Feb 13, 2007, 03:35 AM // 03:35
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#2
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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You already have to ascend, you know. For prophecies, that is about mid-way, for factions it was up front, and for nightfall... I have no clue as to where the ascension is in that game, but i'm sure it's somewhere between sunspear sanctuary and Kodash bazaar.
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Feb 13, 2007, 03:35 AM // 03:35
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#3
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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I'm fine with things as they are, but I think they should take the npc's from the past weekend, and have them check to see if someone has finished factions, and if so, well obviously they are 'skilled' (in the npc's eyes) enough to potentially deal with the unknown threats of the deep and the warrens. Lesser mortals have simply not proven their worth and could potentially cause greater harm than has already be perpetrated.
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Feb 13, 2007, 03:57 AM // 03:57
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#4
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by dargon
I'm fine with things as they are, but I think they should take the npc's from the past weekend, and have them check to see if someone has finished factions, and if so, well obviously they are 'skilled' (in the npc's eyes) enough to potentially deal with the unknown threats of the deep and the warrens. Lesser mortals have simply not proven their worth and could potentially cause greater harm than has already be perpetrated.
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Seems good. Just take the NPCs in the Towns and move them outside the gate. This way there is some screening process.
And the guys who own the town... they can get... maybe a double discount merchant? (as opposed to the single discount merchant guys holding the lesser outposts get)
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Feb 13, 2007, 06:12 AM // 06:12
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#5
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Quote:
Originally Posted by Priest Of Sin
and for nightfall... I have no clue as to where the ascension is in that game, but i'm sure it's somewhere between sunspear sanctuary and Kodash bazaar.
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It's when you reach Sunspear Sanctuary.
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Feb 13, 2007, 06:16 AM // 06:16
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#6
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Desert Nomad
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Things are fine as they are. But yes. That would be nice if players who have beaten Factions could go down anytime they want.
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Feb 13, 2007, 03:01 PM // 15:01
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#7
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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/SIGNED
I joined a PUG in Urgoz this weekend and the PUG leader was advertising GLF Monks in open chat. This Level 16 Ritualist kept trying to join the team. We rejected and rejected and rejected and rejected and rejected......
The leader finally said in open chat, "Please level 20s only for this mission!!", but he never got the hint. Usually I don't mind taking lower levels on most missions, but I feel that they have no place on the elites.
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Feb 13, 2007, 04:07 PM // 16:07
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#8
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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/sign and /signed
Don't know why I bother though, Anet would come up with a creative solution soon about 2 months ago.....
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Feb 13, 2007, 08:40 PM // 20:40
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#9
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Ascalonian Squire
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I sugest that ppl should pay Faction Points to get into the Faction Elite missions
The Deep-----> 2000k Luxon Faction
Urgoz Warren----> 2000k Kurzick Faction
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Feb 13, 2007, 11:18 PM // 23:18
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#10
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Academy Page
Join Date: Feb 2007
Guild: Keepers Of Onyx
Profession: W/Mo
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Quote:
Originally Posted by Lokomotiv
I sugest that ppl should pay Faction Points to get into the Faction Elite missions
The Deep-----> 2000k Luxon Faction
Urgoz Warren----> 2000k Kurzick Faction
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A solution such as yours is worthy of a recycle bin.
That is an obscene quantity of faction that not even entire guilds can hold.
as for canthan elites, /signed.
UW / FoW , /notsigned. (Ascension is a good enough test)
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Feb 13, 2007, 11:40 PM // 23:40
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#11
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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/signed
The faction nonsense is terrible.
I think they should simply. Since supposidly these 3 chapters end Saga 1 of GW. They should move all of these elites into the statues of the gods and treat them like they do the skills of GW. You cant buy ritualist skills in Prophecies, I think it should work the same way for elite areas.
Requirements such as acension will be needed obviously.
If you only own prophecies you can only access grenth and balth.
If you own Factions you get Gren, Balth, Dwanya (deep) and Melen (Warren)
Then if you own Nightfall Lyssa for DoA, Balth and Gen
If you own all the games you get access to all the areas.
(This means if you want to go to DoA you must access it through the "ToA" of Nightfall. Sorry dont remember the name offhand)
This is just my take on things. This could be genius or utterly stupid, however it makes sense to me
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Feb 14, 2007, 02:33 AM // 02:33
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#12
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Unlink UW and FoW from Favor, and I'll be happy.
I still have faith I'll see the day.
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Feb 14, 2007, 09:51 AM // 09:51
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#13
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Ancient Destiny Weavers
Profession: W/
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I like suggestion on post #11
/signed
as long as access to Canthan Elite Missions is unlinked to the control of the outposts.
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Feb 14, 2007, 11:55 AM // 11:55
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#14
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Quote:
Originally Posted by Lokomotiv
I sugest that ppl should pay Faction Points to get into the Faction Elite missions
The Deep-----> 2000k Luxon Faction
Urgoz Warren----> 2000k Kurzick Faction
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and how do you propose we get 2 million Luxon/Kurzick faction points when the cap is 10k? unless you mean 2k and for some reason tossed on some extra zeros . ..
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Feb 14, 2007, 03:29 PM // 15:29
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#15
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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I think he meant 2,000 points and added on the K as an afterthought.
I think Elite areas should be more accessable but not to just anyone who walks up to the gate. You should have to work at it or pay a price in some way to get in.
I hate the whole "town ownership" thing and thought it was worthless since day one. However, in this chapter built around factions and faction points I would say that the idea of paying a certain amount Luxon Faction to get into the Deep or Kurzick Faction to get to Urgoz's Warren is a feasible alternative.
I would go further and say that anyone who acheives Friend of the ______ title or higher should be able to get into there respective area any time they want and take others in with them. In my mind if they have farmed that much faction they derserve to have this perk.
There has to be a better way than standing and begging for a ferry.
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Feb 14, 2007, 07:51 PM // 19:51
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#16
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Quote:
Originally Posted by Kakumei
Unlink UW and FoW from Favor, and I'll be happy.
I still have faith I'll see the day.
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You're not alone to want that, my guild is made up of americans and europeans guess what keeps us from doing fow and uw together
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Feb 14, 2007, 08:24 PM // 20:24
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#17
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Frost Gate Guardian
Join Date: May 2005
Location: Somewhere over the rainbow
Guild: Devil Me [DEvM]
Profession: E/D
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Make it a gold sink.
After players have beaten factions, they can go to Cav or HzH and pay 1k to get into the deep or warren, each time they want to go in. Of course, leave the party formation to inside the deep/warren, since getting 12 players can be a hassle sometimes.
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