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Old Dec 10, 2006, 08:00 PM // 20:00   #1
Desert Nomad
 
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Default Umbrella fighter

In a country far to the west of Tyria and Kryta, there's a country with a big difference in class, worshipping the sun. There is a clear difference between the higher class and the nobles, and the farmers and craftsmen. However, they all share their honor to the sun, since they both realise it influences every day life.

However, an increasing amount of monsters started to surface, and everybody needed to be able to defend themselves. Desperately not trying to lose their elegance and style, the noble women started to outfit their umbrellas, which they were always carrying with them because of the scorching sun, with swords. This way, they could always protect themselves while still looking rich and elegant. The men quickly took this idea over and started to make their own martial arts based on it.

Over time, it has evolved into a Metal umbrella with a sharp point that's used for slashing. It has the special ability that it can be in closed, or offensive state, in which it resembles a sword, or open, also known as defensive state, in which it resembles a shield. They worship Lyssa, the goddess of beauty, and in a limited way Dwayna and the Sun. Their color of skills and aura could be pink, picturing the elegance of their fighting style.

Note: I've been looking for a better name than Umbrella, but no luck as of yet. Suggestions are welcome.

Stats of Umbrella:

Two handed
Attack speed: 1.33
Max stats: 17-21 slashing damage (Offense)
7-17 slashing damage (Defense)
24 armor (Defense)

They have 3 pips of energy regen and 70 armor. The armor should look like a mesmer gone right. Pure elegance. An example of armor could be Zelos of Tales of symphonia. Random picture I got from google.

New game mechanics:
The umbrella has the ability to change between offense and defense. This can only be handled by the effects of skills. Initial state is offense. In offensive state, they have decent damage output but no defense. In defensive state, they have little damage output but very high defense, enabling them to switch between tank and attacker easily.

The UF (Umbrella Fighter, I will use UF since umbrella fighter sounds so incredibly lame) also uses Lyssa's way of fighting in a different way. They know hex preparations and hex skills. Hex skills are different from hex spells in that they are not spells, and need to touch a target foe. They are removed by normal hex removal. Hex preparation give an added effect to melee attacks. While under effect of a hex preparation all your melee attacks hex the enemy with a Hex skill. These skills are usually small effects. They are always added to the BOTTOM of the hex stack, to make sure they're not an incredibly easy way to cover hexes.

Primary attribute: Renownce. For every 3/4 (has to be decided. 3 is just too hax for 5e attack skills imo) ranks in armory you gain 1 energy when you switch between offense and defense.

Wealth and beauty
Elite skill- 10e 15r 1/4c
All nearby foes are interrupted.

Wind drifts
Stance- 10e 20r
For 15...45 seconds, every time you switch between offense and defense all nearby foes take 6...14 damage.

Attribute: Umbrella mastery. Umbrella mastery increases the damage you deal with Umbrella attacks and your chance to inflict a critical hit when attacking with an Umbrella. Many skills dedicated to attacking the enemy and increasing your defense become more effective with higher UM.

Piercing of the mind
Elite umbrella attack- 5e 4r
If this attack hits it deals +5...15 damage and inflicts bleeding. This attack switches you to offense.

Cut of Lyssa
Umbrella attack- 10e 4r
If this attack hits it deals +5...10 damage and you have a 50% chance to block the next attack against you. This attack switches you to defense.

Attribute: Trickery. No inherent effect. Many skills, especially those dedicated to tricking the opponent and adding negative effects to them become more effective with higher Trickery.

Solar flare
Umbrella Skill- 10e 12r 3/4c
All adjacent foes are blinded for 6...14 seconds. This skill switches you to defense.

Lyssa's will
Hex preparation- 10 12r 2c
For 12...24 seconds, your melee attacks curse the opponent with Lyssa's will for 2...6 seconds. While under this preparation hex, they walk 15% slower.

Shame of nobility
Hex preparation- 5e 12r 2c
For 12...24 seconds, your melee attacks curse the opponent with Shame of Nobility for 3..6 seconds. While under this preparation hex, enemy foe has a 25% to miss their next attack.

Remembrance
Hex preparation- 5e 12r 2c
For 12...24 seconds, your melee attacks curse the opponent with Remembrance for 6...10 seconds. While under this preparation hex, enemy foe has -2 health degeneration.

Petal of the Iris
Hex skill- 10e 20r 3/4c
For 8...15 seconds, the next spell target foe casts takes 5 extra energy.

Thorn of the Rose
Elite hex skill- 5e 15r 3/4c
For 5...15 seconds, target foe takes 5...15 damage every time he is hit by an attack.

Solar reflection
Elite skill- 10e 10r 3/4c
All nearby foes are Dazed for 4...8 seconds.

Attribute: Elegance. No inherent effect. Many skills, especially those dedicated to harming the opponent and moving around the battlefield become more effective with higher Elegance.

Dance of Petals
Stance- 5e 15r
The next 1...5 attacks against you deal 5...15 less damage.

Butterfly's wings
Stance- 5e 20r
The next 1...5 melee attacks you initiate cause you to teleport to your target.

Updrift
Skill- 10e 10r 1c
You ride the wind to target foe. If that foe was on higher ground, you deal 15...30 damage. This skill switches you to defense.

Walk of flowers
Stance- 5e 10r
You run 25% faster for 8...15 seconds. This stance ends if you switch to defense. This skill switches you to offense.

More skills will come later.

Edit: Changed primary attribute.

Last edited by Bankai; Dec 11, 2006 at 03:02 PM // 15:02..
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Old Dec 10, 2006, 08:11 PM // 20:11   #2
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ok, first of all, the idea is ok, kinda interesting, but it probably wont be played that much, unless its liketeh mesmer, not noticed but very powerful. Secondly, the primary attribute is jsut way too OVERPOWERED!!! Y would you give extra armor to a char for FREE?????!!!! Its just not balance enough. The concept of the atrributes could work, but i need teh skills, and you obviously said you would post them later. I will keep checking on this and when you post the skills, ill post my thoughts.
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Old Dec 10, 2006, 08:15 PM // 20:15   #3
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I haven't posted the skills yet, so you don't really know what kind of guy this is. Should've explained. He's supposed to be a tank with steady damage, and offense/defense chains. A real tank. But with elegance.
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Old Dec 10, 2006, 08:15 PM // 20:15   #4
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Quote:
Originally Posted by Bankai
In a country far to the west of Tyria and Kryta, there's a country with a big difference in class, worshipping the sun. There is a clear difference between the higher class and the nobles, and the farmers and craftsmen. However, they all share their honor to the sun, since they both realise it influences every day life.

However, an increasing amount of monsters started to surface, and everybody needed to be able to defend themselves. Desperately not trying to lose their elegance and style, the noble women started to outfit their umbrellas, which they were always carrying with them because of the scorching sun, with swords. This way, they could always protect themselves while still looking rich and elegant. The men quickly took this idea over and started to make their own martial arts based on it.

Over time, it has evolved into a Metal umbrella with a sharp point that's used for slashing. It has the special ability that it can be in closed, or offensive state, in which it resembles a sword, or open, also known as defensive state, in which it resembles a shield. They worship Lyssa, the goddess of beauty, and in a limited way Dwayna and the Sun. Their color of skills and aura could be pink, picturing the elegance of their fighting style.

Note: I've been looking for a better name than Umbrella, but no luck as of yet. Suggestions are welcome.

Stats of Umbrella:

Two handed
Attack speed: 1.33
Max stats: 17-21 slashing damage (Offense)
7-17 slashing damage (Defense)
24 armor (Defense)

They have 3 pips of energy regen and 70 armor. The armor should look like a mesmer gone right. Pure elegance. An example of armor could be Zelos of Tales of symphonia. Random picture I got from google.

New game mechanics:
The umbrella has the ability to change between offense and defense. This can only be handled by the effects of skills. Initial state is offense. In offensive state, they have decent damage output but no defense. In defensive state, they have little damage output but very high defense, enabling them to switch between tank and attacker easily.

The UF (Umbrella Fighter, I will use UF since umbrella fighter sounds so incredibly lame) also uses Lyssa's way of fighting in a different way. They know hex preparations and hex skills. Hex skills are different from hex spells in that they are not spells, and need to touch a target foe. They are removed by normal hex removal. Hex preparation give an added effect to melee attacks. While under effect of a hex preparation all your melee attacks hex the enemy with a Hex skill. These skills are usually small effects. They are always added to the BOTTOM of the hex stack, to make sure they're not an incredibly easy way to cover hexes.

Primary attribute: Armory. For each rank in Armory, you gain 1 extra base armor while wearing a defensive weapon (which is paragon/warrior shield or an umbrella in defensive state. Yes, this means the max armor a UF can attain is 70+24+16=110). Several UF skills, especially those dedicated to increasing your defense, become more effective with Higher armory.

Attribute: Umbrella mastery. Umbrella mastery increases the damage you deal with Umbrella attacks and your chance to inflict a critical hit when attacking with an Umbrella. Many skills dedicated to attacking the enemy and increasing your defense become more effective with higher UM.

Attribute: Trickery. No inherent effect. Many skills, especially those dedicated to tricking the opponent and adding negative effects to them become more effective with higher Trickery.

Attribute: Elegance. No inherent effect. Many skills, especially those dedicated to harming the opponent and moving around the battlefield become more effective with higher Elegance.

Kind of tired right now. Skills will come later.

What is taht supposed to mean?!?!?!? Are you insulting how the memsers dress???
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Old Dec 10, 2006, 08:17 PM // 20:17   #5
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Quote:
Originally Posted by Bankai
I haven't posted the skills yet, so you don't really know what kind of guy this is. Should've explained. He's supposed to be a tank with steady damage, and offense/defense chains. A real tank. But with elegance.

well that makes it sound like a cross between a war and a sin and a mes
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Old Dec 10, 2006, 08:25 PM // 20:25   #6
Desert Nomad
 
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Does that make a ritualist a cross between elementalist and monk?

Maybe.

And I was mainly dissing the male mesmer armor.

And stop triple posting please.
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Old Dec 10, 2006, 10:55 PM // 22:55   #7
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Umbrella Fighting sounds lame as hell. Something should be done about that name...

I'm also not a big fan of the backstory for the class.

I skimmed over the concept and there doesn't seem to be much to critique. It needs to be fleshed out a lot. I suggest laying out a section explaining how the class works in battle. A blow by blow like that is really good for helping others visualize your concept.

Besides these shortcoming, I must say that this concept sounds awesome. A weapon that can switch back and forth between offense and defense? That sounds really original and useful. Look at the "what's missing from existing classes' thread to get some ideas for new attributes that are also original... maybe you could incorporate some of them.
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Old Dec 10, 2006, 11:32 PM // 23:32   #8
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But in the end of the day, its just a melee character without any definite purpose.

The only thing that really interests me are the hex skills/hex preps effects that stack from the bottom.
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Old Dec 11, 2006, 04:22 AM // 04:22   #9
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A modified umbrella as a weapon.......

This is basicly a rapier/saber fighter with an original twist. But personally, I don't see the realism of a umbrella weapon, pretending a retractable device can actually dub as a shield is pretty ridiculous, even if it was made out of steel, it would crumble under a sword or axe blow.

Aside from that, what is the point of an elegant fighter who ends up with a sword attack like Warrior, and just as much or more armor? How is that natural if an "Umbrella Fighter" is outmatching Warrior for armor?

I give you credit for a very unique and creative identity, but a new class should involve some level of "awe" factor and attraction, it is nice to bring something original, but the Archtypes are safe, and if it is going to be original, it should be undeniably cool like Kratos from God of War....... Umbrella Fighter just doesn't ring bells.

On a constructive note, if you combine the idea of a Glaive throwing class with the use of a Glaive (various large throwing weapons) as a shield wile it is in hand, it would be alot more reasonable. I really don't see umbrellas going any further than a creative staff weapon for Mesmers.
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Old Dec 11, 2006, 02:19 PM // 14:19   #10
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They simply outmatch the warriors armor because of their massive shield. And yeah, Umbrella sounds extremely lame. As I said, I've been looking for a better name, but I can't find anything at all. As said, suggestions are really needed.

I'm going to start posting some skills right now. I've got some time.
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Old Dec 12, 2006, 12:24 AM // 00:24   #11
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Giant Metal Fans are better than Umbrellas........
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Old Dec 12, 2006, 04:41 AM // 04:41   #12
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male mesmer armor isnt lame, mesmers are the best dressed in the game!!!! But i do agree with the others about the fact that its too strange, almost like a modified rapier. Definetally needs a name change, and the hex thing sounds like it could be incorporated into a new prof.
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Old Dec 12, 2006, 07:31 AM // 07:31   #13
Desert Nomad
 
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Quote:
Originally Posted by BahamutKaiser
Giant Metal Fans are better than Umbrellas........
That's actually a grand idea, since you can also switch fans between Open and Closed position.

Quote:
Originally Posted by Dean Harper
male mesmer armor isnt lame, mesmers are the best dressed in the game!!!! But i do agree with the others about the fact that its too strange, almost like a modified rapier. Definetally needs a name change, and the hex thing sounds like it could be incorporated into a new prof.
Stop talking about this stupid issue. I just don't like mesmer armor. I laugh at it every time I roll a male mesmer.

And since when is this NOT a new prof suggested?

Last edited by Bankai; Dec 12, 2006 at 07:34 AM // 07:34..
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Old Feb 02, 2007, 03:59 PM // 15:59   #14
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Default Better name

Quote:
Originally Posted by Bankai
They simply outmatch the warriors armor because of their massive shield. And yeah, Umbrella sounds extremely lame. As I said, I've been looking for a better name, but I can't find anything at all. As said, suggestions are really needed.

I'm going to start posting some skills right now. I've got some time.
The names "Okuni", "Dancer", "Entertainer", "Virtouso" or even a "Geisha(but for Females only)" might be nice.
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Old Feb 02, 2007, 06:38 PM // 18:38   #15
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Please don't bump old crappy ideas if you're not adding anything.

Nice suggestions though.

What's an Okuni? >.>
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Old Feb 17, 2007, 02:50 PM // 14:50   #16
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She's a Historical Person in Japanese History.
Who have done alot of Changes in the Art and Entertainment Class.
Sorry, I didn't get to read your message for a while took a long delay^^.
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Old Feb 17, 2007, 02:56 PM // 14:56   #17
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Ah-Ha a Very Fitting name:
Omatsurishi
and instead of a Tank try to making something different check this Thread.
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Old Feb 18, 2007, 02:16 AM // 02:16   #18
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is this cat serious?



you really want to have people fighting with an umbrella?
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Old Feb 18, 2007, 02:23 AM // 02:23   #19
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Awesome.

I barely looked at the skills, but it is awesome. Umbrellas. I can see it now... U/P's flying in on umbrellas screaming "Incoming!" which, by the time of the next chapter, will actually make you take more damage for the duration since they think 1..3 seconds is way too high.

However, my Paranerf ranting aside, I love the idea, very original and looks like it could work well.

(Seriously, at this point, this has got to be the most original thing GW could possibly add.)
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