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Old Feb 27, 2007, 12:09 AM // 00:09   #1
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Default Weapon Skill Lines

With the original game and following chapters, I've noticed that pretty much every skill in the weapon skill lines (sword, axe, dagger, etc) have been pretty much just single attacks, with markmanship as an exception. All the new things added to those lines have also been just attacks.

In fact in all the skill lines for warriors, rangers, sassis, dervishes, and paragons, you see rangers with 3 preps and a ritual and that's about it. For warriors, you have a hammer stance that's in strength and two skills that require swords in tactics. Sassis have things like locust fury and some extra leads/offhands/duals in other lines. You get the idea: for most of the weapon skill lines, that's all you get: attacks.

Here's what I'd like to see: a little more variety in what you get. Because if nightfall was any clue, anet is running out of ideas for new attacks for warriors at least. So let's see things like more stances, preparations, skills, shouts, and perhaps enchantments for the weapon lines. For example, maybe a sword stance that gives you a 25% chance to block all incoming attacks if you have a sword but aren't using a shield of any kind (offhands are iffy). Or a sword skill that makes your next 1-5 sword attacks unblockable. Maybe sassis could get a throw dagger skill which gives them a ranged dagger attack. Or a sassi version of repost that works with daggers. Dervishes might get a sycthe enchantment that makes their next few attacks hit everyone adjacent to them. Paragons might get a shout or chant for spear mastery that increases their attack range a tad. Warriors could get a hammer IAS skill that works just with hammers or an axe stance that doubles the AP bonus you get from strength.


In other words, why does sword/hammer/spear/etc have to be solely limited to attacks all the time?
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Old Feb 27, 2007, 12:16 AM // 00:16   #2
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It is extremely true that we're starting to run out of ideas of skills to make up. Because seriously, in Factions a lot of the skills were just the same as Prophecies but with a different name which kind of spawned the touchers with vampiric touch/bite. Then some Nightfall skills are just kind of cheesy...
But I do solely believe that the attacks should stay in their class and stances/shouts/etc. should stay outside of the category. Why? Well we all know that the combination of two classes is fancy and all. But unless if you're doing something crazy, most of your attributes are in your primary class. If you were to have that sword stance that you said that gives a 25% chance to block, that totally gets rid of the point of Tactics and the warriors will start doing that too (except for healing signet). So as we all know that the combination of classes can pull of some extreme combos, but the only road block is the number of attributes can be distributed. Therefore a person can't pull off that extra cheesy combo.
Example: with current skills
RANGER/ELEMENTALIST
The favorite combo, but does not work well...
Kindle Arrows or, just a fiery bow + Mark of Rordgort. AH, sound great doesn't it?
Put you attributes into Marksmanship, Expertise and Wilderness Survival, and then see what's left for Fire Magic. Not much eh? only lasts like 6 seconds....

See with things like that, it keeps people from using extremely powerful combos and therefore rebalancing of the skills, keeping stances/shouts/etc. separate from the weapon attribute is good so people can't make ridiculous builds that'll have the developers regret.
So that's why these things should be separate just to keep the game nice and fair =D

Last edited by gameshoes3003; Feb 27, 2007 at 12:21 AM // 00:21..
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Old Feb 27, 2007, 12:33 AM // 00:33   #3
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Quote:
If you were to have that sword stance that you said that gives a 25% chance to block totally gets rid of the point of Tactics and the warriors will start doing that too
75% from tactics beats 25% from swords.

Let me put it this way: why do rangers have 3 preperations and a ritual in marksmanship? Don't those belong in expertise or wilderness survival?


Perhaps you can make up for it by adding some nice attack skills to tactics that don't require any one weapon. Say a version of cyclone axe that works with swords and hammers as well. I do get what you are saying, but I think that in some places, the devs idea well is getting dry and this would give them a little more to work with.
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Old Feb 27, 2007, 04:17 AM // 04:17   #4
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Baisically,
Youd like warrior skills on every class (NOT GONNA HAPPEN!)
But, you are correct, theres only so many skills you can do in this game, as only 2 types of detrimal effects and 1 beneficial. And raw damage, so... that is 6 skills with each same dmg, condition, hex, enchant, and they already have around 1.4k skills, so yea.
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Old Feb 27, 2007, 04:28 AM // 04:28   #5
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That's not what I want. I want the existing skill lines dealing with weapons for the 5 classes I mentioned to have a little more than attacks where it makes sense.
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