Feb 16, 2007, 12:06 AM // 00:06
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#41
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Krytan Explorer
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Quoting Gaile Gray from the Riverside thread:
Quote:
Originally Posted by Gaile Gray
Hey, guys,
Good news from Programmer Jim. While some of the requests are not doable -- for instance, we can't readily add a "toggle sounds on/off" without taking significant amounts of time -- we can make this change: - When miniatures are in town, they will be silent
- When miniatures are in missions, explorable areas, or guild halls, they will have sounds
I think this is a great way to meet the desires of most players, and I'm happy to say that this should be in the game within a week or so.
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Feb 16, 2007, 02:05 AM // 02:05
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#42
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Frost Gate Guardian
Join Date: Aug 2006
Location: England, and on here... http://alexiel-star.deviantart.com/
Guild: CPx
Profession: R/Mo
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/Signed
Silent minipets? I thought this was actually a glitch, I'm hoping they'll bring it back...
However, make my little char shaman meow instead of roar and I'll be even happier xD
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Feb 16, 2007, 02:07 AM // 02:07
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#43
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Ascalonian Squire
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Quote:
Originally Posted by Gli
I'm in favor of any solution that involves me not having to hear minipets at all.
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Yep, same here
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Feb 16, 2007, 02:19 AM // 02:19
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#44
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Frost Gate Guardian
Join Date: Jun 2006
Location: The United States
Guild: Boston Guild [BG]
Profession: Mo/Me
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I like Gaile Gray's solution. Some like the sounds, some don't, and since a toggle is apparently impossible I think having no sound in the outposts and having sounds in the instances is a good way to go. It appears to be the only compromise we're gonna be able to get.
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