Feb 20, 2007, 09:47 AM // 09:47
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#1
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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12 v 12 organized pvp, 3*4 v 3*4
Have full on 12 versus 12 pvp, organized and ladder-based, not the current method in Alliance Battles, which is basically like a noob version of TA*3. My idea is that these 12 people can all be from the same alliance, and that there could be a new island where you could form your 12 person party along with other people from your alliance. Have the maps be large like alliance battle maps to encourage splits and discourage ridiculous spike. The scoring could be based off alliance battle systems or something involving guild-lord-like npcs. Anyway, have the battles count for an alliance ladder, and have things like shrines and flagstands for morale, etc. There should also be multiple res shrines and different bases, etc.
I would really like to see some larger scale competitive pvp going in this game. I feel that if this were implemented, it would draw a lot of attention, and attract quite a few people from HA and GvG, etc.
Last edited by samcobra; Feb 20, 2007 at 09:55 AM // 09:55..
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Feb 20, 2007, 11:43 AM // 11:43
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#2
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Forge Runner
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/signed times 12
AB is an incredibly cool gametype, but it sucks because you're stuck with random noobs.
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Feb 20, 2007, 11:47 AM // 11:47
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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Should of been like this since Factions came out.
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Feb 20, 2007, 04:16 PM // 16:16
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#4
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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I would like a more organized AB form, but u would really need to create incentive to split. Otherwise it will be just a major spike party, and the ones who spike most and fastest will win.
-Armor shrine
-health shrine
-bombard
-speed shrine
well u can think of a lot, what would be nice but maybe not so feasable is to enter the base of the enemies and cause troubles there, but it must not be easy and requires u maybe to hold certain shrines to make sure its not a massive 12 man gank.
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Feb 20, 2007, 04:24 PM // 16:24
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#5
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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/signed times 13
What now Thomas.
Yeah can't make killing count for too much in this gametype, cause it would become a spikefest for sure. Just have Anet cook something up, I'll play just about anything that remotely resembles an organized AB.
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Feb 20, 2007, 05:49 PM // 17:49
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#6
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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/signed
After getting a group full of naked saboteurs in the kurzick end I am all for this.
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Feb 20, 2007, 05:57 PM // 17:57
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#7
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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/signed
im ab currently it comes down to me capping all the shrines while everyone else runs around killing each other like decapitated chickens.... some more stratgy and orginization in 12 v 12 mztches would be nice
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Feb 21, 2007, 01:55 AM // 01:55
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#8
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Ascalonian Squire
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Alliance Vs Alliance FTW
/Signed
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Feb 21, 2007, 02:04 AM // 02:04
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#9
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Sounds more like an enhanced form of HA to me...
I don't like it. AB is fun, you don't need to have a monk on your team to do well, which means no insanely long waiting times to form up. You know damn well that casual players or people with small guilds won't have a prayer with this. Pugs are in general very bad, having to group with more of them without cookie cutter methods can be even worse and would give a massive advantage to guild/alliance teams.
Downside of AB is getting stuck with random idiots or leachers, but so can the other team. Upside is you can get some good allies, you have to work together without been set up on Vent/TS to coordinate every niggly little thing you do...
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Feb 21, 2007, 04:32 AM // 04:32
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#10
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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I'd like this if it was only alliance members that could join your group. It would definitely need to have split tactics otherwise, like others said, it would lead to too much spiking.
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Feb 21, 2007, 04:50 AM // 04:50
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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Evilsod, there could be organized AvA and the random one, just like RA and TA.
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Feb 21, 2007, 04:52 AM // 04:52
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#12
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Question, why does it have to be 3 groups of 4? Why can't it be 2 groups of 6? Or one group of 8 and another of 4? Or even a single group of 12?
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Feb 21, 2007, 04:57 AM // 04:57
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#13
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The Greatest
Join Date: Feb 2006
Profession: W/
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The main problem with a group of 12 organized players is that everyone will run a spike.
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Feb 21, 2007, 05:41 AM // 05:41
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#14
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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A quick question: would it be a team of 12 joining from the same guild location, or three teams of four entering from the same guild location?
EDIT:Nevermind, reread the first post. A 12 person party definetaly begs spiking and gives an edge over typical AB, in that you can use HP/Aegis/LoD to affect everyone. I think it should be 3 of 4.
Last edited by Made In Ascalon; Feb 21, 2007 at 05:47 AM // 05:47..
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