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Old Jun 28, 2005, 05:05 AM // 05:05   #41
Wilds Pathfinder
 
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i seriously hope a net reads this....
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Old Jun 28, 2005, 11:08 AM // 11:08   #42
Ascalonian Squire
 
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I have not experienced this level restriction myself, my level 3 rng (rushed) hit old ascalon and had the fur set with no problems. So far as i can tell there is no lev req. but if i could give my little rng the end game armor it would make my 2nd trip up much easier, i'm sure however there will be those players and guilds that would expliot this to its fullest. Also if a lower level were to get say the draknors forge armor then they would clearly have an advantage grouping .. picture this at the defending the wall mission

"noob" lv 7 e/mo lfg mission + bonus
"experienced player no guild hall" lv 8 e/mo lfg mission + Bonus i know the bonus
"noob in power guild with fully upgraded guild hall" lv 6 e/mo lfg mission + Bonus i have end game armor and mobs here barely hurt me, i also have end game skills and full set of runes.

Who would most PUG's choose??
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Old Jun 28, 2005, 02:36 PM // 14:36   #43
Pre-Searing Cadet
 
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I really couldnt care less about having crafters in the guild hall. They arent that important to me. But an Xanlai [sp] storage is an absolute necessity. The merchants would be nothing more than a nice luxury, but the storage is definately needed. I figured the guild hall would have been like my guilds own little town with merchants and guild only quests available. After I got it, I almost didnt want it anymore. It was such a disappointment. Hell, the flags posted around the whole thing arent even the guild cape!

Is there anyone around here that can create a petition for some of these ideas? Im not sure exactly how to do it.

Out of all of the ideas that come and go in this forum, this is one that I know that EVERYONE can agree on... the guild halls are pathetic.
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Old Jun 28, 2005, 02:49 PM // 14:49   #44
Frost Gate Guardian
 
 
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It'd be pimp if you could expand your guild hall with crafting items (i.e. wood planks, ingots, etc.) and make the building larger. It would also be nice to be able to furnish your guild hall and have mini-games inside, like chess or whatever. And you should be able to order up a few ales every once in a while .
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Old Jun 28, 2005, 03:52 PM // 15:52   #45
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Quote:
Originally Posted by DaRhino
It'd be pimp if you could expand your guild hall with crafting items (i.e. wood planks, ingots, etc.) and make the building larger. It would also be nice to be able to furnish your guild hall and have mini-games inside, like chess or whatever. And you should be able to order up a few ales every once in a while .
i think thats a great idea, but it would eventually turn out like a RTS lol.
the abaility to expand ur guild halls, but make it quite hard to do would be great, something else to aim for one you have finished the game!

and a ingame skills listing with all the skills that guild members could add to along with all the classes that your guild mates are would be good
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Old Jun 28, 2005, 05:04 PM // 17:04   #46
Krytan Explorer
 
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A lot of good ideas! The gold sinks to buy merchants, storage, armorer, weapons, etc...., the customization of the structures, and so forth.

I would also like to be able to landscape the islands to prepare them in case your island is used for a battle!

I would love to assult an enemy island to take it over (temp of course), and defend mine as well!

In hall match-ups(sparring) sound great!

Lots of other great ideas!
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Old Jun 28, 2005, 07:10 PM // 19:10   #47
Pre-Searing Cadet
 
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I love all the ideas but having a storage and merchant plus things u and ur guild members can do together in there are the most important ones. On Storage the i like the idea that Trueloki gave but they have there own storage accounts why let the flood the guild one. I think the members could put there nices items in for storage for other ppl in the guild or for competions or allow them to make donations in it. But not be able to take it out. I think only The Leader or Officers should be able to get them out. That way no flooding of the storage cause the members should already have there own so they dont need it. The Leader could be the only one to take out the gold in big chucks that way no fow play. But the officers could take money out for the in guild hall missions if anything happens. And we need merchs in there too ;p
I have to get back to work i will say more later when i post again.
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Old Jun 28, 2005, 08:08 PM // 20:08   #48
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There should be a petition like this made sticky. This is the aspect of the game that needs most attention. Agreed with everything, nice comments made, i aslo liked what snowman said. There is not an atmosphere of wow, look at that guild, rather a HUGE mass of little guilds running around.

Last edited by Prince Daniel; Jun 28, 2005 at 09:25 PM // 21:25..
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Old Jun 29, 2005, 05:18 AM // 05:18   #49
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I think this post is phenominal. But the one thing that everyone should remember is that when you start making things that cost 75k or you start adding missions for guilds only that are 5k you are building the GUILD WARS EXPERIENCE for the rich guilds.

We have to remember that when Area Net makes a change to the game the change should suit as many people as possible not just those people who have large amounts of cash at their disposal. My guild is working towards a guild hall and I tell you now. There is no way we could afford the 5k missions or the 75k Merchants.
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Old Jun 29, 2005, 01:40 PM // 13:40   #50
Pre-Searing Cadet
 
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I kinda agree with that but it gives ur guild all the more reason to work together to get the money i dropped all my games saving on ours and still spent a week with my guild trying to get the money and finally after that we could afford. But it is true lil guild like mine coulldnt afford a 75k merch and storage i think those should come with it. Its the basics that they forgot to put in which other games have. They really need to do something.
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Old Jun 29, 2005, 04:42 PM // 16:42   #51
Ascalonian Squire
 
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Warning, this post is entirely non-sarcastic.

Sim Guild. It's what all the Guild upgrade ideas amount to, and I love it.
  • Furniture
  • decor: plaster, paint, wallpaper, lighting, statues, the list is endless.
  • personal rooms for characters. You could combine these with storage and have just a few slots, perhaps for specific things, like weapon slots (a weapon rack) and armour slots (enough for 4-5 full suits). Each of the extra slots could be a separate addon.
  • Trophies from Guilds defeated and honours from HoH etc.
  • Collections of special things: Quest Items you kept as souveniers, irrelevant stuff from Collectors that you picked up just cos
  • A storage room for each player as well as the Guild vault; I like the ideas about access levels. Open to abuse? Not really more so than a Guild's collective storage anyway. A well organised Guild, even just a small one, can probably source its newly-post-Searing characters whatever armour they want anyway. I've only got two characters so far, and the storage limits are already tight. I can't see a time when I'll be able to have a complete selection of armour and weapon variants for four characters, simply because of the storage slot limits. Not and have enough empty slots that loot can still be collected.
  • A bar addon
  • The ability to have different ambient music in the Hall - minstrels
  • Different henchmen, using different templates from the PvP selection... tricky to write the AI, I guess.
  • All the different arena ideas are good, but add ...vs henchies for the giggle (and to practise things like timing).
  • Adding different GvG terrains to the Hall
  • The merchant and the Xunlai agent are easy, but the other traders whose stock depends on the market might be problemmatical/pointless in a Hall, unless they track supply and demand across a whole 'nation' (Eur, Amer, Kor) anyway.
  • The idea about the statues which let you into the Favour areas is really good.
  • Pet kennels are a fine idea
  • A menagerie of beasts (or Mobs in general) which can be used to populate an arena for either practice or as spice for a GvG battle.
  • A visible indicator of the Guild's rank etc. on the wall somewhere.
While I can see that some of these might be potential breakers (like extra storage or pet kennels, and badly-implemented rune/dye/materials traders), I think that by the time a Guild is in their Hall and are starting to get serious about GvG etc they should be able to have this extra degree of flexibility.

So, how might these things become attached to a Guild Hall?
  • Obviously, some of them might need to be unlocked, either for the Guild or for an individual member. You might have to complete a Guild Quest solo before you have the right to add your character's room, perhaps.
  • Some would just require the expenditure of resources: 250 shell, 250 scales, various dyes and 20k for a mosaic, perhaps. 10 planks of wood and 20G for a bench
  • Others would need an one-time unlock only: Banners of defeated Guilds on the wall, say.
  • Some would need an expenditure of resource after an unlock: stone slabs and/or planks of wood for the character's room perhaps.
  • Or there could be a mission which can be done repeatedly to add major items.
  • Some could just require a mission: Xunlai agent would be one such, as might the statues for entry to the Favour areas.
  • They could be prizes in the PvP game, either as an unlock or as the actual thing, installed.
  • They could require a certain Guld Rank before they can be acquired: Xunlai Agents don't work for just anyone you know.
  • They could require maintenance, either in Gold or activity: why would a Trader stay in a Hall where they weren't making any money? The beasts in the menagerie need feeding and their keeper paying, or they die off.
All these add to the game and sink Gold and materials. They give a Guild something to aim for and would add to the Guild focus.

Yes, it's starting to sound like Sim Guild, as I said, but I don't think that's necessarily a bad thing. It's a lot of work, so it'd probably need to be an expansion. If those without the expansion couldn't see or access any of the Guild Hall's features, it'd be a reason for 'em to buy it, and if they couldn't contribute to, say, the Vault, it'd be a reason for the Guild to persuade all their members to buy it. Viral marketing.
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Old Jun 29, 2005, 09:45 PM // 21:45   #52
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Quote:
Originally Posted by Paradox
I was thinking along the lines of a battleground (explorable area outside of hall) where there would be monsters previously seen by your characters (the ones that entered the BG). No loot (to prevent unintended farming), and no xp (to prevent unintended powerleveling). This would allow you to test your skills against mobs or clumps of mobs that you've already encountered but perhaps never defeated. There'd be no benefit except skill development and learning, which is really what GW is all about. Of course this would require a serious amount of coding, and the idea would have to be modified to be realistic, but the idea of testing skills not only on other PvP'ers, but on the very mobs you're having a hard time killing, would be awesome in my opinion.
I like this idea. I can see it now. Have a corral with varying terrain in it. There would be an NPC at the gate. You talk to him and select the mob you want to battle. Enter and the match starts. The rest that are in the hall can watch from outside the corral.

Quote:
Originally Posted by Paradox
Wagering. I know I'm getting slightly out of the GW ballpark on this one, but, I would love to see an outpost where I could watch other guilds battle, and make wagers on it. I'm not a casino lover (no flaming please), but I'd love to watch other guilds fight, learn strategies, and keep current on how things are developing. Other then being in a guild battle (and it's hard to sit back and observe in the midst) there's no real way to watch PvP action. This could involve some gold betting.. doesn't have to be amazing stakes .. but the odds could be related to the guilds ranks etc etc.. input on this would be greatly appreciated..
I like this idea also. Maybe have a grandstand on either side of the battlefield, and one that is directly above in the center. Or maybe a grandstand in key locations such as the flagpost, each gate, each guild lord location, etc. And you could easily switch to them, not having to walk to them. This way you wouldn't have the extra server load of actually moving the spectators, only the extra camera views.
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Old Jul 01, 2005, 09:20 AM // 09:20   #53
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hmm, i liek them all, spacially the decorat your guild hall ^^
though, i would like to be able to buy a hall while not having a cape (though, by the time i *can* afford it, they probably will have sorted that out ^^ lol)

if done properly, the guild store should allow anyone in the guild to add items and cash, but only alow the leade and perhaps 2 other officers to take out.
the guild stash should then encourage Guild Hunts (where a large group of guild memebers go hunting, naturally. however, any items other than purple and orange ect, and all cash should be classed as the Guilds, and then handed over afterwards, to pay for the upkeeps of the hall and the guild...)

if yer worried about the guild beiing to easy to have/keep, you could always get them to add a stipulation to owning a guild, that at all times, 20k needs to be in the guild storage, otherwise, your given a real time month to put enought back to keep the hall. if you fail, you loose access to the hall tempry, but the leader can pay a 1k fine, get into the hall and fill up the cash needed.

ooh, i almost forgot...PRACTICE DUMMIES ^^
i want practice dummies out in the grounds. the wooden stick things for monks, dummy shapes for fighter/mages, skeleton shapes for necros and archery targets for rangers. if you mouse over them and click, your char goes and stands next to it and ou choose 'Practice', and can then beat the livving frell outa the dumy! ^^ not for gain, nor for cash, but becasue you want to practice (also good if you need to waste time befor a guild fight. you can get the newbies to line up and practice, then tell them info while you do it ^^)
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Old Jul 01, 2005, 01:31 PM // 13:31   #54
Lion's Arch Merchant
 
 
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Yes, now that the pvp part upgrades have been taken care of. NOW get some more guild and guildhall features in here. They were on the drawing board a few weeks ago they said. So now let them in the game. ^^
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Old Jul 01, 2005, 04:35 PM // 16:35   #55
Frost Gate Guardian
 
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My ideas:

I like the idea of buying Merchants and other npc into your hall
It would be great If you were able to buy Skill trainers which has all the skills you learnt (you as being a leader or maybe a officer).
So noobie members can have a taste of better skills.

Able to buy furniture or decoration to decorate hall. And furniture being able to be interactive, like chairs that can be sat on...

Have a Dwarven ale vending machine.

Creating customised Henches. Basically paying a single price for a hench build, (mage, fighter, archer... etc) Then pay small prices to put in skills you or a skill member learnt, then make a name (and maybe the look)

Guild storage(basically another character shared storage) commonly posted...

Building special weapons at hall which are used by teammates like catapult, stationary and normally at towers, like a MG42 :P

Stable to store pets so you can change pets without the need of always getting new ones. And maybe store mounts if its in future expansions.

accesing team arenas from guild hall

have some Armour UNIQUELY FOR A GUILD, like the cape.

minigames chess, checkers...etc

1v1 arena for practice, no faction gain in case of a friend letting a friend kill him a billion times. Basically farming faction.

Paint pictures and put on guild or maybe have a photo taken as a group
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Old Jul 01, 2005, 06:03 PM // 18:03   #56
Pre-Searing Cadet
 
 
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Quote:
Originally Posted by gangguard
Guild storage(basically another character shared storage) commonly posted...
I was going to suggest this myself. A storage that all guild members can access, but maybe only officers should be able to deposit and withdraw stuff?
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Old Sep 09, 2005, 11:05 PM // 23:05   #57
Pre-Searing Cadet
 
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It might have been suggested already but I didn't see it:

1a. intraguild battles: Friendly battles between fellow guild members....used to help train newbies and also hone strategies.

1b. Prize fighting in the guild. 1v1 or what have you. Just a way to make a gentlemenly wager over a little competition.

2. Training Ground: I know the devs hate the farming and grinding that is going on....well how about to help prevent people from doing this give and incentive at the guild hall. A grounds to take your character and grind there for EXP. Make the EXP Gain slightly less then normal or prevent drops. Either way would be a nice method of getting people to use the guild hall.
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Old Sep 10, 2005, 05:55 AM // 05:55   #58
Wilds Pathfinder
 
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Need So Baddddddddddd
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Old Jan 04, 2006, 03:33 AM // 03:33   #59
Pre-Searing Cadet
 
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I just started playing. And this is the first MMORG. And the first thing i noticed was that guild halls were pretty useless. I read this thread and I say there should be:

unlimited storage. But make it so that everyone has individual storage so players can store random things and a guild storage controled by the leader so that there isnt stealing.

A guild store where the leader controls prices as a way to aquire funds which leads to my next point

A guild treasury. One that people can put money into to fund guild based expenses like recruiting people.

Then have things that the guild can buy like NPCs but make them very expensive. I think this would make guilds become closer togather.

A place to go 1v1 or whatever.

Something that benefits different classes like a pen to put pets for rangers.

Have random fun pass times that guilds can engage in like a lounge with a jukebox that has music you have to buy and mini games like chess.

Have cool meeting areas to have guild meetings that are better then a clearing that allow guild votes, surveys, so on and so forth.

Same thing about the voting but in formal so that people can do it when they have free time

A trophy rack to store guild trophys that would be won by reaching a goal. Plus there should be different ranks of these awards like bronze, silver, and gold or something more creative.

I dont think guild battles should limit the amount of people fighting. Cuase a war is not and hand full of people against another handfull.

I hope these ideas help. and remeber any upgrades to the hall should be expensive.

Last edited by Himo Viet; Jan 04, 2006 at 03:36 AM // 03:36..
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Old Jan 04, 2006, 08:40 AM // 08:40   #60
Krytan Explorer
 
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i know how to add these features without them affecting guild battles!
make a separate corridor leading into a room, or fenced off place. you could place your bought npcs, guild fights, petting zoo, you name it in there!
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