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Old Jan 04, 2006, 09:49 AM // 09:49   #61
Ascalonian Squire
 
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OK my own critiscm is that there is no WAR in guild wars. Nothing gains and nothing lost. I suggest that you should pay a tribute to the guild that defeats yours. Some where around 60k.

If your guild can’t pay the tribute, you lose your hall, and sigil is RETURED to the sigil trader to keep the sigil prices down.

Your guild has a guild storage and bank.

The storage is a personal storage, and nothing different about it. It’s just in your Guild Hall.

The bank is for Guild Hall maintenance and tributes.

Your guild has to pay rent for the Guild Hall.

Your able to rent NPC Merc Henchmen to fill in the spots or defend it themselves if your members aren’t on at the time of the attack.

You can build the mercs how you want them skills attributes and professions.

You can challenge any guild with in 50 ladder rankings from your guild.

Any guild over rank 1000 can challenge each other.

When your guild is challenged you have 10 minutes to get your guild members and team together before the match begins.

You can only issue 5 non-accepted challenges per day and only 3 of those can be to the same guild.

Once you purchase a Guild Hall and lose it your guild is disbanded

If you click on a player in a town it should have a pop up saying profession, guild, and level.

Also your cape should be as you designed it, and not shaded red or blue in GvG

I think this will bring WAR to Guild Wars. Décor weaponsmiths, armor crafters, dye traders, and rune traders are pointless. Storage should be as is. Why would you want to have 200 sup vigor runes, or 500 absorb runes. If you want a monopoly play Sims or WoW as allies.
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Old Jan 04, 2006, 10:13 AM // 10:13   #62
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A.Net seriously needs to read this topic....

I split cost with a fellow Guildie for our hall.... man, were we ever disapointed. I only ever have like 1-5 people online at the same time ever. That's 25k each out the window....
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Old Jan 04, 2006, 11:47 AM // 11:47   #63
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I like the ideas, but you all must beware when you blur the line between PvE and PvP-ensure than PvP stays as balanced and fair as possible.
I mean, would the customisation be evident in GvG's? Yes, I presume. Are PvPers willing to sacrifice a fair, balanced playing ground, which can be learned, for what really is PvE customisation-something that many have long since stopped caring about?

For example, this statement:
Quote:
OK my own critiscm is that there is no WAR in guild wars. Nothing gains and nothing lost. I suggest that you should pay a tribute to the guild that defeats yours. Some where around 60k.
Why should playing PvP cost money? What about if you have no money and want to GvG? Why, you might have to FARM and play PvE for money. Granted, this would happen rarely, but the principle stands: it's a longstanding accepted view that you should NOT be punished in PvP for not doing PvE. And this is one of the main gripes that many people have-what with PvE only items, capture sigs and so forth. To put Guilds into a fully roleplaying perspective would ruin the "fair play" idea-if you could use money to buy another catapult, or put in another bridge, for example-then the guild with more money would have an advantage, which we don't want.
(And besides, rating is lost when you lose. That's pretty important when you're a PvP guild.)

Sure, it may bring the WAR into Guild Wars, but it may well throw the "skill, not time spent" out the window (fully) by turning it into more of a roleplaying experience-be careful of harming the competitive PvP community. It would turn PvP GW into a different type of game.

That said, most of the suggestions can be implemented without changing the decor of a Guild Hall in a GvG match, and it'd be quite fun. Just make sure the social/PvE aspects of guilds that you're talking about don't affect competitive GvG.

So I think mixing money/gold/items and guild battles is a no-go, but apart from that, it would definitely liven the place up.

Last edited by Siliconwafer; Jan 04, 2006 at 11:51 AM // 11:51..
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Old Jan 04, 2006, 08:45 PM // 20:45   #64
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Ok I see your point about the money issue. Who hasn’t been to TOA or War Camp? Everyone has farmed in this game whether it be fame, faction, or gold. Yes I know guild rating is important to PvP only guilds. It’s just not that big of a risk if you lose. Even GvGn’ gets repetitive, and you lose interest fast. I’m just suggesting this game needs a little more risk involved. Especially for those guilds in the middle of the ladder and up. When people buy this game they expect some kind of risk or war being the name of the game is GuildWars. Battle Arena or Arena Guilds would be a better game title for this game. In no shape of form is there any war in this game or war between guilds. They just mislead a lot of people advertising this game as a MMO or PvP war between guilds.

Anyways, how about if I make some modifications to what i suggested in my earlier post.
Quote:
Originally Posted by Paradox
I was thinking along the lines of a battleground (explorable area outside of hall) where there would be monsters previously seen by your characters (the ones that entered the BG). No loot (to prevent unintended farming), and no xp (to prevent unintended powerleveling). This would allow you to test your skills against mobs or clumps of mobs that you've already encountered but perhaps never defeated. There'd be no benefit except skill development and learning, which is really what GW is all about. Of course this would require a serious amount of coding, and the idea would have to be modified to be realistic, but the idea of testing skills not only on other PvP'ers, but on the very mobs you're having a hard time killing, would be awesome in my opinion.
Taking what Paradox first said, but making the mobs relevant to the hall you purchased and make the mobs level 30

Warriors Isles = Grawls and Gargoyles.
Hunters Isles = Tengus
Wizards Isles = Charr
Druid Isles = Centaurs
Frozen Isles = Stone Summit
Dead Isle = Undead
Burning Isles = Hydras, Imps, and Phantoms
Amnoon Isles = Forgotten

In these battlegrounds you have VERY small quests like Rfox suggested.
Quote:
Originally Posted by Rfox
They could even make missions to where the guild hall could enable
1v1
2v2
3v3
4v4
5v5
6v6
7v7
8v8
so that the guild hall can get together and work on tactics and test certain builds.
Also unlock Mercs like I suggested that way you don’t have to pay GOLD for them or farm. You could complete these quests or not. It’s your guilds decision

After losing 3 battles your Mercs leave, and your guilds decides if you complete the merc acquisition quests again or not.

If your guild loses 5 battles in a row, you guild loses its Hall. That way your guild will have extra motivation to win.
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Old Jan 04, 2006, 09:56 PM // 21:56   #65
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Quote:
Originally Posted by Ominous
Ok I see your point about the money issue. Who hasn’t been to TOA or War Camp? Everyone has farmed in this game whether it be fame, faction, or gold. Yes I know guild rating is important to PvP only guilds. It’s just not that big of a risk if you lose. Even GvGn’ gets repetitive, and you lose interest fast. I’m just suggesting this game needs a little more risk involved. Especially for those guilds in the middle of the ladder and up. When people buy this game they expect some kind of risk or war being the name of the game is GuildWars. Battle Arena or Arena Guilds would be a better game title for this game. In no shape of form is there any war in this game or war between guilds. They just mislead a lot of people advertising this game as a MMO or PvP war between guilds.
The point of the game is you can safely lose without risk. People need to learn. We do not need to make the process as painful as possible.

As for misleading the people with the term "Wars:" First of all: It's a name. Ever hear of the adage, "don't judge a book by its cover?"

Second of all: How would adding risks to GvG make it a "war?" You'll still be fighting the same battles, only, you'll have less incentive to do so, because the penalties for losing are so much higher. If anything, it will scare people away from GvGing at all.

Quote:
Originally Posted by Ominous
Also unlock Mercs like I suggested that way you don’t have to pay GOLD for them or farm. You could complete these quests or not. It’s your guilds decision

After losing 3 battles your Mercs leave, and your guilds decides if you complete the merc acquisition quests again or not.
What's the point of mercs? The game is about player skill, not who can get the most helpers or the best helpers. And if guilds can only get a set amount of mercs, what's the point? You're really just going to change PvP builds a bit to favor the builds that do more damage to clumped together enemies. Frankly, I would rather not play with the limited AI and abilities of a few extra units, nor would I like the extra work on my graphics card.

Quote:
Originally Posted by Ominous
If your guild loses 5 battles in a row, you guild loses its Hall. That way your guild will have extra motivation to win.
Like I said before, it only gives guilds less incentive to compete. That, or it will encourage phony competitions, to make sure people don't loose their guild halls.

GvG will still be repetitive after x amount of plays, no matter how much risk you put on it. You'll only be increasing the amount of time it takes to play x amount of times, as the guilds will have incentive to avoid fighting as often.

Speaking of Guild Halls, however, I think having the ability to customize them would be a good idea, as long as it doesn't give the players any material or combat advantage. Extra storage is another issue entirely, while things like decorations or training halls sound great. If necessary, you could simply have a link to another area in order to avoid conflicts.
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Old Jan 05, 2006, 12:14 AM // 00:14   #66
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Maybe it has already posted before, but it could be a good idea to have a Guild Hall and a Guild Arena separate from the Hall where the GvG could take place.

My 2 cents.

Last edited by Night Raven; Jan 05, 2006 at 12:31 AM // 00:31..
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Old Feb 11, 2006, 03:11 PM // 15:11   #67
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Quote:
Originally Posted by CAT

2. There should be some sort of time passing game or small little activity that the guild hall should have. Probably something like checkers or chess that they would have back then.
i think a nice idea would be that while the guild hall its empty the guild members could use it for matchs from 1vs1 to 4vs4 with other guildies as a practice ....
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Old Feb 11, 2006, 07:09 PM // 19:09   #68
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/signed

GW is, indeed, more on combat, and less on the entire "customize your own house" bit and stuff. However, I do find it a good idea for some more touches to guilds.

I'm up for the idea of friendly duels. Perhaps even put stakes, aka betting items and the winner gets them.

Many rare crafting materials seem to have very little (if any other than to make money) use right now. Gems, monstrous pieces, spiritwood, etc. They could play a use in factions and GUILDS. *hint hint*
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Old Feb 11, 2006, 09:17 PM // 21:17   #69
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The whole idea behind a hall was to earn it with your guild in Halls of Heros .When you you got your sigil there it showed how ready you were to GvG to get your own hall.I can see if you want ot say have toggle switch to activate guild hall say with NPCs or if you choose to fight something in PvE monsters click which one you want.I would like to do more training fighting the musraat so I would click on them.
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Old Feb 12, 2006, 12:02 AM // 00:02   #70
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Quote:
this thread makes me happy for a very big reason. This is probably about the 100th thread on this very topic here at gwguru
yuppp............................................. ....................
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Old Feb 12, 2006, 12:48 AM // 00:48   #71
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Because of the asian theme for the factions they need dancing Geishas in the guild hall. That would kick so much ass
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Old Feb 15, 2006, 02:49 PM // 14:49   #72
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the biggest thing i would like to see is my cape logo flying as a flag in my guild hall. a sense of homeliness would be great. little things to make it more personal. i would be willing to spend alot of gw plat to make my hall more original.
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Old Feb 21, 2006, 04:21 PM // 16:21   #73
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Quote:
Originally Posted by CAT
My guild was saving gold for a while to purchase a hall, and when we got it i was severly dissapointed. The halls are a bunch of nothing, there is nothing to do at all. The sole purpose of a guild hall is to do guild vrs guild battles, and I dont think you should have to pay 75p+ just for that.

Guild halls are empty because there is nothing to do, I think they should expand the idea of guild halls a tremendous amount. The game is "Guild Wars", and guilds are nothing but clans that have capes. Here are a few of my suggestions for guild halls.

1. Have the hall you purchased start out very small, and you use large amounts of steel, iron, cloth, wood, ect and you can build sections depending on what you want. That way sigils would be a lot cheaper and lower guilds could battle but the "elite" guilds would have cool halls.

2. There should be some sort of time passing game or small little activity that the guild hall should have. Probably something like checkers or chess that they would have back then.

3. There should be challenged that characters can complete for fun, maybe if they complete all of them they get some sort of badge or item or small amount of gold . A few ideas I had were
--A race, racing another monster or going through a track.
--Trying to inflict as much damage as you can on a monster for a period of time.
--Maybe each character would have a seperate challenge, rangers shoot off a rampart and try to hit oncoming enemies, monks try to heal a NPC while enemies bombard them, warriors try to take on as many enemies as they can.

4. Guilds should have NPCS, merchants skill traders storage ect, that would make it easier if your staying there.

5. There definately should be some area where Guild members can fight eachother. They can 2v2 or 8v8 fight henchmen ect, also you could have 1v1's that would make recruiting new members more accurate.

Those are some of the ideas I had, I know some of them cant work out and my point isnt to have the activities critiqued but i wanted to get the point across the guild halls need to be better.
Actually I believe Guild Halls should HAVE LOTS of Guild related activities other then combat. Not just the mini games alone they should have their own shops and even attractions so when people go visit their halls they'll go "Wow, neat place you got here!" So yeah GH should be very customizable. And give us Guild Casinos, Chess and stuff like that too.
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Old Mar 23, 2006, 06:03 AM // 06:03   #74
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Guild halls need many things added to them.

Things that would be nice:
-Another storage account
-A large guild storage account for all guild members
-Guild vs Guild should set your guild hall up as a fort vs another guild hall...
...having catapults and other things to make it more interesting, blowing up players in between halls, tricky terrain etc
-maybe personal aution house, to invite players to participate in the auction
-more henches, unless they are the same stupid ones
-with guild hall addition purchases, you could even get your own statue of balthazar or grenth, for guild FoW and UW adventures
-you should be able to use dye on different things in your guild hall
-you should be able to modify the structure and layout of your guild hall so that no one guild will have to be the same, since standard layout makes for easy planning
-etc, etc, etc
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Old Mar 23, 2006, 10:15 AM // 10:15   #75
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I agree with Ggraphix, Guild Storage where you can donate crafting items, and the Guild Leader would have to give permissons to take from and look at the Guild Storage.
But another Storage account for yourself might be too much, I hope they increase our space tho with Factions
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Old Mar 24, 2006, 06:22 AM // 06:22   #76
hkr
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i want my hall to reamin the size it is. but i want a storage,merchant,dye trader,rune trader, rare materials trader, materials trader, and skills person in it.

also i think t would be awsome if you could buy items for your hall like a hot tub, swimming pool, race track, HOUSES THAT YOU CAN WALK INTO!,a bunker?, heh maybe even a vending machine thing or chess board thing too. just liek you do with the sims and soemhow some way their has gotta be a patch making it possible to duel guildies and friends!
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Old Mar 24, 2006, 06:40 AM // 06:40   #77
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Quote:
Originally Posted by Ominous
I think this will bring WAR to Guild Wars.
The name guild Wars is actually referring to a historical event occurring before the prophecies campaign that caused Tyria to stop allowing guild halls. That is why we need the Canthan Ferry Captain amd i believe that sparked the Chapter 2 story.

The point is that it not really a war. The guild wars were nothing like.....Guild Wars the only thing related is that the sides consist of guilds.
so really, there shouldnt be humongous penalties for battling other guilds, because in reality, it isnt a war.

Just my 2 cents.
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Old Mar 24, 2006, 06:42 AM // 06:42   #78
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Yeah when I first joined a guild everyone said come to Guild Hall for fun!

So I came.. and there was nothing to do..

We just stood around going... yup..

Anet needs to put the Guild back in Guild Wars.

But guess what.

With factions coming out,this idea will not see the surface of anet priorities for a looong time mark my words.

They will be so busy nerfing everything^^


Fantastic idea
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Old Mar 24, 2006, 06:56 AM // 06:56   #79
hkr
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*wipes forehead with a sigh* i finaly read all the ideas! uhh i like ALL the suggestions EXCEPT they paying a tribute thing though a 1-5k tribute would be better and you cant enter gvg if you dont have the money so ur hall cant be taken away!" i dont liek teh idea of unlimeted storage hoarding is bad! and i DONT liek the idea of upgrading your hall size your boundrys and decorations are good as they are though tehre should be guild cape banners and i liek the idea of a screenshot gallery but then again you can just use a website for taht... the rest are awsoem ideas but there should be limits to the kennel thing liek mayeb 1 of each kind of pet.
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Old Mar 24, 2006, 05:14 PM // 17:14   #80
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well, I was just thinking, they are called Guild Halls, but all we get is a big field on an island with a couple "bases" on each end. Could we maybe go into our base? Actually have a hall in our guild hall? All the suggested things could be placed into a room within the hall, and even, prominent members of the guild could be awarded with ther own costomizable rooms? Just a thought...
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