shout* (5 energy 13 second recharge)- For 1-7 seconds allies move 30% faster and have a 30% chance to evade attacks until they attack.



Rapier Mastery

Blind Fury – (10 energy 16 second recharge) If you are not under the effects of being blinded this skill does normal damage. If you are blinded you attack 10-40% faster, each time you miss your damage when you do hit is increased by +1 (maximum of 35)

True Musketeer Thrust- Elite (5 energy 14 second recharge) If this attack hits you hit for +4-7 damage and inflict bleeding, deep wound and weakness for 2-13 seconds.


Defensive Maneuvers

Exhausting Defense- (5 energy 15 recharge)- *stance* - For 1-13 seconds all attacks, arrows, and musket shots fail against you, for every 2 that fail you receive one energy point worth of exhaustion.

The Great Wall of China –Elite Skill – (10 energy 20 second recharge) For 1-6 seconds, all allies in the area cannot move, but they receive 0 damage from melee attacks and arrows and musket shots.


Musket Mastery

I’m Out Of Ammo! *shout* (5 energy 20 recharge) – For 1-10 seconds the next time you use a musket attack you instead throw your musket dealing 20-42 damage, this skill has half of your normal musket range. Whether or not It hits all your musket skills take an additional 10-6 seconds to recharge.

Intentional Backfire – (5 energy 20 second recharge) – You backfire and take 30-20 damage, all nearby foes are blinded for 2-8 seconds.

Other

Honor through Holy Removal (10 energy 30 second recharge) - *stance* For 24 seconds you do double damage against the undead

You You’d Better Run! *shout* (5 energy 20 second recharge) All moving foes in the area gain a 20% movement speed for 8 seconds. When this ends they suffer 35 damage and are knocked down.
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Old Jul 02, 2006, 06:25 AM // 06:25   #30
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Remember there's no undead in PvP Looks good
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Old Jul 02, 2006, 08:27 AM // 08:27   #31
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What would the damage for a Rapier and Musket be? And attack rate.. Also with a melee and ranged weapon available this would make them the first profession capable of doing so with out their secondary. Personally I think such a revolutionary change should be reserved for a more original profession.
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Old Jul 02, 2006, 03:41 PM // 15:41   #32
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Attack rate for rapier is the same as a sword, daggar, axe. you know 1.33.

Damage i guess would be 16-24 slightly higher than the normal sword, because you cannot use an offhand or sheild.

Musket is the speed of a horn bow *which i learned was the slowest lol* but the range of a short bow

Damage would be 16-29

This i will add into the main post now.

Anyway, i do find this is quite an original proffession. I designed all the skills myself, with a couple name suggestions which i will have up later. Still when was the last time you saw a gun concept class with a drawback, such as backfireing for balance? Although capable of both, i felt this was weighted more into rapier skills, although you can skill do a lot with a musket, it might take a bit more tought unless you want to just fire a couple shots to think your cool.

So glad for the comments you guys, o and lampshade Ha i thought had a lot of undead, but i mainly made it with kryta in mind, i don't know why i thought of it, i guess i died there a lot the first time through.
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Old Jul 03, 2006, 01:20 PM // 13:20   #33
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Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/3/06


Musketeer’s Honor

Standing Ovation-skill- (5 energy 15 second recharge 1 second activate) If your team has killed a foe in the last 1-8 seconds your entire team is Immune to knockdowns for 1-6 seconds.

Fight Through The Pain! –Shout-(10 energy 30 recharge) – Allies in the area inflict .1% more damage per health point lost from their maximum health.




Rapier Mastery

Sweeping Slash (5 energy 5 recharge ½ second activate) You slash all adjacent knocked down foes. Those hit take +4-33 damage.

Brain Dead Strike – (5 energy 8 recharge) – You have a 50-30% chance to hit yourself with this attack. If you hit (yourself or your foe) you deal +5-32 damage and you cause weakness for 4-6 seconds.

Defensive Maneuvers

Side Step- stance-(5 energy 20 second recharge) The next attack against you fails and the foe that attacked you is knocked down.

I Shall Hold Them Off!- (5 energy 20 second recharge)- All allies in the area(except you) move 25% faster for 1-12 seconds and you gain 10 armor.


Musket Mastery

Arm Slaughtering Shot – ( 5 energy 11 second recharge) If this hits you deal +4-7 damage and cause weakness for 1-7 seconds.

Interrupting Shot – (5 energy 2 second recharge ½ second activate) All your other skills are disabled for 5-2 seconds, if this attack hits your foes current action is interrupted.

Other

Anger vs. Honor –skill-(10 energy 30 second recharge 3 second activate)For 12 seconds, If you have any dead teammates you attack 33% faster but deal 25% less damage. If all your teammates are alive they all deal +5 damage.


Tug of War -*skill* (10 energy 40 recharge 3 second activate) For 20 seconds, if an ally or a foe leaves the area Tug of War was activated the remaining team of that ally or foe in the area Tug of War was activated is knocked down.
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Old Jul 04, 2006, 03:46 PM // 15:46   #34
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Here are my Daily Updates… at least I’ll try to make them daily, even if they are small from writers block or just because I was busy.

7/4/06


Musketeer’s Honor

Run For Your Lives!-*Elite shout* (10 energy 20 recharge) For 1-4 seconds allies in the area move 50% faster.





Rapier Mastery

Lack Luster Thrust- (10 energy 14 second recharge) This attack strikes for +1-4 extra damage. The next time you use a rapier skill you strike for +1-21 extra damage.

Slash to End All Slashes – (20 energy 20 recharge) – This attack consumes all your remaining energy and adrenaline *if you have any* You strike for +6-27 damage and +1-4 more damage for each condition the foe is suffering.


Defensive Maneuvers

Temporary Fix-*stance*-(5 energy 30 second recharge)- For 1-8 seconds you receive no damage. When this stance ends you receive all the damage you would have received, if you would die from the damage you lose all health but 1.




Musket Mastery

Dazing Radius Blast- Elite musket skill-(15 energy 30 second recharge) This skill causes you to backfire, all nearby creatures are dazed for 8 seconds.

Musket Energy Charge-skill(5 energy 8 second recharge 2 second activation)- If this skill hits you gain 10 energy, but the foe you hit gains 5 energy.


Other

Eh Crud-skill-(5 energy 10 second recharge ½ second activate) – If you have less than 20% health, health degeneration is negated for 5 seconds, but so is health regeneration.

Show Them Honor –(5 energy 10 second recharge)- Touch target foe for 20 damage. If that foe has killed an one of your allies within the last 10 seconds that foe is knocked down for 4 seconds.


Eh just a fun fact skill

Yeah I DO have a lil captain in me!! – shout- (10 energy 20 second recharge) – Take a drunken swing at foe, if this hits you do a little dance then raise your knee.



Eh well it was kinda busy so i couldn't think of quite 2 for each one.
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Old Jul 04, 2006, 03:50 PM // 15:50   #35
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Sorry but i really dont like the idea... its far to big a jump from the element of fantasay we currently live in in GW...

Soz ul prob say countless amount of ideas for making it work... but i really dont like the idea.

Its far to "modern"

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Old Jul 04, 2006, 06:15 PM // 18:15   #36
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Looks like a good idea. I'd re-work the primary ability a little bit, but other than that it's a fine idea. The only major problem I see is a plethora of "Hey-there, hi-there, ho-there" jokes.

/signed.
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Old Jul 04, 2006, 06:48 PM // 18:48   #37
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Oh yeah, just to bring up.... I did wrote a Fencer/Dualist concept class before, in case you didn't read it (its up in the CC thread sticky listing). Its a bit similar, as also going with the Musketeer look, and also have Rapier, but its also has few other things that is lot differnt. So feel free to take a look, pull ideas, or just for review (most of my CC lack much viewrship... )
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Old Jul 04, 2006, 07:03 PM // 19:03   #38
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/signed
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Old Jul 04, 2006, 08:47 PM // 20:47   #39
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Quote:
Originally Posted by actionjack
Oh yeah, just to bring up.... I did wrote a Fencer/Dualist concept class before, in case you didn't read it (its up in the CC thread sticky listing). Its a bit similar, as also going with the Musketeer look, and also have Rapier, but its also has few other things that is lot differnt. So feel free to take a look, pull ideas, or just for review (most of my CC lack much viewrship... )

ill check it out after i get some more presents
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Old Jul 04, 2006, 10:41 PM // 22:41   #40
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This is the first Fan-made Concept Class I actually like. It's a nice idea ^^
/signed
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