Feb 22, 2007, 03:23 AM // 03:23
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#2
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Forge Runner
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bump?
Come on, I know someone thinks these are pathetic elites.
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Feb 22, 2007, 03:27 AM // 03:27
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#3
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Ascalonian Squire
Join Date: Sep 2006
Profession: Rt/Me
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To me the problem with that Balthazar's Pendulum change is that Drunken/Desparation Blow could go way out of hand. I was thinking something more Reversal of Damage-like, for example: The next time target ally takes damage from a foe, the damage is negated and the foe is knocked down. If this change was made, though, it would probably need balancing (recharge goes up for sure).
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Feb 23, 2007, 12:41 AM // 00:41
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#4
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Forge Runner
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What about Word of Censure? It's relatively weak for 10 energy and that monks don't have 80 energy and any attunements like elementalists do.
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Feb 23, 2007, 07:53 AM // 07:53
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#5
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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imo, the best way to fix Balth's Pendulum would be something like the following:
Balthazar's Pendulum (5e, 1s, 5r)
For X seconds, whenever target ally would be knocked down by a foe, that foe is knocked down instead and you lose X energy or this enchantment ends.
Note, I don't think it should be maintainable, personally. I think the energy should scale something to the effect of 8...4...2 or so...but that's just me.
I would like to see an improvement to Word of Censure.
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Feb 23, 2007, 09:22 AM // 09:22
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#7
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Ideas:
Balthazar's Pendulum - Smiting Elite Enchantment Spell
5, 1/4, 15
For 5..10 seconds, your party is enchanted with Balthazar's Pnedulum. Whenever any party member is supposed to be knocked down by a foe, that foe is knocked down instead.
Word of Censure - increase damage to 30..110, changed disabling condtion to under 25% and 15 seconds.
This effectively turns it into Discord with a few notable changes:
-costs 10 energy instead of 5
-no Hex or Condition requirement
-casing on foe under 25% health disables it for 15 seconds (note that the health is checked after the damage is done, so a high amount of damage on the spell would give more odds for the skill to be disabled)
adding to that:
Ray of Judgment - Reduce cost to 10, reduce recharge to 20, remove skill disabling, causes burning to hexed foes also.
Smiting prayers just aren't all that potent. Probably all for the best.
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