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Old Feb 13, 2007, 08:10 PM // 20:10   #21
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Priest of Sin has it right!

Let the entire map be open and available for runs or whatever, but have level restrictions on armor and weapons.
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Old Feb 16, 2007, 02:37 AM // 02:37   #22
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I can see why people would want the map to be more free, but I can also see how so easily it could be abused. Prophecies was hardly linear at all compared to factions and nightfall; and I don't think that linear is always a good thing but I'd rather have that than seeing level 2's with 15k armour and such everywhere that have no interest in actually PLAYING the game and just want a free ride with a huge increase in power levelling...

So I'm not sure about this one...=/

/notsigned
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Old Feb 16, 2007, 04:21 AM // 04:21   #23
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How far have you made it in Nightfall, Wertic? The layout of the missions/outposts is nothing like Factions. You can run to almost any outpost without having to do the previous missions.

I agree that Cantha was a bit restrictive when it came to explorable areas. That was its biggest weakness, IMO. In Nightfall, however, you can get all the way to the Gate of Desolation and Moddok Crevice (although you can't enter that one) without doing any missions on the mainland. At that point you have to start doing missions to unlock Vabbi and the Desolation. That seems pretty open to me.

As far as open areas are concerned, what would be the point other than running around looking at the scenery? While I understand your reasoning, I don't see many people visiting these areas if there's nothing to do in them. I know I wouldn't. So I'm afraid I can't agree with this idea.

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Old Feb 16, 2007, 06:55 AM // 06:55   #24
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i agree with the post above.. totally useless imo. people that just want spoils and think they're too leet to play the game and see it for what it's worth tick me off. i 'm tired of proph fans telling me how factions sucks, when in fact its my favorite, because you feel like you have an objective, and not a horde to mush through if you want to play the story. i've beaten all the games 12 times each EXCEPT for proph, which was ONCE, because i could barely stand how boring it was to play the story and walk huge distances for 250exp or to cap a commen skill from nf or factions. restrictions in the path of gameplay make games objective and responsive to those that [I]play[I] the story, not just get to the end, go, look at me, and zone around looking for crap they missed. i cant tell you how many proph fans tell me factions sucks.. and have never beaten factions... they say its too hard or too long to fight through. sounds to me like "gamers" are getting lazy : /
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